Nitro Kid

Nitro Kid

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leerm02 Oct 20, 2022 @ 8:22am
I love it and I hate it
So like a lot of people here: I'm a huge fan of Fights in Tight Spaces. This game seems, to me, to have the potential to be even better than that game! I've played a few hours now and for the most part I love it... except for the parts that I hate. Specifically: the game is just too dang hard for me.

See, I'm one of those horrible "casual" gamers who simply doesn't have the time or desire to sink 100+ hours into a game to "get good". I tend to play pretty much every game on easy because, among other things, I have extremely limited free time and I simply don't have the desire to spend that limited time getting my butt kicked. To that end, one of the best things about FITS to me was the many different difficulties you could choose that allowed you to have an experience from super easy to super hard. I tend to pick easy. I think that this game could be x3 as good as it is now with simply more options to adjust the difficulty. That's it. I'm not needing a ton of new content, new modes, new characters... I mean, sure, I'd like those things too... but for me I think that I am going to be very limited in the amount of time I actually play this game because it's simply too hard for me to have a great time with it.

So yeah: I love the game and I also hate how hard it is. That's my two cents!
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Showing 1-7 of 7 comments
ELDEN LORD Oct 20, 2022 @ 8:35am 
i actually find the game pretty easy, especially with jax, i destroyed my first time playing with him, im kinda struggling a bit with lee tho. u cant please everyone with every single game, if it was made to be easy then ull ahve the other people saying its to easy so theres no win win for the devs. i personally think the game is perfectly balanced, i started seeing combos right away with the cards and im a stupid high school drop out. idk to each thier own, maybe type in casual games in stea store and see what pops up. GL
leerm02 Oct 20, 2022 @ 8:52am 
For clarification: I certainly don't want to impact the play experience of those who want a "hard" game! Rather, I would like to see multiple difficulty options so that people like me and people who want a harder experience are both catered to.

I don't even think it would be that difficult really, adding things like rewinds or reducing enemy health/damage for other difficulty settings seems like a pretty easy way to implement it. But to say again: I DON'T want to make it so that people who enjoy a harder experience can't get that experience... I simply want people like me to be able to enjoy it more as well :-)
MalazanFan22 Oct 20, 2022 @ 10:11am 
Hmm, what were you building on L33? My first playthrough was a cakewalk with a Jab + Burn build. J4X started a bit rougher, but stacking All Out and Swarmer mods are making it even easier than it was with L33.
macmanos2002 Oct 21, 2022 @ 4:55am 
I also consider myself casual enough gamer and more enthusiactic than a good deckcreator.
Yet i'm willing to spend a handful of hours on this game, since from the get start, there seems to be a lot of events, cards, decisions and stuff to do, even if it always ends in beating enemies.
Especially since yesterday when i reach the third act boss, and defeat him, with L33.

However, nothing is over and there is still plenty to discover.
I really like when roguelikes do this, and let you win from run to run if you play somehow good enough and not like a gamer from outer space and "get good" nonsence.
BaconX Oct 23, 2022 @ 12:43am 
Its all about experimenting and just thinking about card synergies. I guess it's because I've played enough of these games like Slay the Spire, Vault of the Void, and Fights in Tight Spaces so I instinctively see some of the more noticeable synergies.

Always look at your patch and the cards given to you and see if they share a connection, don't just take any patch or cards that you see. In many situation, you might also wanna start getting rid of your weaker cards in the store so your deck is not bloated. Keep your deck with just the necessity so you can draw them out faster, and you'll be golden.
Amir Oct 24, 2022 @ 2:55am 
I agree, the Celeste philosophy of having options to ease you into a game should be in more games.
OP: at least it's possible to quit a fight and reload at the start of it if things went sour (like in Slay the Spire).
ELDEN LORD Oct 25, 2022 @ 4:14pm 
Originally posted by leerm02:
For clarification: I certainly don't want to impact the play experience of those who want a "hard" game! Rather, I would like to see multiple difficulty options so that people like me and people who want a harder experience are both catered to.

I don't even think it would be that difficult really, adding things like rewinds or reducing enemy health/damage for other difficulty settings seems like a pretty easy way to implement it. But to say again: I DON'T want to make it so that people who enjoy a harder experience can't get that experience... I simply want people like me to be able to enjoy it more as well :-)
watch a utube vid on how hard it is actually to make a video game, u have to be damn near a rocket scientist.
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