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Contrary to you, I found the infantry to be not lethal enough. I can come very close to them without them shooting at me (this will be fixed with more AT weaponry, but in regards to AT launchers, I think infantry is too weak. It might be because of supression tho, which would be fixed if infantry switched to a non-supressed place, which I will talk more about).
I do however agree VERY VERY MUCH with the "Whack-a-mole" part. Having infantry be able to move through the trench and shoot from different positions (I don't know how cold war trenches were dug Irl, but if you could fire from the entire trench, and not just specific positions like in game, having that in game too would be cool, because then infantry could pop out of anywhere, and you would not be able to guess where they would pop out from) would be great. Cuz rn I shoot mg, miss, adjust aim, shoot, miss, adjust aim, shoot, and finally hit, because the infantry did not bother moving to a place that was not under supressive fire, and I don't need friendly infantry at all. Better AI, things like having infantry be in cover for a while just to peek and shoot immediately would increase caution you would have to take and make you rely on infantry more (by making them clear trenches for you) instead of bravely rushing in alone because noone peeked so you knew noone was alive.
Also, HE could very much use buffs, I don't think that being 4 meters away from a 125mm HE shell explosion is something that would not have any impact on you, even if you were just peeking your head.
However, don't get me wrong, infantry is still a nice addition the game, and this is very early infantry, so everything can, and hopefully will, be improved (also, yes, I am throwing tons of ideas here, but I understand that this is not a studio with a team the size of and with the budget of a small country, so some things might be too expensive to implement).
One question I have for devs: are trenches generated or manually made (did you place a position on map, place new unit of x entrenched infantry and the game did it, or did you create an entire trench network model and then placed it into the mission)?
Is just reflective of the literal real life utility of infantry. This is the entire point of trenches.
I'm all in favour of them moving about the trenches as well. Even better. It will get closer and closer to realistic simulation of combined arms.
Obviously this update is just an introduction to infantry and I have no doubt their behaviour and movements will be further worked on. I do have a few personal wishes myself.
1. Make infantry take a kneeling position to engage when under fire, seeing them all standing whilst taking fire seems to me like a bit of a death wish. I've seen them go prone too but to me it makes more sense to go to a kneel, especially if they are moving to an objective. Save your back, kneel if the incoming fire is inaccurate and light. Go prone if being suppressed by fire.
2. Have missions that involve them taking multiple objectives. Something along the lines of them dismounting before a village, moving into said village and then securing a small re-supply point beyond the village, a prolonged engagement like this would put more emphasis on protecting them and making sure the bigger threats are dealt with swiftly before you take too many losses.
3. Entrenched soldiers relocating to other firing positions if their position has been zeroed and under heavy fire. Popping their heads back up to see if that M60 is still there and still shooting at them is again a bit reckless, would be neat if they decided "Nope, too hot here, move down the line".
Agreed! They do have a certain pomp about them when they manoeuvre, chin held high and ready to earn some medals lol
1. I was saying that the infantry does not use the current AT launchers enough, probably because of range and/or supression.
2. 9K115 Metis. I googled "Soviet version of the dragon ATGM" and it spat that out. Why not at least do a quick google search before saying stuff, cmon man.
And a basic glance at Wikipedia would reveal the Metis was company level while dragon is squad level.
Your going to be running into a lot more dragons than Metises.