Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
example 100% fuel load and 40% tire wear i can run the same lap time pretty much as 100% tire wear
I've been exploring the original paks...
found funny things, for exemples, only 29 pilots have faces in the game and two of them are 4K pictures samples... or maybe the coders became lazzy :)
"Name": "4K_FF_HD_TK_George_Russell", and "Name": "4K_FF_HD_TK_Antonio_Giovinazzi",
"Name": "A_Albon_TN",
"Name": "C_Leclerc_TK",
outstanding names are:
all of the 20 pilotes from IRL 2022 GP
+
"Name": "J_Aitken_TN",
"Name": "N_De_Vries_TN",
"Name": "N_Hulkenberg_TK",
"Name": "O_Piastri_TK",
"Name": "P_Fittipaldi_TK",
kubica, buemi, vandoorme....
If you use any other pilots, no cinematics if you win...
since starting on mediums/hards makes no real difference in terms of being able to overtake others better i either start on softs, when i have a grid penalty and have to go through alot of cars quick or when im in the top10 i just use hards first and im still able to gain around 5 positions till drs is activated. they rlly need to adjust that. hards shouldnt be able to do that against softs, when im driving an aston martin in my first season against the likes of red bull, ferrari and mercedes.
I can say that the DRS is working much better now and this alone makes the game much more playable, the tires do seem to show some small difference in laptimes with degradation, altough it should definitely be more pronounced... anyway this is a good stop gap before the patch
tire grip rate
Hard tires: 2.0x
Medium tire: 1.5x
Soft tire: 1.3 times
XP rate from racing actions
2.0 -> 3.0
Collision damage rate
front
engine
Minor: 0.05 -> 0.10
Major: 0.15 -> 0.25
Critical: 0.30 -> 0.45
gear box
Minor: 0.05 -> 0.10
Major: 0.10 -> 0.20
Critical: 0.15 -> 0.30
ERS
Minor: 0.025 -> 0.05
Major: 0.05 -> 0.1
Critical: 0.10 -> 0.2
side
engine
Minor: 0.10 -> 0.15
Major: 0.20 -> 0.30
Critical: 0.40 -> 0.55
gear box
Minor: 0.10 -> 0.15
Major: 0.20 -> 0.30
Critical: 0.40 -> 0.55
ERS
Minor: 0.10 -> 0.15
Major: 0.20 -> 0.30
Critical: 0.40 -> 0.55
rear
engine
Minor: 0.10 -> 0.15
Major: 0.25 -> 0.35
Critical: 0.50 -> 0.65
gear box
Critical: 1.0 -> 1.0
ERS
Minor: 0.20 -> 0.25
Major: 0.40 -> 0.50
Critical: 0.60 -> 0.75