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I haven't found a use as of yet. In the rain you lose time too.
Maybe if damage was implemented correctly there could be a use for driving in clean air, (engine cooling) or tyre cooling. But off the curbs, just makes you slower, a lot slower.
This and drive Purple/Purple with harvest on, to drive about 4 secs slower than the slowest car out there.
If you want any track knowledge, you can't afford to drive around at the slowest pace. If you use your reserve Driver, your starting driver has no chance of reaching 80% unless he drives yellow/yellow.
I don't like having 13/15 bonus as it affects the braking (apparently) so I go for the 14/15 instead and driving on "Grandma Mode" just won't get you there.
If a driver doesn't stop the whole FP and doesn't have a spin or a lock up - he gains 62% Track Acclimatization. No matter what setting he is on on Pace/Fuel/ERS. But since you won't do a whole FP without a stop on anything but the lowest Conserve settings, you have to use them anyway for maximum Track Acclimatization gain and lowest car part wear.
I have hundreds of race weekends where I always give FP1 to the Reserve driver and then easily get 100% Track Acclimatization on the driver who missed FP1, using the lowest Conserve setting on Pace/Fuel/ERS.
You wanna bet?
Mate, there is literally a graph on the "I" symbol at the driver tab where you can see how much Track Acclimatization you are going to gain if your driver remains on track. The gains don't change and remain the same no matter how much you tweak the pace settings. Only thing affecting the graph (because of bonus acclimatization reset) is pitstops and lock ups/spins.
You can easily check it by setting a driver before a FP on a maximum lap run, give him Mediums or Hards and let him do a whole FP without pitting him on Conserve settings. If he doesn't lock up or spin, he will gain exactly 62% Track Acclimatization - if he goes out immediately at the start of the FP. Nothing else affects Acclimatization gains, not even VSCs. A driver can't get more than 62% in a single FP, no matter what tweaks you do.
Name your bet amounts. Easy money for me.
The 2 options can only be to reduce wear on the drive train.
And while I haven't received damaged suspension in-game without crashing, I have received minor floor damage from running wide over kerbs without crashing into anything.
You can visually see the difference on the graph. It makes between 3% -5% difference.
Yes track time plays a part as you learn faster the longer you stay out. Next time I suggest you select a long run, start on Blue/Yellow or whatever and then change to Yellow/Yellow. If you can't see the difference, I can give you a recommendation for some glasses.
It's also slower in the wet. But pace doesn't play a part. Sure.
Simple test. Put two drivers out. One at Conserve, one at Balanced. Run them as long as possible. They gain the same Track Acclimatization. I even just tested it on several tracks. You are literally the only person making the claim for difference, even if we count both here and on the Reddit sub. Take your losses, accept you are wrong and move on.
You probably also believe a driver missing FP1 can't get 100% Track Acclimatization, despite multiple people doing it no problem. The issue is your approach.
I can get about 95% regularly. I don't care as long as I get 15/15. 90% is usually enough for that. The fact that you are saying that I'm embarrassing myself is the funniest thing here, because it's you who is defending this piece of garbage.
At least now you corrected yourself too. Previously you claimed it's impossible for a driver to get 80% if he misses FP1. Such driver can easily get even a 100% on the slowest settings during FP2 and FP3 with time to spare.
You need to read the whole sentence. It makes understanding the content easier, if you drive 27-28 min stints and stop for for set up in both FP2 and FP3 do you get 100%?
Yeah, I didn't think so.