Drug Dealer Simulator 2

Drug Dealer Simulator 2

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Drug Dealer Simulator 2 - Drug Mix Recipes Compilation
Hey everyone! 👋

I thought it would be awesome to gather some drug recipes for the different substances we work with in Drug Dealer Simulator 2! Below are a few recipes I’ve been using, and I’d love to hear your thoughts and any mixes you’ve come up with. Let’s help each other out!
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Showing 1-14 of 14 comments
AMP 76.4 SODA 15.7 SUGAR 7.9
METH 75% SODA 15% SUGAR 10%
I started a new game so I haven't gotten to this point yet. How lethal are your mixes?
random Mar 7 @ 5:40am 
WTF does it matter? You mix 99% salt with any drug and it sells. And the customers keep buying it.
Huslaa Mar 7 @ 6:08am 
Originally posted by random:
WTF does it matter? You mix 99% salt with any drug and it sells. And the customers keep buying it.
For now.
Originally posted by random:
WTF does it matter? You mix 99% salt with any drug and it sells. And the customers keep buying it.

The game’s mechanics likely treat extreme ratios as unpredictable or unsafe, leading to overdoses even with weaker formulas. I was getting ODs at a 50/50 mix of Amp/soda
Originally posted by Mysthero:
I started a new game so I haven't gotten to this point yet. How lethal are your mixes?

My Amp mix seems to be doing fine, had a few ODs with the meth mix, which I am currently tweaking. I have been starting to get complaint about the quality of my mix, saying my "DOPE IS MAKING PEOPLE ILL" and lost REP for it. I would image the Dev's will update this mechanic soon. Hopefully they implement it the same as in DDS1, as that was pretty cool.
Well I don't recommend 50 meth and 50 flour it's killing people once in awhile and I got a hilarious message today "your dope is so bad it screams "speak to me daddy" rofl demand went down and rep went down so I've decided to go back 2 days and give them pure meth to use for a couple days till I can get a new mix for Meth
I believe they actually were too lazy to code anything besides being able to create mixes and the OD deaths are just RNG and have nothing to do with what kind of ratio mix you sell them.
Originally posted by ♚︎ ChoseN シ:
I believe they actually were too lazy to code anything besides being able to create mixes and the OD deaths are just RNG and have nothing to do with what kind of ratio mix you sell them.

Think you may be right, no matter what ratio you give you will still get ODs, as through extensive playtime my opinion is leaning in that direction. I am giving the clients a very good mix and still getting notification about my poor mixes. Maybe future updates will add extra to this mechanic. For the time being I am thinking of disabling this feature.
1% any drug + 99% flour = total profit but sometimes your client might get lungs failure result as OD :)
stawel Mar 7 @ 7:57pm 
50/50 with flour been good to me. 15 in game days & no OD’s yet. Haven’t made it to opium yet on current play through
Ugh I started a new game even because the mix had killed like 5 people and got the bad drugs message and I've not even left Archipelago with a 85% amp 15 flour mix and someone has already over dosed. I am playing custom game just to get stamina boost and thugs easy to kill because they just get so freaking annoying quickly that I just want to pop them once or twice instead of talking to them lol.
bUrnIt Mar 8 @ 6:37pm 
for a legit recipe making (if the mechanic are legit.. duh. )
Should only sell weed until getting to level 2-3 furniture shop calleon for the mixer or go into the fog to volcano tech shop t3-4 / or Colina shop have kitchen mixer available on level1
Then start amp distribution with 50% and soda or other safe stuff (pure for bosses / mixes for clients and dealers)

cuz maybe just maybe, some clients OD because of the pure stuff sold prior to mixes
(but, I don't even question the idea they just rng OD on any mix).

I have only mixed 79%80% amp, with Soda single additive
and this mix of additives.
6% IcingSugar
2-3% crushedCLEANShroom
12% soda

Very much safer than pure (anyone would think) by wide margin logic. so I believe the OD are totally RNG. (I just had one OD but couldn't rly read who or what.. cuz the bandit boss with a mace was attacking me)

Edit: yup reloaded and the OD is from my mix 80%amp 20% soda in Calleon.
Safer mix = OD ?? ahaha
Let's read it as, the client felt the reduce potency, and thus, took more than usual, taking a risk.

Originally posted by ♚︎ ChoseN シ:
I believe they actually were too lazy to code anything besides being able to create mixes and the OD deaths are just RNG and have nothing to do with what kind of ratio mix you sell them.
Last edited by bUrnIt; Mar 13 @ 12:52pm
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Date Posted: Mar 5 @ 9:41am
Posts: 14