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and uv lamps. led by logic should be a little less power usage. (is it the case in game ?).
The waste (non-eletrical) is directly linked to production i think. the costs adds up. maybe need to grow the buisness in smaller steps.
I still have no idea what actually causes any costs, how often it is billed, ... The UI really needs some mayor improvements to give the players the information they need to play the game
Now have I have 1 extra hideout and an extra dealer, but recently bought another pressure cooker and small fermenter, I just got hit with a B700k bill… this is not a linear increase…
I had the same issue, 3 hide outs and insane bills that kept me in the negative. I got to almost 1mil negative then tried to put all my lab equipment beside a couple of grow boxes and hanging dryers (since they seem to have low power draw) in storage and then the bills fell to under 1000/day. It seems to have been electricity from lab equipment in my case. My amp lab was pulling over 11k watts, including 2 stoves and 4 pressure cookers. The watt to $ conversion needs to be more clear. And IMO instead of watts per day equipment should be based on watts per use or watts per minute of runtime so there is no power draw for idle equipment. Or if they want to get fancy (and more realistic) extremely minimal baseline power draw plus usage based power draw.
+1 more statistic