Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: Since this is the latest modding containment thread, I'll expand on the answer: GHPC, like many games, is moddable by default to those who put the effort in. If you want mods, make them. If you want a mod loader system, we can't help with that, as we're busy making the game.
Not bought at this time....
This is the correct response. We are clear about our intentions for development and if this is a show stopper for you, it's better that you don't buy.
The arguments against mod support so far are pretty terrible.
Mad a youtbuer can't make a game and wanna segue into that however possible and for some reason that means having mods is bad?
Ok now you're mad about people can't use beta branches to freeze their game version when modding and therefore that also makes modding bad?
It makes more sense to have modding whilst the game is being developed for several reasons:
You have more eyes going through the code and testing far more rigorously than any average player, they find more bugs and are more likely to dig deeper to also help find out how to fix them.
It's not like having mod support within a unity game is at all difficult and using the built in bug report you can tell whether anyone uses mods and what they are.
Modders can also develops new systems, workarounds and methods for achieving things many developers haven't thought of, had time to implement or even believe to be possible.
You foster a far more positive community rather than a bunch of halfwitted backwards thinking curmudgeons with an axe to grind who wish to use your game as a vessel to do so.
Instead you can encourage forward thinking and development of the game whilst helping the next generation of developers to hone their skills by creating new things ad using your game as a vessel to do so.
Allowing people to develop their own mods in parallel to the main game's progression takes minimal effort for maximum reward and goes a long way towards making a slow painful drag from update to update far more engaging.
You never know where your next team member might be hiding within the players of the game itself (See KSP) or from where the next great idea will come from, the next gorgeous model or map could be out there just waiting to be a thing without any of you having to lift a finger.
You guys do you but mod support is game support and this choice for a small team working on a niche game doesn't seem at all wise.
Going to be a very very very long time at this rate before I'd go about recommending this to anybody.
It makes sense to build the game now, as it is, and then add modding support. Even if they don't, community members would probably create tools to force loading into the game or connect people. Look at the H3VR-MP mod, now. H3VR is a game that was build entirely for single player but someone went and hacked it up and made the game bend to his will, able to have multiple people in a single map.
There's no telling what the future holds but as long as we keep disparaging and beating on the developers, they have no reason to go the extra mile. Pay them, understand that it's an early access game (you payed for an incomplete product), thank them that they took the time to do this, and trust that the game can only get better.
The developer has a vision of his game. Now you can find this good and buy the game or leave it. Early Access doesn't mean: "I'll buy the game and the developer will build it the way I want it." I have more and more the feeling that today's gamers think that the world is all about them.
I'm still up on the air on how well auteur's theory can apply to games, but that's a discussion to be had for completed ones.
GHPC needs a lot of work. It's not very stable at the present, doesn't perform that well, and clearly has a lot of work to go.
Then there's the whining about whining by 'them' ?
Then the slightly off the rails rant about people not "DoInG ThEiR ReSeARcH" and demands? Are 'they' holding people hostage now?
'They' have demands too?
You have a tiny axe to grind about 'them' rather than an on topic opinion, all you're focused on is being condescending and showcasing your self perceived moral superiority to 'them' and their supposed "demands".
So wind down the smug holier than thou attitude and dispense with the drivel.
'Them' and 'they' being a complete strawman of course and 'their' demands being more statement, opinion or discussion about things you don't like.
'They' can also just use a beta branch to pause updates to the game..
A tiny and fairly stupid portion of the population would complain about an in development game breaking mods with updates when they haven't frozen their version, a significantly tinier and vastly more stupid portion then gets offended by 'them'.
So I think that's enough about 'them' and certainly enough from you o/
Now let's flip that on its head and I'll make it about me, I don't like Paradox games and I don't like The Elders Scrolls but they both have mod support and I've spent way too much time trying to make myself like those games why can't mods fix that?
My actual question is: when people ask for mod support in GHPC it's always some guy that just points at modding and says "we could get good things for free, give us mod support, look at Kerbal" but it's never someone with the skill/talent/ideas of making the magic happen that says "okay here is what I really want to do with the game, I've done this on engine X, I want and can do Y and that way we'll get the Toyota War in the game, pls give mod support so I can do it" why is that?
It's a very rethorical question but I'm always surprised that most of the time it's people just like me that "know how to mod game by clicking install mod on nexus/workshop" but very rarely actual mod devs, why? I'd be very happy to learn that you actually are a mod dev and to learn about your plans for the game. Otherwise it's just hypotheticals that just occupy space on the steam datacentres.
PS: "ASAP" is a demand, so you demand. (As soon as possible)