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Could be there are weird quirks related to the track with tire compounds.
We've certainly seen track specific fuel bugs.
It just sucks because I know I'd be losing time on those tyres. This problem cost me 4 positions and a podium finish because the AI can push on dead tyres while I can push on fresh tyres and not only lose a lead, but fall behind. It makes no sense to me, especially when the falloff shows that I should be significantly faster. That makes me believe that the AI is not actually affected by tyre wear in terms of timing. It appears to only affect when the AI decides to pit
The topic start's issue is opposite of yours however.
I honestly haven't run into this situation. I have generally seen the AIs change their tyres when they get close to 30%. Only time they go past it is if its last lap or two.
So, not having seen this behaviour in 4-5 seasons of my game, I cannot explain this behaviour in your game. I am assuming you didn't have damages, didn't have "Avoid kerbs", "Drive in fresh air", "Block people behind", engine/gearbox issues etc.. turned on or anything right? Cause I have sometimes left those settings in and that has slowed my drivers down significantly.
That still doesn't explain why AI was on 25% tyres. Even at 25%, the AI might have been slow, but you were much slower.
If you still have the game/race, you can check your/their laptimes throughout to try and understand what is going on, maybe.
That being said, its also highly likely you ran into a bug.
Wasn't typical across the whole game.
I don't think the problem is the tyres themselves, I think its the AI behavior and the speed they carry on tyres that should have fallen off. I think the tyre %'s only affect the AI's pit decisions unlike how %'s affect the player. The player is hurt by tyre falloff below 35%, the AI appears to be unaffected by tire falloff completely
Infact, re-reading your experience (Andy) suggests that the AI's behaviour as tyres fall off changes. They become slower the longer they stay on a tyre. This is NOT what the OP is seeing.
So far, based on what I have been seeing in my games, the AI does seem to go slower the longer they stay on a set of tyres.
I haven't really paid much attention to what % mark they start decreasing significantly.
Not in my experience. On rare occasion AI drop below 50%, they indeed going slower. Rare occasion since the AI now often pit before reaching 50%.
I haven't played 1.9 yet, But in 1.8 AI was affected by tyrewear for sure. Some races they run their tyres low on the last stint and their laptimes tank bigtime and I gain almost a second per lap towards the end. When we earlier while their softs were still in good shape had similar laptimes.
Bottas had a howler and didn't pit under any of the SC events and was on like 22% when he finally did pit. Needless to say, his race was screwed. ;) I will say however that the AI doesn't seem to push as I would, but rather are just simply faster even on everything standard. It seems impossible to get past without pushing, which means my drivers tyrewear is always higher compared to a AI on same set of tires at the same point in the race.
Also Alonso finished the race under 30% and was under pressure from Verstappen on fresher hards. You CAN stay ahead with critical tyrewear as well compared to the AI. Just probably not for a few laps.
I haven't played 1.9 yet, But in 1.8 AI was affected by tyrewear for sure. Some races they run their tyres low on the last stint and their laptimes tank bigtime and I gain almost a second per lap towards the end. When we earlier while their softs were still in good shape had similar laptimes. [/quote]
Yes it was in 1.8, but after the hotfix something has changed definitely.
Below 30% the AI's cars' pace don't drop unfortunately.
https://steamcommunity.com/sharedfiles/filedetails/?id=2872749872
https://steamcommunity.com/sharedfiles/filedetails/?id=2872749726
See Bottas (25%) and Leclerc (27%), they can keep up the pace easily.
The last bullet point you can tell in the game by checking the times and fall off during qualifying. Do one run on fresh softs at the start. Some tracks, when your car returns, the soft will be at 88%. On other tracks, it will be at 80% or 75%.
On some tracks, I have managed to do 3 runs on the same set and only losing 2-3 tenths by the end of 3rd run.
Yeah, but I experienced the AI close a 3 second gap and build a 4 second lead on me on tires that should not have been able to get lap times like that. It really makes me not want to play the game because I feel like no matter what I do, the AI can always pull unrealistic lap times and screw me out of a podium
The problem is that tire falloff does not affect the AI the same way it affects the player. Even playing as a top team like Ferrari or Red Bull, I've noticed that the AI cars can keep or exceed pace regardless of tire condition. I know for a fact that my drivers experience significant lap time decreases on critical tires. However, it seems that the AI does not experience these lap time decreases.
My belief is that its a mechanism to keep the game competitive so the player is challenged every race.
At Jeddah at the end of the race I was able to push below 30. So I take this. Though a bit weird for me.