Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Considering that I run 40 laps on Soft it should be ~32-40 seconds faster than medium, less 25 seconds gives us 7-15 second faster race on softs.
This is back of the envelope calculations, that does not include traffic etc. but it gives the idea. If it was the way you say, nobody would use 2 stop strategy at all. Ever.
Soft: 1:23.916
Medium: 1:23.913
Hard: 1:24.007
It'll take 11 laps to achieve a 1 second difference between the compound (soft/hard)
And again, the difference between compounds should be ~0.5-1 second give or take:
"Pirelli believe that the performance gaps between their compounds stand at around 0.8-1 second, rather than 0.5s as expected. "
This is how they design the tyres. 0.1 is insanely low.
https://www.planetf1.com/news/pirelli-surprised-tyre-time-gaps
"The expectation was 0.5 seconds per lap, it’s probably between 0.8 and one second per lap,” said Isola.
The only exception was between the two softest compounds, the C4 and the C5, where Pirelli did not see much of a difference at all. That though was more so as a result of the conditions in Bahrain."
Back to the actual point though.
1 second is an arbitrary number and meaningless without a track. Some tracks are long, some are short, some have tons of really tough turns, bad surfaces, etc. etc.
1 second for one track could be .25s for another. Like AoD_lexandro said, the tires are not all of the same. One soft giving you 1 second at one track is potentially not the same soft compound giving worse results at another. Soft/Medium/Hard are just easy names. One week a soft is a C5 while the next it's a C3.
What you are doing here is making an abstract statement "every track is different", while avoiding the point, that in game ON ALL TRACKS the difference is 0.1 between compounds which is ABSOLUTELY UNREALISTIC.
Here is another source from 2019. https://maxf1.net/en/pirelli-reveals-2019-f1-compounds-pace-difference/
The point here is not that it should be exactly 1 second, but that 0.1 second is completely wrong and pretty much breaks all strategy.
In race the same car on hard easily paces the same as a car on softs. It doesnt make any sense.
This I agree with. I can't tell if it's a bug or actually just not modeled. I've seen nothing that tells me the wear, compound, or freshness in a race actually matters. All that actually seems to matter is to make sure you keep the condition above 30% or else you risk RNGesus rolling more dice every turn.
IRL: Soft vs Hard let's assume ~1.5s difference per lap - you just pull away almost immediately. Even at 1s difference.
In Game: 0.2s difference per lap - drs eats all the advanteg
Take the Tyre selection screen with a grain of salt. It's based on what your current tire is and what your best lap time was on your current tires. I didn't run Hards in my current practice session, but shows as 3 seconds faster than my fastest lap (I run in conservation during practices) and it still only says 0.1s. But if I hover over used Mediums, my lap time will go +8.4s from my current 100% softs I have selected.
https://steamcommunity.com/sharedfiles/filedetails/?id=2855713991