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There is precedence for consumer-side mission/map editors when made properly to help development, since many times these are easier to use than those in development software, let alone allowing for much greater testing possibilites by the community, freeing up effort the dev teams use to make missions as they do currently.
With that said, for a relatively small team with limited resources it is understandable why they would not want to dedicate time and effort to developing such tools.
Yes, providing a means for the players to create content for the game makes the game infinitely more replayable, and therefore helps drive sales.
Arma is the best example of this, the mods, and mission editor has allowed Arma 3 (a 12 year old game) to still have a very active community, and is still selling quite well.