Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In your race, try a different strategy and attack at different times of the race. What normally happens is the "bad" RNG passes on to another car and it gets the incident instead.
I don’t agree with this. Spins and crashes are scripted in this game. I had this happen several times so far and it’s so unrealistic and stupid.
It is not scripted. When people use this excuse it really just means they do not understand basic mechanics and coding. There is no scripting in this game, period. Its as far as I can tell RNG based actions with seeded RNG generation.
Xcom had the exact same complaints and people complaining of scripts, yet it was proven false.
And if does not matter if you agree or not, as I have personally by restarted several GP and had completely different results and incidents when changing my approach. I already know changing approach changes the outcome.
When any car, is doing the exact mistake in an always specific corner, means that the game has no dynamic physics at all. Although the crashes will occur according to the setup, they will occur always in certain places with the exact same way, no matter the driver.
In other words, the randomness of the crashes and the mistakes, is indeed dynamic, but their nature (where they will happen and how), is completely scripted.
Its not though. The game rolls skill checks, and if a driver fails they make a mistake based on the failed stat check. Each stat has its own "mistake" category resulting in X accident happening. That is why the same drivers make the same mistakes at the same corner, they repeatedly fail a stat check because the RNG rolled a value above what they have. Its roll table based. Same as a pen and paper dungeons and dragons game.
Scripting means a specific event always happens to the exact same participant at the exact same time with zero deviation, regardless of player input. That is not what happens in game.
What happens in game is similar events happening at similar corners to similar drivers. They are never exactly the same, there are always deviations. That categorically rules out scripted events.
https://youtu.be/hpnjGPi8dHI?t=15
For example, lets say you drive at Monza and two drivers are having an accident at the S corner before the last one. The accident is getting off the track. Both of those drivers will enact exactly the same mistake. They will go out of the track the same way, and recover the same way as if they drove on rails. The way the accident occurs (not its frequency) is scripted. Happens exactly the same way.
Each mistake or accidents (especially accidents) should be unique if this game counted on physics. The driver drives, the game calculates his chances (as you stated) and if the game fails the driver, any driver, the accident or error, will happen in specific places with the exact same way. Literally copy paste.