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The trick here is that you have to make sure everything they need is within a reasonable distance. I usually have one set of shops for every 20 citizens and I have them placed right next to the homes to minimize walking distance when shopping. The hospital is centrally located also to keep that distance minimal. (I usually build a second hospital in the noble district later in the game. I may also have two hospitals for the farming class if the scenario requires a large city.) I try to build the temple complex in between the farmers houses and nobles so they are close to everyone. If you read the complaints of the citizens, you will notice that the nobles and priests want to worship different dieties than the shopkeepers and farmers. So you can rearrange who each shrine is devoted so that the "upper class gods" are closer to that side of town and vice versa. I can usually get my city down to the point where between 1/3rd and 1/2 of the citizens have a minor complaint, but completely satifying this demand is difficult and I've never bother trying since I can complete the scenarios without it.
By the time my city is developed (10-12 nobles) I have 10 priests handing one school, one mortuary, one hospital, one apothecary (maybe two), all 14 shrines, and temples built in this order: un-dedicated, city patron, Osiris, Ra, and Hathor. I'll add Maat and/or Hapi if I have room. And a dedicated cult temple.