Gunner, HEAT, PC!

Gunner, HEAT, PC!

Leopard 1 rangefinder, I don't get it...
Can someone explain to me how it works? I pressed E and it doesn't calculate the range for the targer
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Showing 1-15 of 15 comments
DANINJEN Feb 13 @ 6:43am 
The new update goes through a short gunnery guide for it. The vehicle has no Laser range-finder.
Nomad Feb 13 @ 6:45am 
Originally posted by DANINJEN:
The new update goes through a short gunnery guide for it. The vehicle has no Laser range-finder.

So, How do you know what distance the target is?
Blackfang Feb 13 @ 6:47am 
The Leopard 1 features a unique form of optical rangefinder using the "stereoscopic" method. At first glance, this sounds similar to an optical coincidence rangefinder: the crew's viewfinder is fed by two sight apertures on the sides of the turret, which they focus on the target in order to judge the range. But the operating principle is very different.

A coincidence rangefinder requires the user to overlap (coincide) two images to set the correct range. This is seen in GHPC's M60A1 (where the images are transparent and overlapping) as well as the Soviet TPD-2-49 sights (where the images are displayed as two half circles that must be aligned). By contrast, a stereoscopic rangefinder relies on the user's 3D depth perception. The reticle of the stereoscopic rangefinder is rendered separately in each eyepiece in a way that makes it appear to "hover" in space, far in front of the optic. Adjusting the range setting of the optic will send the image of the reticle "toward" or "away from" the user. When the reticle appears to be at the same distance as the target, "touching" it in space, the range is correct.

Unfortunately, we cannot show a floating reticle in 3D space on a flat monitor, so we've taken some artistic liberty with the Leopard 1 rangefinder. Our depiction of the rangefinder's distance setting relies on two visual cues:

3D reticle with camera sway: The reticle is indeed projected into space, but rather than using your brain's binocular vision skills to convey the depth, we induce some camera sway or "head bob" while the sight is in rangefinder mode. The subtle perspective shifts of various objects in view help reveal what distance they're at. When the range is correct, the reticle will appear to move with the target as one, rather than shifting around over it.

Forced depth of field effect: Since we can't make your eyes see the depth cues on a flat screen, we've added cranked up the focus blur on objects that are not at the current distance setting of the rangefinder. If the target comes into sharp focus, that's a good sign that the distance setting is roughly correct.

The combination of these two visual cues should allow the stereoscopic rangefinder to be useful, while being visually distinct from the coincidence rangefinders on other tanks.

(from the patch update details)
you have to manually set the distance with PGUp or PGDown until the target and the indicator bob together and it comes into focus. I rebound it to mousewheel for speed though. It works just fine.
Nomad Feb 13 @ 6:50am 
Originally posted by Blackfang:
you have to manually set the distance with PGUp or PGDown until the target and the indicator bob together and it comes into focus. I rebound it to mousewheel for speed though. It works just fine.

Ahh, i see. Alright, thanks for the explanation.
harry  [developer] Feb 13 @ 7:33am 
ctrl+mousewheel will adjust your range by default - this is the intended control scheme for ranging targets. You can rebind however you like, of course.
can we get an option to invert the scrolling direction?
Somehow i always scroll in wrong direction :D
So if the enemy is constantly blurry no matter how much I scroll, I'm out of range? I've had tanks less than a km from me and I can't make them look sharp through the rangefinder.
Vicitus Feb 14 @ 11:06am 
The Patchnote says : The screen i blur and gets sharper when the right range is found.
But for me, the screen is always sharp.
Did you press e to the rangefinder?
Originally posted by Semyonovich87:
So if the enemy is constantly blurry no matter how much I scroll, I'm out of range? I've had tanks less than a km from me and I can't make them look sharp through the rangefinder.
More likely you've set the range too far. It starts set to 1200m, so if you just increase from there, you'll never get an 800m target in focus.
Originally posted by DeciNinja:
Originally posted by Semyonovich87:
So if the enemy is constantly blurry no matter how much I scroll, I'm out of range? I've had tanks less than a km from me and I can't make them look sharp through the rangefinder.
More likely you've set the range too far. It starts set to 1200m, so if you just increase from there, you'll never get an 800m target in focus.

Thank you, I will give it a try.
Thin on a binocular..... lets say its similar principle.
WHen the image is blurry so you adjust it with the scrollwheel until you get sharp image.
Here is the same.
Hit first E on the enemy you want to target.
Then hold LCtrl and adjust the focus with mousewheel.
Then hit E and you can fire at target.

btw. When you select the tutorial mission on training ground so there is an description hot to do it. Basically the same what we wrote here
Originally posted by Vicitus:
The Patchnote says : The screen i blur and gets sharper when the right range is found.
But for me, the screen is always sharp.
Then you probably haven't activated the rangefinder with E. You'll know because the reticle will change to a single line in the top of the screen.
HYPERNOVA3 Feb 24 @ 12:02pm 
In brief, you have to make the image of what you want to range look right, if it looks blurry, the gun is either ranged too short or too far. The scale on the right is in hundred of meters, so 100 is 1Km.
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