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The developers are working on this game as fast as they can. If you really want to speed development, sent them enough money hire/contract more coding capacity.
Seriously, are you five years old? Scam? Grow up.
IDK man, all I've seen them work on this year are aircraft when in the past they were adding more playable vehicles which is the main draw. The T-62 and the others in the test range have had what appear to be completed 3d models for about a full year now. At the same time the game has become less and less stable with every build which isn't a great sign.
It seems hypocritical when they don't want to add things that expand the scope of the game like the M551 Sheridan because it wasn't deployed in theater. However they keep adding CAS, especially the planes that add nothing to gameplay.
And if not tanks make the interactions with the environment better, you still clip through fences and trees are brick walls.
"""Early access""" That's nearly synonymous with scam cash grab these days too
Imagine getting into a tank game only to have actual ground stuff sidelined for CAS and other crap like that.
Having watched OP and others play it, it just seems extremely barebones with the roadmap barely even adhered to, much less on a reasonable timeframe
gtfo here with "muh early access"
This was also directed at the second guy too
Now let's get back to GHPC, their team is now made up of four main devs with different specialties (3D artist, research, mission maker, coder, design, bug hunting). Then you get some additional contractors working on specific things, on the top of my head they have one for VFX, one for everything that flies, one for an upcoming feature that's usually being talked about a lot, one for the soundtrack, etc.
So no, CAS is not detracting too much from the main game dev time since it's someone else that is mostly working on it, just like VFX and it's still a core feature of the game. And it's also on the roadmap, literally the second item so it makes sense to work on it now. It's also a visible feature contrary to half of the patch notes' content.
Now let's take the claim that they are too lazy/greedy to work on vehicles. I'm going to take the PT-76 as an example:
- first teaser of a 3D model was published in December 2022
- became playable in August 2023
From how they make vehicles it means they first needed to find and 3D scan an actual one, then there is one guy working on making the 3D model plus all the interactive stuff (optics, guns, armour, internals that can be destroyed) with all the research needed (finding primary sources then making guesses from secondary ones if primary sources don't exist), verifying it, then there is implementing all the code associated with it, testing it, making a mission with it, testing it, tweaking it, making sure the AI can use the damn thing, testing it. So yes you can have a full model in december of a certain year but then you end up with it releasing in August of the following year, same thing happened with the BMP-2 we had a model in the game pre-early access release but it was made available to play in April 2023 because they could also use the first iteration of the German voice acting in it.
Now take the Soviet exclusive vehicles and repeat that process while also needing to dedicate time to voice acting auditions, making research on the voice lines, researching the FCS, creating a new system for russian voicelines, creating that new FCS, making sure the AI can use it, etc. Suddenly that T-62 doesn't look that easy to plop into the game anymore.
Would they be releasing vehicles faster right now if you threw more money and people at the problem? No. If you have two couples you won't get a baby delivered in 4,5 months, but you might get two in 9 months if you are lucky. Same thing, some work is incompressible, it's the joys of project management and gamedev seems to be project management turned up to eleven from my window.
For the last claim that they are using Patreon to milk people dry, you can literally check on graphtreon and you will see that early access has made their patreon go down in terms of revenue which was their plan, you'd barely be able to pay half of their team with that.
Anyway sorry for the wall of text but that's usually how it is.
And it's not like the fact that these systems are part of the core vision and were likely to arrive before new factions wasn't communicated clearly either.
In recent months I've wanted to be able to play the game at all but, its performance issues have just been getting worse and worse since the steam release.
I get the thought process is "if we add this new feature early enough then it will be easier to implement in the long run" so you could argue that this is a part of the base of the game but, it feels off to me when the game has core stability and optimization issues to fix.
pretty common part of the life cycle of a small title.
Ive noticed Im getting stuttering after the most recent update but the general direction is forwards.
Storm in a teacup from where Im sitting, which I appreciate doesnt help if youre the one getting wet.
Making your own missions is great because there's hundreds if not thousands out there to grab and play too from other users
Also I just realized GHPC is double dipping with (((early access))) and Patreon
Lmfao ♥♥♥♥ off
I've tried SB Pro already. $13.50 CAD per month, $160CAD for the full version, AND you need to pay again every time they 'upgrade' the game. They've clearly said they could care less about SB Pro as a 'game'. Take it or leave it is their attitude, as is the attitude of most of the old-boomer 'community' over on their forums.
GHPC is $32 CAD when on (frequent) sale. In roughly 2.5 months of SB Pro, I've paid for GHPC. I still have the original Steel Beasts on CD. I could never get the mouse to work right, even with different mice, kind of important for targeting...so I ended up shelving it. SSnake made a feeble attempt to help, but basically said there was nothing they could do to fix it. $55 USD paperweight. I figured SB Pro must have fixed it by now, right? Wrong. I still (5 or 6 PC's later) had issues with the mouse, and it doesn't support fullscreen 1440p
If you want to pay to make your own missions and play on a 'Panzer-Elite' looking/performing graphics engine for $160...ok. Maybe support the guys making an actual PC game instead?
Also, what is everyone talking about with Patreon? If you don't want to do it, don't do it. I don't recall being forced to sign up? Are there that many intellectually-enfeebled individuals out there that can't figure that out?