Loco Motive

Loco Motive

Radnom Apr 26, 2023 @ 12:38am
Uniform Pixels
Heya, this is a pretty niche request, so I understand that it's probably not worth the implementation.

Your game looks rad, right up my alley except for one thing - will/could there be a mode with uniform pixel sizes (such as a pixel font)? high-res mixed with low-res always throws me off in a real bad way, especially if the raw pixel art is as gorgeous as yours!

For example on your website, the first screenshot[locomotivegame.com] has some high-res light effect coming off the lights in the carriage which jars with the otherwise consistent pixel art, and in the second screenshot[locomotivegame.com] the light coming in through the window fits the pixel grid nicely.

Same with the 3rd and 4th screenshots, the rain in the third screenshot[locomotivegame.com] is pixelated and looks great- but the rain landing on the train in the next screenshot[locomotivegame.com] is high-res rotated rectangles!

I KNOW, I know. This is the most nit-picky, pedantic complaint, but it bothers me! feel free to ignore this totally! Good luck with the launch either way!
Last edited by Radnom; Apr 26, 2023 @ 12:42am
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Showing 1-3 of 3 comments
TM74 Aug 27 @ 8:40am 
Wow, your eye for detail is impressive. Didn't even notice this. For the sake of continuity, this is a valid request. I second this :)
Robust Games  [developer] Sep 14 @ 5:27am 
All of those screenshots are extremely outdated, but I can confirm the lighting has improved and is consistent across the board since those were shared! The game runs natively at 320x180 and is upscaled 1:1 to higher resolutions, so everything should be aligned to the grid where it makes sense.
Last edited by Robust Games; Sep 14 @ 5:28am
Radnom Sep 16 @ 4:59pm 
I'm very happy to hear that!! It really does look incredible even with the nitpicks, you've done a fantastic job and I'm excited to play it!
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Showing 1-3 of 3 comments
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