Children of the Nile

Children of the Nile

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Dzikus1r May 9, 2015 @ 10:03am
Brickmakers/layers
ok, so I played all three tutorials and got the gist of everything I believe, but I'm going on 2 in games years in the sandbox scenario and most people are satisfied with everything but construction is going VERY slowly on new developments and my brick stockpile is barely around 10 units and thats on a good day lol. I have 10 brickmakers and like 6 layers homes and they are satisfied, but construction has seemed to almost cease in this new city, and some vestiges of the society are getting a little irritated because some of the constructions are necesary to them and no good unbuilt. They had a good pace starting out and I don't know why its taking them so long all of a sudden. In the third tutorial there were only 6 of each brickmaker and layer, and that was a much larger city than I even have and I never had that problem building multiple projects all over. Now my pharoah has gone and died (at 23... really?) and I havn't finished his tomb yet, so it comes up that the mortuary wasnt running services even though they had the funeral with the priest and everything, just wasnt anywhere to bury him on such short notice with the brickmakers not doing their jobs. anyone else have this problem? I know its a slow paced game, but I feel like something else is going on.
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Showing 1-3 of 3 comments
Davypi May 10, 2015 @ 4:24pm 
Its really hard to know what is going wrong without being able to see the city. (You also have bit of a problem with run on sentences which makes your post a little hard to follow.)

It sounds like you might not be producing enough bricks. Things will vary depending on how your city is setup, but generally I only need one bricklayer for every four brickworks. Also make sure that your brickworks are built near the reeds so the shop owner isn't losing time traveling when getting supplies. I generally start with 12 brickmakers and will end up with 16-24 by the time my city is in full swing. But six bricklayers will certainly be using bricks faster than 10 makers can produce. So it will look like your brickworkers are not producing when, really, the bricks are simply being taken as fast as they are made and your inventory is always at zero.

The next issue will be distance from the brickworks to the project. Since the bricklayers have to transport the bricks by foot, production time will slow down if the have a long way to walk. This is where the brickyards become useful because brick will move from brickwords to brickyards for free a couple of times a day. So if the layers are taking too much time walking, put a brickyard down near what you want built.

Make sure you don't have too many projects going at once. If you have a project started but then start a second project closer to the brickmakers houses, the first project will be abandoned until the second is finished. I usually only have one "group" of buildings going at a time (i.e. a hospital/apothercary/priest might be one project) and never more than two. If you have multiple projects going, bricks just get distributed poorly and you have lots of unfinished projects with nothing actually built.

You can click on a brickmakers home and then click on the brickmaker (usually the left most circle) to see what he is actually doing. Follow them around for a little bit and find out why they aren't producing bricks. If the bread maker is too far away, they may be spending too much time getting bread. If the shops are too far away, they will be too busying walking/buying to be able to produce. (I usually have one or two bread makers and one of each shop right next to my bricks district.) But basically you need to find out what they are doing instead of producing brick and then do something to "fix" that problem.
Dzikus1r May 10, 2015 @ 9:35pm 
yeah it's pretty much what you said about them using bricks as fast as they were being made. This is my first time playing the game so after the tutorials I wanted to try my hand at the free play scenario to see if I have a good grasp on it. Pretty much the tutorials had me at false preconception about how many brick makers I should have, because those games started with a decen stockpile of bricks right at the start. I just stuck it out patiently until those tasks were done and society was stable before I started anything new to build a stockpile, and everything was a breeze after that more less. I reloaded my save just before pharaoh died and appopriated and unsold mastaba I had reserved for the nobles. Thanks so much for the advice, this game is very subtle about what's going on sometimes. Also sorry for any bad sentence structure, was very late for me and I was kinda sleepy lol
Jambie Lionheart May 22, 2015 @ 8:18am 
When I play I tend to revolve everything around the nile floods. I even time when my nobles houses are built so that farmers settle in just on time to plant crops. I do it for construction too. In the early game I start with 2-4 after I have food surplus and let the brick stock grow for a year. I don't often use them before the nile floods again after I've built the brickworks
(it might seem irrelivant but it really is... relevant that is).
Also, I usually try to keep a ratio of two brickworks for every bricklayer in the city, or at most 2 layers for every 3 brickworks. After the first initial flood I tend to build up my brick industry one year at a time. It's just ean example but I'll build 4 works initially then 6-8 and then I'll notch it upto around 12 brickworks. It's important you don't build the all too fast though cuz in the first year or two it's hard to get that much food AND keep the nobles happy all at once :D heh.
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