F1® Manager 2022

F1® Manager 2022

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Sim UK Oct 25, 2022 @ 5:29am
What is the Benefit of Research?
So I checked Research Against Development and they return exactly the same results.

So I do not see the benefit of Research, because you cannot actually manufacture the developed item.

What am I missing?
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Showing 1-15 of 15 comments
Saandrig Oct 25, 2022 @ 5:49am 
Research is much cheaper in the long run. So if you want to save money for something or you are close to the Cost Cap (yes, it can happen) it's the sensible choice.

Also, if a part receives Regulation changes, the Research directly works to counteract them. Using Design in this case might turn a lesser benefit, especially if it's a part where you are already at or close to the hard cap of the stats.
theo20185 Oct 25, 2022 @ 5:54am 
With Research, you get the benefit of the design without having to build the part. The trade off is you have to wait until the next season to realize that benefit. You also lose the ability to gain extra expertise by doing an "Intense" project.

I only use research when a design project would not finish before the end of the season. I switch it to research instead because it can still finish before the start of the next season.
Sim UK Oct 25, 2022 @ 12:20pm 
Originally posted by theo20185:
With Research, you get the benefit of the design without having to build the part. The trade off is you have to wait until the next season to realize that benefit. You also lose the ability to gain extra expertise by doing an "Intense" project.

I only use research when a design project would not finish before the end of the season. I switch it to research instead because it can still finish before the start of the next season.

Now that IS a benefit. Thanks, Research ideal when running low on funds or at the end of a season.

OK cheers!
SailMan Oct 25, 2022 @ 1:14pm 
You can think of it this way:
Design is "improving car for the current season". Research is "regaining lost expertise because of technical rule changes".

Every year, you will have some technical rule changes for next season. Sometimes minor, sometimes major. These changes affect your expertise level. Lets say your expertise in a part is 100 points. Technical rule change affects that part for 15% hit. If you don't do anything to that part, you will start next season with 85 points on that part.
Researching that part during the season will allow you to overcome that 15%. So, you research it and get 10%, that means you will start next season at 95 points for that part.

Now, alternatively, you could also design that part during the season giving you benefit in the current season AND the next season potentially. For instance, if you designed that part and got 20% benefit, then during the season you are racing with 120 points on that car part. You take the 15%* hit end of season and start next season with 105* points. Now, whether you get 20% benefit or 2% benefit all comes down how far along you are in terms of expertise in that part. The higher the expertise, the lower the benefit. At some point, it makes more sense to do research instead of design, because you'll regain more of lost expertise than gain additional expertise.

* - I am not sure yet if its 15% at the time of technical regulations being passed (15 points in above example) or 15% at end of year (15% of 120 would be 18, and thus 102 points).
Sim UK Oct 26, 2022 @ 3:32am 
Originally posted by SailMan:
You can think of it this way:
Design is "improving car for the current season". Research is "regaining lost expertise because of technical rule changes".

Every year, you will have some technical rule changes for next season. Sometimes minor, sometimes major. These changes affect your expertise level. Lets say your expertise in a part is 100 points. Technical rule change affects that part for 15% hit. If you don't do anything to that part, you will start next season with 85 points on that part.
Researching that part during the season will allow you to overcome that 15%. So, you research it and get 10%, that means you will start next season at 95 points for that part.

Now, alternatively, you could also design that part during the season giving you benefit in the current season AND the next season potentially. For instance, if you designed that part and got 20% benefit, then during the season you are racing with 120 points on that car part. You take the 15%* hit end of season and start next season with 105* points. Now, whether you get 20% benefit or 2% benefit all comes down how far along you are in terms of expertise in that part. The higher the expertise, the lower the benefit. At some point, it makes more sense to do research instead of design, because you'll regain more of lost expertise than gain additional expertise.

* - I am not sure yet if its 15% at the time of technical regulations being passed (15 points in above example) or 15% at end of year (15% of 120 would be 18, and thus 102 points).

So this is more or less as I see it, but you finalise with better to opt for research, which I find odd.

Perhaps expertise is captured somewhere else? (I don't think it is).

so Research 100% + 20% new part - 15% end of year = 105 -- but....

Development 100% + 20% new part - 15% end of year = 105 + you ALSO get the benefits of that development this year...Of course you cannot take new parts with you into next season.

Right now the game fails to define Research benefits well enough to entice me to make any?
Saandrig Oct 26, 2022 @ 3:53am 
Originally posted by Sim UK:
So this is more or less as I see it, but you finalise with better to opt for research, which I find odd.

Perhaps expertise is captured somewhere else? (I don't think it is).

so Research 100% + 20% new part - 15% end of year = 105 -- but....

Development 100% + 20% new part - 15% end of year = 105 + you ALSO get the benefits of that development this year...Of course you cannot take new parts with you into next season.

Right now the game fails to define Research benefits well enough to entice me to make any?
A few extra thoughts on the matter:

CFD/Wind tunnel time doesn't stack between Designs and doesn't transfer upon the follow up Design. Which means that whatever CFD/Wind hours you invest in a Design, it only improves that one designed part and not the next one. Which is why sometimes your next Design may look worse than the previous one.

In Research the CFD/Wind hours stack and transfer into the next Research of the same part. This way you can get a more powerful part next season compared to the one you get by just Designing it.

Further more, there is a hard cap of the stats of each part. The more you improve a part, the closer you get. The closer you get, the less benefits you get from each Design/Research. Once you hit the hard cap, you get no more improvement in the stats, even if you do an Intense Design, move all sliders to the right and invest all CFD/hours in that one part.

When you reach or are close to the hard cap, there is no point in Design for that part anymore. However if that part has Regulation changes incoming, then doing Research is once again beneficial as it immediately starts to counteract the next year nerfs and gives normal bonuses as if you are not close to the hard cap.
Last edited by Saandrig; Oct 26, 2022 @ 3:59am
Sim UK Oct 26, 2022 @ 4:11am 
Originally posted by Saandrig:
Originally posted by Sim UK:
So this is more or less as I see it, but you finalise with better to opt for research, which I find odd.

Perhaps expertise is captured somewhere else? (I don't think it is).

so Research 100% + 20% new part - 15% end of year = 105 -- but....

Development 100% + 20% new part - 15% end of year = 105 + you ALSO get the benefits of that development this year...Of course you cannot take new parts with you into next season.

Right now the game fails to define Research benefits well enough to entice me to make any?
A few extra thoughts on the matter:

CFD/Wind tunnel time doesn't stack between Designs and doesn't transfer upon the follow up Design. Which means that whatever CFD/Wind hours you invest in a Design, it only improves that one designed part and not the next one. Which is why sometimes your next Design may look worse than the previous one.

In Research the CFD/Wind hours stack and transfer into the next Research of the same part. This way you can get a more powerful part next season compared to the one you get by just Designing it.

Further more, there is a hard cap of the stats of each part. The more you improve a part, the closer you get. The closer you get, the less benefits you get from each Design/Research. Once you hit the hard cap, you get no more improvement in the stats, even if you do an Intense Design, move all sliders to the right and invest all CFD/hours in that one part.

When you reach or are close to the hard cap, there is no point in Design for that part anymore. However if that part has Regulation changes incoming, then doing Research is once again beneficial as it immediately starts to counteract the next year nerfs and gives normal bonuses as if you are not close to the hard cap.


Thank You for this...VERY Helpful.

So this comment "In Research the CFD/Wind hours stack and transfer into the next Research of the same part. This way you can get a more powerful part next season compared to the one you get by just Designing it."

Actually makes me see some benefit to the research dept. I will test this out on my career and see how it goes.

Many thanks indeed.

Mike
Sim UK Oct 26, 2022 @ 1:36pm 
Click! (I think, maybe)

Somebody said something earlier and I think this is also relevant.

30% loss does not activate until start of next season...So ANY advances you make will actually (possibly because NOTHING is clear in this game at the best of times) suffer MORE than 30% loss as a higher starting value takes a bigger percentage hit.

So the point of Research (possibly) is that is Reduces the actual percentage loss from 30% to 25% which actually gives a slightly better/lesser hit next season.

Now this is NOT confirmation, but an guess/assumption as otherwise i still see no benefit...this is the only thing that makes sense to me so far; open to clarification from devs or those who know better :-)
SailMan Oct 26, 2022 @ 3:24pm 
Let's use some more numbers to explain this a bit more.

Your part A's expertise is at 20 (max 100). Design at this stage will give you another 20 points.
Your part B's expertise is at 80 (max 100). Design at this stage will give you another 2 points.

Both A and B are hit with 50% regulation change.

Now, part A will end the current season at 40. 50% hit will be 20. A will start next season at 20. Part B will end the season at 82, and will start at 41.

For part B, if you had done research instead of design for 2 points, you could have regained 10%. That would mean part B would end the season at 80, and will start new season at 48.

So, that's where research is better than design.



You can min/max this to your advantage, but your game will become boring. My cars are a second faster than the next highest. My parts are all ranked 1 in all categories.
Sim UK Oct 27, 2022 @ 7:57am 
Originally posted by SailMan:
Let's use some more numbers to explain this a bit more.

Your part A's expertise is at 20 (max 100). Design at this stage will give you another 20 points.
Your part B's expertise is at 80 (max 100). Design at this stage will give you another 2 points.

Both A and B are hit with 50% regulation change.

Now, part A will end the current season at 40. 50% hit will be 20. A will start next season at 20. Part B will end the season at 82, and will start at 41.

For part B, if you had done research instead of design for 2 points, you could have regained 10%. That would mean part B would end the season at 80, and will start new season at 48.

So, that's where research is better than design.



You can min/max this to your advantage, but your game will become boring. My cars are a second faster than the next highest. My parts are all ranked 1 in all categories.

So you're suggesting it is only beneficial to the top end modifications?
SailMan Oct 27, 2022 @ 2:24pm 
I am saying that there comes a point in your development where mathematically, going for research gives you better end result than design. What/where that point is depends on a variety of factors.
SevenPilot13 Jan 3, 2023 @ 8:51pm 
I know I’m late and may sound stupid but what do you mean by “expertise”? No where in the game do I see the word expertise being used. Do you just mean the part’s stats?
Sim UK Jan 10, 2023 @ 8:44pm 
your engineers level of expertise in certain areas.
H3M1V3 Jan 10, 2023 @ 10:58pm 
Originally posted by SailMan:
I am saying that there comes a point in your development where mathematically, going for research gives you better end result than design. What/where that point is depends on a variety of factors.

design doesnt stack and is only for the current season. so you wanna design on intense with 1 engi to get the max boost from the start to not waste time, while research stacks and is only for future seasons. so basically you try to get max design boosts as long as research is still locked and then spam the living hell out of research and max the expertise there.

the only questions you have to ask yourself are:
1. Do i need more power for the current season?
if yes
2. Did i already design all parts?

if you designed all parts or you got enough power you just spam research.
Sem56 Jan 10, 2023 @ 11:04pm 
you aren't missing anything, nothing you do matters in this game because it isn't a manager game

its a scripted scam
Last edited by Sem56; Jan 10, 2023 @ 11:05pm
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Date Posted: Oct 25, 2022 @ 5:29am
Posts: 15