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It's a fancy gfx engine (for a management game) and that is how it will stay, at least in my very old school, jaded view.
That setup thing you think is "great" is kinda weird, I kinda am used to it but it's more a case of line up the lines as opposed to (for example) ensure high down force for Monaco. Slippery car for Monza etc.
Very arcade like and in a racing simulation (lets say Asseto Corsa) the community would be chomping at the bit, telling the world and the Devs about how stupid that way is to set up a car. I would agree with them.
I do accept it's made this way, likely aimed at the Kids more than adults though.
1- Need to be able to sign drivers way before the season ends, so that we dont do an immediate swap.
2- Other teams should be able to show interest in our drivers and negotiate buying out their contract with us.
3- Helmets designs should be respected when they change teams and not use the generic one. After 3 seasons everyone has the same helmet (!!)
4- We as managers should have the opportunity to switch teams, line in F1 Manager and negotiate our TCs.
5- Change of car liveries/ and team colors.
6- Negotiate with sponsors, and transfer them from a team to another.
1. No big gaps in the front rows in the race. DRS effect is very strong compared to real life. Especially on tracks with 3 DRS zones like Bahrain, drivers can't make a gap and this isn't realistic. If the gap somehow exceeds 1 second (ex. 5 seconds or 10 seconds doesn't matter), the back group closes the gap with DRS effect.
2. No team orders in AI. For example, the second driver takes very important points from his teammate in the final race of the season. Another example, they always race with themselves and maybe lose time (irl: they sometimes don't race with themselves).
Duh offcourse the target groups is the regular Joe.
The hardcore group of F1 fans is too small to create a viable product.
Thaty is lesson number 1 in doiing business.
Do not put your money where there is nothing to gain.
Something that needs fixing is the amount of crashes, lock ups, cars going wide, grid penalties, VSC. These need reducing. Lock ups also need improving because they’re pretty awful. Real F1 cars don’t react like they do in this. Fuel delta definitely needs sorting because it’s ruining some races. No matter how much of i try save it makes no difference. Thankfully it’s not all the time but still frustrating. Driver moves should be better. Bottas moving back to Mercedes at 36 is just bad almost has bad as Lewis moving to haas.
Ai obviously needs major work but that’s probably gonna take several versions before it’s how we want it but even if we see little improvement it’ll be good. Create your own team I’m sure will be in eventually. I do think this game has a lot of potential despite the issues.
I agree, but it doesn't mean that the game can't be for both groups.
You can add levels of difficulty not only in a classic way - easy-medium-hard, but for example you can choose how complex your game should be.
Football Manager did it long time ago. I know they have long history, but F1 Manager could skip many steps and learn from more experience games.
That's TRUE! Drivers movements are terrible! In my game after I had signed Russel and Lewis had moved to Alpha Tauri (lol), Mercedes signed Bottas and... Latifi.
Either it needs to be a full weather radar in a corner of your screen that you can watch, or hide out the weather from onwards of 20% into the race until you update your weather centre, which will enable you a longer range forecast until later into the race.
Or to make it more of a challenge don't add the weather to the top of the strategy screen. Leave it as just the "in 5 minutes 60% chance of light rain" like we have on the main race page right now as all we have with minute by minute updates there.
1) Setups, critical that you can improve lap times by adjusting the setup of the car. I don't mind having just a few things to select. But wing angles, suspension softness etc etc.
2) Fuel, this has annoyed me, you have to be able to save fuel easier. I once ran 20 laps on conserve(tyres and fuel) and it didn't move one bit(i was only on -0.5!!). note-patch 1.08 as well
3) Drivers, after playing 10 seasons into a game, no young driver under 24 was above 80. You have to have a better development and ageing system(bottas and perez improving at their age?).(Same with staff)
4)Contracts, you have to be able to sign someone for next year, and can 5 year contracts be 5 years and not 4.
5) Weather, you can't have 100% forecastability, lets just have heavy rain to light rain, and use feedback from drivers and lap times as to what tyre we should be on. Also weather to a time not to a lap. If you are on slicks in the wrong weather, there should be a heavy sliding penalty as well.
6) Ability to set the rules pre game. I might want to set the cap at 50m for everyone, or 300m. Work on as many parts as i want, and more engineers, more durable tyres, , re-fuelling etc etc
7) DRS doesn't have a huge impact on my game, but its clear its too powerful when you don't take charge of the top 2.
8) Engines each year! Randomise the stats, or let us develop them, if you are in a team that can do so. SO annoying to have the same one over and over. Make customer teams choose the year before so there is an element of chance as to which engine is best!
9)Development. Its too easy, either even out the spread of improvements across the parts, rather than making underfloor so important, (+ get the ai teams to improve faster as well), or redesign the system so no expertise and sliders, but we just ask the engineers to improve a part, and then see what we get. Would be good to get parts that didn't help just like in real life.(that is obviously a huge change)
Ideal world you could have easy mode(sliders so you can see what the car does), or hard mode for development(more like real life), that way casual fan and hardcore fan both have something they want
I don't mind if the take two years to get this right, the game is good, not excellent. But i'd rather have proper patches, the fuel fix for example was pointless.
Contracts
1. Drivers and staff salaries should be different for different teams. I mean, if your team is the "go to" team for winning championships, there are drivers (eg: Jenson Button) who'd be willing to take a huge pay cut to get into your team so that they can win the championship.
2. If driver/staff doesn't get picked up for a year, maybe their salary expectations should go down? If they didn't perform as well in the year, they should go down?
3. Opposite of 2, where if your driver won the championship or out performed the team member or expectations, then they should go up.
Staff and Drivers
1. Why can we not see the growth potential for staff members before signing them up? Every week, the staff and drivers earn base XP. This value seems to be different for different people. Insights into what that might be is helpful during contract negotiations.
2. There is no nationality/flag provided (or i can't remember it anyway). It would be pretty good to include that.
Engines/Sponsors
1. Driver rating to help bring in additional sponsorship. I should be able to bring in more money for having Lewis Hamilton than a new F3 driver.
2. Engine manufacturers should be able to say NO to my team. I beat Ferrari to win championship with their own engine. Ferrari should be pissed off, and say NO to giving me engines next year.
Random stuff
1. Have an achievement awards for random things like -- employing all women team; winning with all women team; employing all people of one nation only; winning with all people of one nation only.
2. Change location of pitstop every season based on team ranking.
3. Change number of races on calendar, and also which ones to be added/dropped. Put it as an option in the "sporting" rules.
Contracts
Sponsors
Design and development should be far more in depth.
Mabee take on different design philosophys meaning different cars will have different characteristics based on that. Rather than just better designer, better infrastructure = better.
This was able in F1 Manager 1996!
I would like to have legendary drivers like Senna, Hill an Schumacher in my team.