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At long range changing spots dont help as much since enemies will like to sit still and fire on the spot kicking a whole sandstorm around the group which makes it fantastic to locating enemies when you are caught unaware but frustrating when they hit you from inside the cloud
But when I played campaign as the T80 it felt like M60s were penning me left and right even as I played into its strengths (hull down, front towards enemy,etc). Even what appears to be slight glancing blows to the side at odd angles is enough to cook off the auto loader, shots to the turret is usually enough to penetrate if not disable the barrel/cannon.
I've always reviewed the end of mission X ray cannon hits and sometimes the front armour stops a round most of the time but it just goes straight through. Same can’t be said for hits to the turret and sides even at low angles. A common case for me is to lase a M60, we both lock into each other and I get the first shot off because of my rangefinder (I usually aim for center of mass either on the turret or in the front areas of the hull because combat conditions don’t really let you slowly adjust your reticle to land a hit directly next to the driver or rear of the turret) and while it’s a confirmed hit, the M60 just fires at me penning my turret and I go flying. On a bad day I’ve had M60s eat up to 6 shell hits at worse and 3 at best, checking the aftermission reports just show even AP rounds just straight up don’t even penetrate the front hull or turret as the shell just stops dead.
(I’m not saying the T80 needs a buff since it’s serviceable but I just want to know what I’m doing wrong since this is the kind of stuff I expect to experience when fighting a M1 and it usually is the case but not with a M60)
This is because US tanks are using newer ammo in the campaign, which can pen T-64, T-72, and T-80 frontally from pretty far away, even more so when aiming at the turret or the drivers position. Soviet armor needs to get in close, and while smoke used to be the way to do this, in 1895 your going to have to use the terrain and a bit of luck.
Also, as others have said, aim for the hull on the M60, namely the lower right as that's where spare ammo is for the hull rack. Sometimes HEAT is also better than Sabot, as the M60 doesn't have composite armor and can't resist HEAT as a result.
I actually took a proper look at what the US tanks were using and damm you right, no wonder they were going through everything like cheese
Despite the Soviets lacking their best ammo, all 125mm tanks can definitely pen Abrams at closer ranges, and T-80 turret armor can absolutely bounce M60 and Abrams rounds. Hull armor is another story but all tanks here generally have pretty weak hull armor.
Playing campaign as pact is an absolutely miserable experience. Attack missions force you to drive your T-80 into a wall of bradleys on an empty field, while following a specific route. You do the same in NATO campaign, but the Abrams being OP and bmp2s not noticing you immediately from 1,5km away makes it less terrible. Also I think the number of tanks per mission is the same for each faction, which does not seem very fair (or accurate)
I think in campaign the M60 gets the latest 105mm APFSDS round, which isn’t accurate or the same in scenarios. Irl those were only given out to abrams.
Tho in this game if you on high ground and able to aim down to M60 or M1 they will blouce off your frontal top regard of you are T72 or T80 or not
giving back the King Tiger vibes
get flank? every tank never stand a chance even Bardly will blow you up with APDS auto cannon
the main selling of T series always been ERA beside improvement of other stuff but i guess we aint see any of that here