F1® Manager 2022

F1® Manager 2022

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FALCON TUFF Sep 15, 2022 @ 1:27am
Incidents under safety car
George spins under safety car out of the lead too the back of the field. honestly how silly is it mistakes can be made right behind safety car on full conserve. ive restarted this Singapore race 4 times as charles has crashed every single time. This game clearly has alot to be worked on
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Showing 1-10 of 10 comments
AoD_lexandro (Banned) Sep 15, 2022 @ 1:39am 
Change your approach, and it should change the outcome. Afaik it seems like the game is using seeded RNG, which means everything happens almost identical when loading it again and doing the same actions. Xcom had the same thing so its not a new concept.

In your race, try a different strategy and attack at different times of the race. What normally happens is the "bad" RNG passes on to another car and it gets the incident instead.
nasbase Sep 15, 2022 @ 5:47am 
Originally posted by AoD_lexandro:
Change your approach, and it should change the outcome. Afaik it seems like the game is using seeded RNG, which means everything happens almost identical when loading it again and doing the same actions. Xcom had the same thing so its not a new concept.

In your race, try a different strategy and attack at different times of the race. What normally happens is the "bad" RNG passes on to another car and it gets the incident instead.

I don’t agree with this. Spins and crashes are scripted in this game. I had this happen several times so far and it’s so unrealistic and stupid.
AoD_lexandro (Banned) Sep 15, 2022 @ 5:52am 
Originally posted by nasbase:
Originally posted by AoD_lexandro:
Change your approach, and it should change the outcome. Afaik it seems like the game is using seeded RNG, which means everything happens almost identical when loading it again and doing the same actions. Xcom had the same thing so its not a new concept.

In your race, try a different strategy and attack at different times of the race. What normally happens is the "bad" RNG passes on to another car and it gets the incident instead.

I don’t agree with this. Spins and crashes are scripted in this game. I had this happen several times so far and it’s so unrealistic and stupid.

It is not scripted. When people use this excuse it really just means they do not understand basic mechanics and coding. There is no scripting in this game, period. Its as far as I can tell RNG based actions with seeded RNG generation.

Xcom had the exact same complaints and people complaining of scripts, yet it was proven false.

And if does not matter if you agree or not, as I have personally by restarted several GP and had completely different results and incidents when changing my approach. I already know changing approach changes the outcome.
Antikcommando Sep 15, 2022 @ 6:01am 
Originally posted by AoD_lexandro:
Originally posted by nasbase:

I don’t agree with this. Spins and crashes are scripted in this game. I had this happen several times so far and it’s so unrealistic and stupid.

It is not scripted. When people use this excuse it really just means they do not understand basic mechanics and coding. There is no scripting in this game, period. Its as far as I can tell RNG based actions with seeded RNG generation.

Xcom had the exact same complaints and people complaining of scripts, yet it was proven false.

And if does not matter if you agree or not, as I have personally by restarted several GP and had completely different results and incidents when changing my approach. I already know changing approach changes the outcome.
LOOOOOLLLLLL
Maxagaze Sep 16, 2022 @ 5:47am 
Originally posted by AoD_lexandro:
Originally posted by nasbase:

I don’t agree with this. Spins and crashes are scripted in this game. I had this happen several times so far and it’s so unrealistic and stupid.

It is not scripted. When people use this excuse it really just means they do not understand basic mechanics and coding. There is no scripting in this game, period. Its as far as I can tell RNG based actions with seeded RNG generation.

Xcom had the exact same complaints and people complaining of scripts, yet it was proven false.

And if does not matter if you agree or not, as I have personally by restarted several GP and had completely different results and incidents when changing my approach. I already know changing approach changes the outcome.

When any car, is doing the exact mistake in an always specific corner, means that the game has no dynamic physics at all. Although the crashes will occur according to the setup, they will occur always in certain places with the exact same way, no matter the driver.

In other words, the randomness of the crashes and the mistakes, is indeed dynamic, but their nature (where they will happen and how), is completely scripted.
AoD_lexandro (Banned) Sep 16, 2022 @ 6:05am 
Originally posted by Maxagaze:
In other words, the randomness of the crashes and the mistakes, is indeed dynamic, but their nature (where they will happen and how), is completely scripted.

Its not though. The game rolls skill checks, and if a driver fails they make a mistake based on the failed stat check. Each stat has its own "mistake" category resulting in X accident happening. That is why the same drivers make the same mistakes at the same corner, they repeatedly fail a stat check because the RNG rolled a value above what they have. Its roll table based. Same as a pen and paper dungeons and dragons game.

Scripting means a specific event always happens to the exact same participant at the exact same time with zero deviation, regardless of player input. That is not what happens in game.

What happens in game is similar events happening at similar corners to similar drivers. They are never exactly the same, there are always deviations. That categorically rules out scripted events.
BadassRockett Sep 16, 2022 @ 8:14am 
You do know drivers have crashed under safety cars in real life right so although it may be annoying if your driver crashes it should be possible for it to happen.
siley Sep 16, 2022 @ 8:56am 
George spin under safety car while he was behind him? That's not RNG but real copy incident from his live race.
https://youtu.be/hpnjGPi8dHI?t=15
Maxagaze Sep 17, 2022 @ 8:48am 
Originally posted by AoD_lexandro:
Originally posted by Maxagaze:
In other words, the randomness of the crashes and the mistakes, is indeed dynamic, but their nature (where they will happen and how), is completely scripted.

Its not though. The game rolls skill checks, and if a driver fails they make a mistake based on the failed stat check. Each stat has its own "mistake" category resulting in X accident happening. That is why the same drivers make the same mistakes at the same corner, they repeatedly fail a stat check because the RNG rolled a value above what they have. Its roll table based. Same as a pen and paper dungeons and dragons game.

Scripting means a specific event always happens to the exact same participant at the exact same time with zero deviation, regardless of player input. That is not what happens in game.

What happens in game is similar events happening at similar corners to similar drivers. They are never exactly the same, there are always deviations. That categorically rules out scripted events.
But it is. As I have already stated, I am not speaking about the frequency of the accidents but rather the accidents themselves.
For example, lets say you drive at Monza and two drivers are having an accident at the S corner before the last one. The accident is getting off the track. Both of those drivers will enact exactly the same mistake. They will go out of the track the same way, and recover the same way as if they drove on rails. The way the accident occurs (not its frequency) is scripted. Happens exactly the same way.

Each mistake or accidents (especially accidents) should be unique if this game counted on physics. The driver drives, the game calculates his chances (as you stated) and if the game fails the driver, any driver, the accident or error, will happen in specific places with the exact same way. Literally copy paste.
Last edited by Maxagaze; Sep 17, 2022 @ 8:52am
AoD_lexandro (Banned) Sep 17, 2022 @ 10:32am 
You are mistaking scripting for results tables. The game does not use physics to work out how things happens, and never has. Its essentially slots and gates. There are points on the track where skill rolls are made (gates). The result table dictates where the car goes. Because its a table it means where two cars make the same skill check fail and get the same result, they do the same action (ie run off at the same point). What you are describing is simply the "slots" the cars move around on. The crash locations are pre-programmed in to these slots.
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Date Posted: Sep 15, 2022 @ 1:27am
Posts: 10