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The game’s mechanics likely treat extreme ratios as unpredictable or unsafe, leading to overdoses even with weaker formulas. I was getting ODs at a 50/50 mix of Amp/soda
My Amp mix seems to be doing fine, had a few ODs with the meth mix, which I am currently tweaking. I have been starting to get complaint about the quality of my mix, saying my "DOPE IS MAKING PEOPLE ILL" and lost REP for it. I would image the Dev's will update this mechanic soon. Hopefully they implement it the same as in DDS1, as that was pretty cool.
Think you may be right, no matter what ratio you give you will still get ODs, as through extensive playtime my opinion is leaning in that direction. I am giving the clients a very good mix and still getting notification about my poor mixes. Maybe future updates will add extra to this mechanic. For the time being I am thinking of disabling this feature.
Should only sell weed until getting to level 2-3 furniture shop calleon for the mixer or go into the fog to volcano tech shop t3-4 / or Colina shop have kitchen mixer available on level1
Then start amp distribution with 50% and soda or other safe stuff (pure for bosses / mixes for clients and dealers)
cuz maybe just maybe, some clients OD because of the pure stuff sold prior to mixes
(but, I don't even question the idea they just rng OD on any mix).
I have only mixed 79%80% amp, with Soda single additive
and this mix of additives.
6% IcingSugar
2-3% crushedCLEANShroom
12% soda
Very much safer than pure (anyone would think) by wide margin logic. so I believe the OD are totally RNG. (I just had one OD but couldn't rly read who or what.. cuz the bandit boss with a mace was attacking me)
Edit: yup reloaded and the OD is from my mix 80%amp 20% soda in Calleon.
Safer mix = OD ?? ahaha
Let's read it as, the client felt the reduce potency, and thus, took more than usual, taking a risk.