Drug Dealer Simulator 2

Drug Dealer Simulator 2

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Warbeast Jun 22, 2024 @ 9:53am
hideout bills
my hideout bills have reached 300-400k a day, i only have 2 dealers and only producing a bit of amp and weed, I am at negative ballance and i feel like i am producing at a loss. Any help? is this a bug?
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Showing 1-15 of 31 comments
well how many hideouts you have
Warbeast Jun 22, 2024 @ 9:59am 
1 besides the bunker
Warbeast Jun 22, 2024 @ 9:59am 
i canT buy more since i dont have any money
Last edited by Warbeast; Jun 22, 2024 @ 10:00am
Llogeyr Jun 22, 2024 @ 10:03am 
Had this happen to me yesterday. Check your visibility. I shuttered all windows, got rid of some equipment and it fixed itself. I was taking almost 1M bills per night. To be fair I am not 100% if that was the real issue or not but now my bills are around 100k which is normal for what I have.
bUrnIt Jun 22, 2024 @ 10:10am 
I need infos on this, It seems the cost are high with extracting stuff (or just using stove),
and uv lamps. led by logic should be a little less power usage. (is it the case in game ?).
The waste (non-eletrical) is directly linked to production i think. the costs adds up. maybe need to grow the buisness in smaller steps.
Warbeast Jun 22, 2024 @ 10:17am 
Originally posted by bUrnIt:
I need infos on this, It seems the cost are high with extracting stuff (or just using stove),
and uv lamps. led by logic should be a little less power usage. (is it the case in game ?).
The waste (non-eletrical) is directly linked to production i think. the costs adds up. maybe need to grow the buisness in smaller steps.
i just use 2 seedling growers, the starter 2 seed growers (which arent running all the time) and 2 outdoor dryers (so that they dont use electricity) and some very low amp production, it cant go slower than that. Producing Amp should be more profitable than just buying it.
ARYO Jun 22, 2024 @ 10:29am 
waste generation shouldn't impact the bills, maybe running out of storage space?
Toto Jun 22, 2024 @ 10:36am 
I pay 450k bills. And the profit is 250k :D No economy. 2 Hideouts. I don't know what the problem is
Last edited by Toto; Jun 22, 2024 @ 10:36am
Warbeast Jun 22, 2024 @ 10:45am 
upgdate: my next bill was 3k even though i barely did anything different. Bills seem super bugged
Bags77 Jun 22, 2024 @ 11:44am 
I only noticed that there were some costs after i got a notification that my account is in the negative...
I still have no idea what actually causes any costs, how often it is billed, ... The UI really needs some mayor improvements to give the players the information they need to play the game
Duros001 Jun 22, 2024 @ 12:25pm 
My bills were ~B30k, I had 2 hideouts, 3 dealers, 1x fermenters and 1 gas cooker, and 1x pressure cooker

Now have I have 1 extra hideout and an extra dealer, but recently bought another pressure cooker and small fermenter, I just got hit with a B700k bill… this is not a linear increase…
CaladriaGR Jun 22, 2024 @ 12:30pm 
I was also getting a daily 30-70k bills, then i placed my t3/4 lab equipment to start meth and got hit by 780k bill
senta shock Jun 22, 2024 @ 12:36pm 
We had too many lamps for a short time and then the bills went up. Maybe this is the problem?
RyanB524 Jun 22, 2024 @ 3:03pm 
IMO there needs to be a better way to be aware of expenses even if its you do to the pawnshop where you deposit/withdraw money or the bosses desk and there's a button that shows you an itemized transaction list. Maybe also a view you can access inside a hideout to get an itemized list of estimated expenses for the hideout based on its current configuration to help you with planning how much equipment you can realistically run.

I had the same issue, 3 hide outs and insane bills that kept me in the negative. I got to almost 1mil negative then tried to put all my lab equipment beside a couple of grow boxes and hanging dryers (since they seem to have low power draw) in storage and then the bills fell to under 1000/day. It seems to have been electricity from lab equipment in my case. My amp lab was pulling over 11k watts, including 2 stoves and 4 pressure cookers. The watt to $ conversion needs to be more clear. And IMO instead of watts per day equipment should be based on watts per use or watts per minute of runtime so there is no power draw for idle equipment. Or if they want to get fancy (and more realistic) extremely minimal baseline power draw plus usage based power draw.
lenox100 Jun 22, 2024 @ 3:08pm 
Originally posted by Bags77:
I only noticed that there were some costs after i got a notification that my account is in the negative...
I still have no idea what actually causes any costs, how often it is billed, ... The UI really needs some mayor improvements to give the players the information they need to play the game

+1 more statistic
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Date Posted: Jun 22, 2024 @ 9:53am
Posts: 31