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you will allow you to move around to other teams and i guess most people want my team build your own team. Im quite contend with their first go at f1 game i hope it takes off and is it a success
if it is true that it is not possible to start from the bottom and gradually change the team this in a managerial one is a huge flaw.
In motorsport you could have decades long careers with team changes that spurred you on. here after 5 years you will have broken the boxes of that stable and then?
Very very limiting in a title like that, and the thing that is their first title does not hold up, Frontier is not the latest one has already shown that it knows how to do it.
The variation of the regulation does not seem to be implemented, another flaw.
Aspects that were present in Motorsport and how (and even there it was not yet another title of the genre but the first)
In these aspects, Motorsport is certainly better.
I feel it should be a given that a ton of aspects will be the same considering both games are about motorsports. As for contract negotiations, I'm not sure what specifically you're referring to, but the little bit I remember seeing actually seems to handle driver salaries in a format that makes it much easier to calculate the costs of a driver's salary. Idk why MM decided to show pay on a weekly/pre race basis but an annual cost is just better to me and is more in line with the standards of other sports titles.
I apologize but I can't really tell what youre trying to say about Frontier.
At least from what I've seen, regulation changes seem to at least be on par with what MM provides in terms of changing how the point systems work and team members have stated that other regulation changes will hopefully help balance the team's out as the years go by, helping to prevent a team from just dominating forever.
On frontier, I read elsewhere that the excuse of certain shortcomings is that it is their first title, well it doesn't hold up.
What do I expect from the title? A nice managerial team that makes me do tens of years of career, but having to do them by force with the same team I find it difficult.
The two games were always going to have similarities, they're manager games, what did you expect? Lol
In some areas I wish they were similar:
* Moving from one team to the next
* Being fired and moving to a different team
* Randomly generated temporary driver perks
* Negotiations that take place over a number of days instead rather than instantly receiving a response
* Managing teams in lower divisions
* Risking fines and points by using unregulated parts on your cars
There will be things that MM does better that F1M and visa versa, there are going to be similarities between the two and there's nothing at all wrong with that.
In terms of presentation, F1M will blow MM out of the water, for me though it isn't just about presentation, it's about longevity and special features areas that I feel F1M might fall short. Well soon find out!
F1 manager 2022 is Fifa.
MM is Football Manager.
- not over 500 new drivers to scout
- you can't see how young drivers are performing in F3 and F2 races
- You can't start from F3 and take your team to F1
- no W-series
- you getting fired and moving to a different team
Hopefully the game will be entertaining enough without these feature. but hopefully 2023 version will fix these issues.
- While it would be interesting to be able to scout drivers throughout the typical ladder of open-wheel racing, I don't personally see it as being that realistic in the current setup to have 500 drivers to pick from when pretty much every F1 driver is taken from F2 (or F3 for a Verstappen-level driver) anyways.
- Fair point, they say the drivers are racing "behind the scenes" but if that were actually true, the devs should've been able to at least provide simulated summaries for lower-level races.
- When was the last time any kind of F3 or F2 organization actually moved to race in F1? Genuinely wondering because I have no idea and can't seem to find anything online about such a thing occurring in recent history but I could be wrong.
- It's unfortunate the W-Series isn't included, but I imagine that if they included additional F3-level series, they would end up with people wanting every single regional championship. Now I personally wouldn't care if they included all those drivers, but it kinda falls back to the first point, at least at the moment, there isn't a huge need to scout drivers 5 years in advance until they hopefully implement driver academies in the future and I would argue that the hundreds of drivers you get in MM aren't REALLY necessary.
- Another fair point. Maybe I heard wrong, but if you really can't move between teams, that just seems like a big oversight on Frontier's side. I can get nobody wanting to hire somebody who failed so hard they were fired from their previous team, but execs move around F1 all the time.
I disagree here,
F1 2022 or whatever year would be your FIFA
MM is Football Manager 17
F1 Manager is Football Manager now (Maybe)
Now I agree with some of the reservations here about things that are missing in F1 Manager right now, the list above by dair919 is a pretty good summation of what is missing in the first version of F1 Manager, that and create a team, which MM didn't have upon release either.
I love MM, I started playing it again over the last month waiting for F1 Manager, and it still holds up as a fun game that I can sink lots of hours into, one more race kind of thing. I also prefer the fictional nature of it to the real life licensed games.
Anyhow, I am pretty excited about the release tomorrow, should be lots of fun. If I am playing MM again in a month, then this game failed, but I don't see that happening at all...