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Imagine shilling for epic games the awful owner of unreal engine for free lol
All games on any engine will look the same if devs put very little effort in visuals.
Also the more advanced the game engines become the more the visuals will start to overlap compared to each game engine.
This is why visually Unity HDRP looks like standard UE4 visuals.
AFAIK financially UE4/5 a saver bet for indies because they only take like 10% of a cut after X amount of sales. Before that the entire engine is completely free to use, which is not the case for Unity if you develop commercially.
The only reason Unity is still relevant is because of how easy it is to develop android/ios applications with it.
Without the mobile market, almost no game dev would develop in Unity.
The only thing that's holding many programmers back, is because they don't want to switch now from C# to C++.
Unity is free if you didn't makes more than 100 000$ total revenue in last 12 months with products using Unity. Unreal was 5% once you reached 50 000$, but changed it to once one product of your reach 1M$ over its lifetime. Either way, small indies are far from reaching any of those, much less hobbyists.
Mobile was Unity primary market and did marvelous, and now allows exclusively PC dev to make marvelous games as well, and there is a lot of those. https://en.wikipedia.org/wiki/List_of_Unity_games
Holding programmers back from what? Having done both and more, C# is easier than C++, and thereso more beginners-friendly. How is that a down point? Unless you're some madly advanced programmer, C# is no limit.
Unity is the more common option for indie devs and particularly small teams given it's easier and quicker to develop in Unity compared to UE.
It really depends, if you know how to code Unity is the easier engine, if you don't then Unreal is the easier one.