Skydance's BEHEMOTH

Skydance's BEHEMOTH

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Kiln Dec 22, 2024 @ 10:33am
The melee combat mechanics are hot garbage, but the behemoths are incredible fun.
I don't know what to think about this, because it feels there is an awful lot of focus on the things the game does worst, when it does some things very well.
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Showing 1-6 of 6 comments
BS_100 Dec 22, 2024 @ 4:14pm 
The combat is good, it's just not casual like most other games. You have to prepare for a fight, putting your weapons on the right slots and learn how to parry and so on.
It would absolutely make no sense to beat 10 behemoth one after another. The overall pace is well chosen and the game keeps evolving the entire play time. At least these are my impressions.
cadeparker Dec 22, 2024 @ 5:47pm 
this seems like the worst combat system ive ever seen. its not even close to B&S. im really considering refunding.. at the first boss battle and its not even worth my time trying to beat that bad guy with these ♥♥♥♥♥♥♥ mechanics
BlackSalami Dec 22, 2024 @ 10:46pm 
Originally posted by BS_100:
The combat is good, it's just not casual like most other games. You have to prepare for a fight, putting your weapons on the right slots and learn how to parry and so on.
It would absolutely make no sense to beat 10 behemoth one after another. The overall pace is well chosen and the game keeps evolving the entire play time. At least these are my impressions.

I agree with you. I like this combat too, it's challenging and in my opinion suits this kind of game better than pure physics based like B&S. B&S is great in it's own way, but as a game it's super easy, janky and boring for my taste. I guess it's very hard to make challenging AI when you have almost infinite movement variables when dealing with full physics. I started noticing this when I played Asgards Wrath 2 and Dungeons of Eternity on Quest, that introduction of some "gamey" mechanics made the fights actually better. Behemoth fights on hardest difficulty made me feel like when I tried Hellsplit Arena for the first time
bronsky Dec 22, 2024 @ 11:58pm 
Physics based combat, like in B&S or Hellsplit, should be the norm in VR. It's the most fun, the most satisfying and the most immersive, and there are ways to make it difficult (more enemies, faster enemies, armored enemies...). Behemoth reminds me a lot of Asgard's Wrath 1, which is an excellent game, but with a similar bad combat system, too arcade-like, which breaks the immersion. Fortunately, as in Asgard's Wrath, there are much more fun alternative combat systems, such as bow and throwing weapons. I've almost finished the game and axe-throwing is my main weapon. Too bad you don't get the axe until quite late in the game.
Kiln Dec 23, 2024 @ 10:06am 
Originally posted by BS_100:
The combat is good, it's just not casual like most other games. You have to prepare for a fight, putting your weapons on the right slots and learn how to parry and so on.

Well that's a lie;
The combat is boring, completely devoid of immersion, and incredibly easy. Instead of building good VR mechanics the devs ported conventional pancake game mechanics into vr and the results are predictably awful.

There is no 'parrying' in this game. a parry is when you use your weapon to redirect your opponents with lateral or angular force applied off of the vector of approach. In this game you just swing at an incoming attack and your opponents weapon transforms into rubber and bounces back the way it came.

A good physics based melee system would let you parry-but parrying does not work in behemoth, and the thing it calls parrying is just a conventional timing mechanic remapped to a motion control.
u238spleen Dec 26, 2024 @ 9:52pm 
I think the parrying is the only thing I dislike about the game because it feels inconsistent. Sometimes I parry attacks when it feels like I shouldn't have and others feel like they should've. I can't tell if its four directional based or omnidirectional because it feels like four when it plays like omni.
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