F1® Manager 2022

F1® Manager 2022

How to increase Top Speed and Acceleration?
Running with Mclaren - No matter what i upgrade or focus on these performance stats barely change. I'm constantly ranked as 15th in both top speed and acceleration. Am i missing something obvious?
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110/10 megjegyzés mutatása
Nothing more can be done by only improving the parts in the first year. You have to change engine manufacturers in the off-season and do intense research into engine-related parts.
mainly drag reduction
you can sacrifice engine cooling and the cornering downforce. <-- these two not suggested
James Kilgour eredeti hozzászólása:
Running with Mclaren - No matter what i upgrade or focus on these performance stats barely change. I'm constantly ranked as 15th in both top speed and acceleration. Am i missing something obvious?

use the sliders when designing car parts to optimize for mid corner and top speed / acceleration

if you hover over a new design ,chassis,wings, etc it will highlight in blue on the right side wich stats that specific part can increase.
afterwards use the sliders to get the desired maximum outcome.
(you will usualy need to make sacrifices in one section to gain a more powerfull outcome in another one)
If parts are designed repeadetly in a season they get better each time, use maximum hours on one part to get a bigger improvement.

don´t forget to also use the same tactic when designing parts for the next season to give you a big boost
I can tell you the best way to improve your car is by focusing only on chassis and suspension first tho.

you design only the suspension and chassis but do not spend any CFD or wind tunnel hours.
depends on what level your design centre is, leave 6 engineer left when research for next season car unlocked at april. Spend all the testing hours on the improvement of next season car.
You should choose rushed for both design and research.

Me personally use 3 engineer to design a new chassis, every 17 days I get a chassis slightly better the previous one designed.
And then I spend all the test hours on the research mastering slow and mid speed corner first.

Easy w.
Legutóbb szerkesztette: olama; 2022. szept. 5., 9:34
olama eredeti hozzászólása:
I can tell you the best way to improve your car is by focusing only on chassis and suspension first tho.

you design only the suspension and chassis but do not spend any CFD or wind tunnel hours.
depends on what level your design centre is, leave 6 engineer left when research for next season car unlocked at april. Spend all the testing hours on the improvement of next season car.
You should choose rushed for both design and research.

Me personally use 3 engineer to design a new chassis, every 17 days I get a chassis slightly better the previous one designed.
And then I spend all the test hours on the research mastering slow and mid speed corner first.

Easy w.

ehm your CFD and wind tunnel hours reset every 60 days so its pointless waiting until april to use them. You want to spread your cfd, tunnel hourse with the amount of design/research you can do within the art testing periods. Same with the amount of engineers you use. That is usally 3 design/research you do to make max use of the cfd/tunnel hours in the beginning.
McLaren player here too. Speed and acceleration depend most of all of the engine. This is explained on the tooltip about Power in the power train manufacturers screen. McLaren uses Mercedes, which is the less powerfull of all four. So there are 6 Ferrari, 4 Red Bull and 2 Renault engines ahead of you in the grid in that aspect: 12 cars, You can get some speed and acceleration improving the rear wing, but is minimal. The engine is the main factor here, according to the game.
Fazo eredeti hozzászólása:
olama eredeti hozzászólása:
I can tell you the best way to improve your car is by focusing only on chassis and suspension first tho.

you design only the suspension and chassis but do not spend any CFD or wind tunnel hours.
depends on what level your design centre is, leave 6 engineer left when research for next season car unlocked at april. Spend all the testing hours on the improvement of next season car.
You should choose rushed for both design and research.

Me personally use 3 engineer to design a new chassis, every 17 days I get a chassis slightly better the previous one designed.
And then I spend all the test hours on the research mastering slow and mid speed corner first.

Easy w.

ehm your CFD and wind tunnel hours reset every 60 days so its pointless waiting until april to use them. You want to spread your cfd, tunnel hourse with the amount of design/research you can do within the art testing periods. Same with the amount of engineers you use. That is usally 3 design/research you do to make max use of the cfd/tunnel hours in the beginning.

Yep so I spend all the hours that I have before research unlock in the wings, sidepod and underfloor, then after research is unlocked, I only design suspension and chassis.
Fazo eredeti hozzászólása:

ehm your CFD and wind tunnel hours reset every 60 days so its pointless waiting until april to use them. You want to spread your cfd, tunnel hourse with the amount of design/research you can do within the art testing periods. Same with the amount of engineers you use. That is usally 3 design/research you do to make max use of the cfd/tunnel hours in the beginning.

While true, the game can punish you for using "too much" CFD and wind tunnel hours by stalling development. Essentially you can make a part with a lot of CFD/Tunnel time and not be able to make a new one that is better, until after you make a few "bad" ones to catch up your baseline stats. This can effectively put your development back several months.
AoD_lexandro eredeti hozzászólása:
Fazo eredeti hozzászólása:

ehm your CFD and wind tunnel hours reset every 60 days so its pointless waiting until april to use them. You want to spread your cfd, tunnel hourse with the amount of design/research you can do within the art testing periods. Same with the amount of engineers you use. That is usally 3 design/research you do to make max use of the cfd/tunnel hours in the beginning.

While true, the game can punish you for using "too much" CFD and wind tunnel hours by stalling development. Essentially you can make a part with a lot of CFD/Tunnel time and not be able to make a new one that is better, until after you make a few "bad" ones to catch up your baseline stats. This can effectively put your development back several months.

Yea mate, but that's why i said you should spread them out logically considering the amount of designs/research you can do within the periods.
Drag Reduction helps with overall top speed and acceleration, Underfloor, Chassis and Rear Wing help impact it the most I've noticed.

I've had the fastest straight line car using a Renault engine so drag reduction can get you faster then a Red Bull.
Legutóbb szerkesztette: RaelM; 2022. szept. 5., 11:36
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110/10 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2022. szept. 5., 8:40
Hozzászólások: 10