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The gameplay itself is really bad. It becomes a wheres waldo tier experience of looking for collectibles in space, which ends up being you floating in silence slowly towards things you think might hold items that other characters have requested...if you find these items it changes very little. The quicktime events are really bad, the puzzles are dumbed down and the final few episodes feel either so rushed or developed by one person because they're empty and lifeless. Yes, the game is in space, but it does a really bad job of telling a story worth caring about. Your crew is almost never around, and there is zero buildup. They either love or hate you within just a single encounter or two. Playing this game literally killed any hype I had for TWOU2, and I've played every single telltale game in existence.
It should be pointed out this is clearly made by DeckNine who made two of the four Life Is Strange games and the New Telltale appear to potentially be little more than a publisher.
Personally I found none of the cast aside from Drummer to be compelling at all.
The exploration is also clearly being used to mask the length of the game as well.
Hah, did you ever play the Jurassic Park title? :-D
But its not the best title, Wolf Among Us and The Walking Dead Titles *are* better, especially WD for tension.
So much better than the show imo
lmao
Yeah, not very impressed, at all.
And it contained the dumbest choice I've yet to see in a TellTale game; do you stay to comfort the doc (do your job dammit!) or do you continue to try to prevent a world changing weapon from falling into the wrong hands? Priorities, priorities...
I was flabbergasted when that was singled out in the summary.
(sure he got some reason to be nervous, but no way in hell would I prioritize to rub his back while everything else was going on).