Blade of Darkness

Blade of Darkness

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PainkilleR Sep 18, 2021 @ 1:52am
What would you like to see in BoD2?
...if that game was a thing of course.

The ideal Severance BoD2 for me would be:
1. The atmosphere and color palette from the original Blade of Darkness.
2. The same gameplay as in the original Blade of Darkness but with some new actions like crouching/sidestepping while not being locked/etc.
3. Bigger, more complicated (but not open world) levels with more secrets and clever shortcuts.
4. Euphoria physics engine + Metal Gear Rising's ability to chop things + Overgrowth's procedural animations for dying enemies for combat.
5. Some new gameplay modes with permadeath and harder enemies. Just in case. :)

What would you like to see in BoD2 which will never happen?
Last edited by PainkilleR; Sep 18, 2021 @ 1:53am
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Showing 1-6 of 6 comments
Captain Morgan Sep 19, 2021 @ 1:25am 
Canon "exotic" weapons. I want registered Snake or Orc sword in character menu and why not? A special move for those, too! Likewise, entries and moves for those Halberds, shovels, sablazos, light edges, bones, skulls, stools but most importantly, lit torches (i was half-expecting it to function like one of those fire weapons or something). Special move for Vampire Sword. Some time delay before cutscene plays, so you can pick up Dal Gurak's gear without loading and retrying 10x times.

More elemental weapons? Poison weapons for Knight and Barbarian?

New classes! Ability to play as enemies or enemy bosses (always wanted to play as Vampire or Chaos Knight). More armors. More bow types. More arrow types (fire arrows, where?). More hidden rooms.

More cleverly placed special items, like Crowns and Ghost Medallions. You find them at irrelevant points and when they are useless, mostly.

Properly working Multiplayer! Amazon nude model (like Lara Croft nude model).
Tranc0s Sep 22, 2021 @ 1:08am 
Mage class.
alt hoe footjob Sep 25, 2021 @ 12:28pm 
Extreme difficulty level (much more enemies and better AI), more enemy species, more combos for all chars (atleast 2-3 supercombos for each weapon), dedicated private servers.
dprog1995 Sep 26, 2021 @ 2:09am 
-Less characters.(I hate this that characters can only use 1 type of weapons properly)

-more variety in enemies. I don't like this that majority of enemies are Sword+shield type enemies. The game also had no enemy which uses spears.

-Get rid of tank controls and double tapping for sprinting.

-At least some story for each character.
SKN The LISPer Sep 26, 2021 @ 4:50am 
Ability to trigger traps with misc-objects(*cough* enemies heads *cough*).

More\better gore. And\or impactful finishers(that trigger based on context, such as what combo you use).

Bigger difference between character missions\campaigns(even if it means shorter campaigns pr individual, I'd gladly accept a 5-6 hour campaign over say, 4 characters that feels and is diverse, making it a 20-24 hour long game). Kind of like how Resident Evil 7 was done.

Same third \ first person choice(where you see your body in first person), it's the first game I know of that allowed you to actually see your body in first person, not doing so in a sequel would be a crime.


Originally posted by alt hoe footjob:
Extreme difficulty level (much more enemies and better AI), more enemy species, more combos for all chars (atleast 2-3 supercombos for each weapon), dedicated private servers.
bro gorenity mod has random number generator and if you want something harder
try this https://disk.yandex.ru/d/BxOw3e51ZmYqcQ
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