Swords and Sandals Immortals

Swords and Sandals Immortals

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killjo Dec 18, 2022 @ 10:39am
Size vs Reach
I've noticed that melee range is not proportionate to size when it comes to larger gladiators. I've started my second playthrough after getting trashed by starglad the first time. He is a giant lvl60 floralisk priest with 42 defence and 42 points put into survival. 5 ranks into juggernaut now, just got colossus. I currently stand at 12ft 3 inches pre-colossus, and even if I'm wielding a 2 handed club, I can only swing about 3 or 4 feet in front of me. I have no issue with my low hit chances (part of the build) but I feel like arm reach should be calculated into your melee range.

Edit: As a compromise, maybe larger gladiators should get a hit chance debuff (easilyignored by tall tanks, but enough to balance a 30ft monster with a giant sword and no DEF going up against Shaughn, the 5'8" human bard lmao.

PS - I absolutely love this game and it's just as good as the og flash games were when I was a kid, you guys are awesome!
Last edited by killjo; Dec 18, 2022 @ 10:47am
Date Posted: Dec 18, 2022 @ 10:39am
Posts: 0