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For the T-72 laser issue: as long as the red circle in the T-72 doesn't actually shift horizontally during gameplay in the same tank, that is also just how they actually look IRL. Getting the LRF aim point perfectly aligned with the gunsight was too troublesome, so they just have their own marker for where the LRF is pointing (and the exact spot is randomized for each tank in-game as they are never aligned in the same place).
The Abrams shots going right could have been caused by a few things, hard to say without a video - but it could have been some user error with the automatic lead (was this on a moving target or were you holding RMB and moving the mouse during this?) or maybe if the tank was canted which can also throw off the rangefinding and lead.
Edit: I think the official Gunnery Guides might also be worth a read in addition to the in-game tutorials for even deeper insights into the nuances of the game. All the points above are covered there in some form, and much more:
https://gunnerheatpc.com/news/articles/ghpc-gunnery-guides
Anyway, thanks for the quick answer! Now, back to playing some more and writing a review for my blog. It’s a really nice piece of a game. I’m having a lot of fun with it now that I’ve mentally adjusted to the game’s turret control system. I had no issues with aiming via the sight (I play inverted), but I’m still struggling a bit when driving around with the camera in TPP view. I wish the camera would follow my mouse movement by default and stop only when I press RMB.
The black reticle still works decently when the target is lit by a spotlight, but without the spotlight it is indeed very difficult to use.