Swords and Sandals Immortals

Swords and Sandals Immortals

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HAHAHA Mar 13, 2023 @ 2:34am
what do the skillsattack arms, legs etc. do?
sorry if this question sounds dumb but i cant find anything about those skills ingame or via google. thanks in advance for your time
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Showing 1-11 of 11 comments
EXL72 Mar 13, 2023 @ 2:53am 
These are handy skills for weapons, as they allow you to hit specific parts of the enemy's body. They've got a good average damage, and about as much accuracy as a quick attack. When you choose quick, medium or heavy attack, they randomly choose a limb to hit on the gladiator. These don't randomly choose. They hit exactly what you ask for.
Riskydood Mar 13, 2023 @ 1:28pm 
Originally posted by HAHAHA:
sorry if this question sounds dumb but i cant find anything about those skills ingame or via google. thanks in advance for your time
Those skills are Targeted medium attacks. Very useful skills if your build works of of consecutive hits for extra damage (one of the last warfare talents) as the targeted attacks have higher hit chance but do the same amount as medium attacks.
Riskydood Mar 13, 2023 @ 1:29pm 
Originally posted by EXL72:
These are handy skills for weapons, as they allow you to hit specific parts of the enemy's body. They've got a good average damage, and about as much accuracy as a quick attack. When you choose quick, medium or heavy attack, they randomly choose a limb to hit on the gladiator. These don't randomly choose. They hit exactly what you ask for.
The way i look at them they are like high hit chance mediums. I barely use medium attacks cause of them in all honesty
HAHAHA Mar 13, 2023 @ 10:51pm 
ok, thanks...i thought they give opponents special debuffs like hands = lowers hit-chance, legs = lowers movement speed, head = chance to stun...etc.

um btw...can anyone tell me what that "Falcon Eyes" does? i just found some boots in the armor shop with "+2 Falcon Eyes"
EXL72 Mar 14, 2023 @ 8:07am 
Originally posted by HAHAHA:
ok, thanks...i thought they give opponents special debuffs like hands = lowers hit-chance, legs = lowers movement speed, head = chance to stun...etc.

um btw...can anyone tell me what that "Falcon Eyes" does? i just found some boots in the armor shop with "+2 Falcon Eyes"
Additional crit chance for ranged weapons. As a heads up, anything + to a name or word that isn't a stat, is a skill you can check on your talent tree by pulling up the info panel where you equip stuff. Yes, you can also have points for it even if you did not invest for it by wearing it. It also does not go past it's normal limit, so wearing something like +2 Sword mastery when you have 10 Sword Mastery does nothing for you.
HAHAHA Mar 14, 2023 @ 8:14am 
ok...thank you ^^
Yo Mar 14, 2023 @ 12:16pm 
These skills are really good in the early game, but quick fall off (except for Attack Head due to some races lacking a helmet). You should replace em as soon as better skills come, but for the first like idk 15 levels they're pretty good if you're melee
EXL72 Mar 14, 2023 @ 6:17pm 
Originally posted by Yo:
These skills are really good in the early game, but quick fall off (except for Attack Head due to some races lacking a helmet). You should replace em as soon as better skills come, but for the first like idk 15 levels they're pretty good if you're melee
For Warfare guys, these are useful all game long. I would dare even say that they're better than some of the endgame skills in certain regular scenarios. Just for the simple fact that a lot of the attack skills always have some jank in it. Ultra Smash, Leap of Lion, Mighty Smash, Throw weapon, True Shot will always target all armor before hp damage for a few examples. That is not to say these skills are terrible, they're completely worth getting. A lot of champion's lose effectiveness when you destroy their armor. Sunder armor is completely useless for the player because of these skills just being better than it at the level when you get it. A lot of the times, you can decide a match a more quicker if they have exposed spots due to the forementioned skills. I wouldn't replace asap imo. The playstyles that benefit least from these aim skills are pretty much magic users and that's just because there aren't really weapons that benefit or scale with intellect. Even guitar bard can make great use of these when their main dps is on cooldown. Aim head after taunt or vice versa. Bowsmen and gunners can use aim limb skills too.
HAHAHA Mar 14, 2023 @ 7:37pm 
yeah...i know...actually i`m level 70 at the moment (endless mode cause i wanted to explore the game to the fullest) and i still have every single "aim-limb-skill" active as an archer.

matches end so much quicker if for example an opponent has no helmet or if my most recent damage destroyed any other of his/her armor parts and he/she has low hp hidden behind tons of armor. having a blast right now ^^
HAHAHA Mar 14, 2023 @ 7:44pm 
i replaced those limb-skills at one point btw. to test other stuff like "fat kid" to shrink and gimp my opponents...funny fact...one boss didn`t give a damn about being smaller and weaker (on paper) and still ripped through all my armor and hp with just 3 axe-attacks like that fat kid skill didn` t even exist...so yeah...limb-aiming all the way xD
Last edited by HAHAHA; Mar 14, 2023 @ 7:45pm
Originally posted by EXL72:
Originally posted by Yo:
These skills are really good in the early game, but quick fall off (except for Attack Head due to some races lacking a helmet). You should replace em as soon as better skills come, but for the first like idk 15 levels they're pretty good if you're melee
For Warfare guys, these are useful all game long. I would dare even say that they're better than some of the endgame skills in certain regular scenarios. Just for the simple fact that a lot of the attack skills always have some jank in it. Ultra Smash, Leap of Lion, Mighty Smash, Throw weapon, True Shot will always target all armor before hp damage for a few examples. That is not to say these skills are terrible, they're completely worth getting. A lot of champion's lose effectiveness when you destroy their armor. Sunder armor is completely useless for the player because of these skills just being better than it at the level when you get it. A lot of the times, you can decide a match a more quicker if they have exposed spots due to the forementioned skills. I wouldn't replace asap imo. The playstyles that benefit least from these aim skills are pretty much magic users and that's just because there aren't really weapons that benefit or scale with intellect. Even guitar bard can make great use of these when their main dps is on cooldown. Aim head after taunt or vice versa. Bowsmen and gunners can use aim limb skills too.
Just came back looking for bug information, Sunder Armor is completely worthless at any level it seems. Even with sky high strength and attack, more often than not it fails to break even a single piece of armor. I really did try to give it a shot but it just doesn't work.
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