Skydance's BEHEMOTH

Skydance's BEHEMOTH

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MindWarp Dec 6, 2024 @ 8:21am
First Impressions
I didn’t like it. I’ve been playing Skyrim VR for a long time, and after that, all other games feel bad in every aspect. Here, apart from the graphics—which, by the way, are still way worse than Skyrim with mods—and maybe the voice acting, there’s nothing else. The combat feels turn-based: enemies, even when you dodge, still automatically hit you, which kills the immersion. Physics are almost non-existent: you can’t stab anyone with a weapon, and cutting enemies feels like I’m playing a game from 1998. I’m disappointed. It seems to me that we won’t see anything remotely similar to Skyrim until there’s a VR mod for the next TES. lol
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Showing 1-11 of 11 comments
KuhJoe Dec 6, 2024 @ 8:44am 
you could even see how disappointing this game is going to be in between all that tryhard hypetubing before release. wish i would have been proven wrong. sadly the vr community accepts anything thrown at it nowadays.
Monky Games Dec 8, 2024 @ 1:14pm 
In general there is a big disconnect between people's opinions about a game with the reality of the game.

Anyone believing that Skydance Behemoth has good melee/sword combat should really play Schell Game's 'Until You Fall'. That game perfectly embraces what it means to be VR.
wrongadress Dec 8, 2024 @ 2:17pm 
Buying this game and expecting triple A Skyrim scale is unreasonable, besides that VR version of Skyrim game requires ton of mods, without them it is just broken with poorly and lazy implemented VR. Behemoth is linear adventure game with physical combat with all of its advantages and issues which can't be solved on current technology. It delivers for what it is. And yes, you can stab everyone with any sword or dagger.
ChromaticGrey Dec 8, 2024 @ 7:58pm 
Come on. Combat in skyrim vr is atrocious(not it's fault, games old as hell, not made for VR, and wasn't even that good on release IMO). It's awesome to be in skyrim in VR and see it "in person", but as far as actually playing it, it isn't all that pleasant. It was never made for VR, it's not even it's fault.

This games combat isn't perfect. But it's fun, and works well most of the time. You can stab people.
Originally posted by Monky Games:
Anyone believing that Skydance Behemoth has good melee/sword combat should really play Schell Game's 'Until You Fall'. That game perfectly embraces what it means to be VR.

Idk, man. It's yet another rogue like slop with zoomer color palette on top of that. No thanks.
FastLawyer Dec 9, 2024 @ 6:57am 
Originally posted by Monky Games:
In general there is a big disconnect between people's opinions about a game with the reality of the game.

Anyone believing that Skydance Behemoth has good melee/sword combat should really play Schell Game's 'Until You Fall'. That game perfectly embraces what it means to be VR.

Not everyone likes "rhythm combat". I mean I could have written the same statement about Until You Fall.

Anyone believing that Schell Game's Until You Fall has good melee/sword combat should really play Deep Type Games 'Hellsplit: Arena'. That game perfectly embraces what it means to be VR.
Gonzaxpain Dec 9, 2024 @ 11:41am 
I finished it this evening after 13 hours. I thought it was ABSOLUTELY FANTASTIC!
bronsky Dec 9, 2024 @ 1:11pm 
I also much prefer physics-based combat in VR. It should be the norm, like in B&S or Hellsplit. It's much more fun and immersive than timing-based combat, as in Until you Fall, Asgard's Wrath or Behemoth. I agree that it's clearly not the game's strong point. But you get used to it, and the game is good in many other ways.
wrongadress Dec 9, 2024 @ 2:34pm 
Why you say it is timing based combat? Sure you need to hit some time window to block or parry but it is still physics like B&S when acceleration of you hit is as important as angle of it.
bronsky Dec 9, 2024 @ 3:14pm 
Yes, very basic physics, only the angle and timing matter. It's all very rough and scripted, and you can feel it: you can only hit when the game allows you to, and you don't feel any physical link between your hits and their consequences. Their power is linked to timing, not to the strength, precision or speed you put into them.
I don't feel any visceral sense of presence and physicality when fighting, unlike B&S, Hellsplit or even Undead Citadel. It feels more like an arcade/rythm game.
Last edited by bronsky; Dec 9, 2024 @ 3:35pm
wrongadress Dec 9, 2024 @ 11:19pm 
Ok, fair enough but I can't agree with all, played Undead Citadel and combat feels weightless there with feather like enemies contrary to Behemoth. I would not call that scripted but more methodic. Still it has it's issues but even B&S is not perfect in that department.
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