Gunner, HEAT, PC!

Gunner, HEAT, PC!

S-Array 03 Nov 8, 2024 @ 10:19am
Approaching enemy ATGM platforms
What tactics should one employ when dealing with guided missiles? I tried a soviet campaign yesterday and about 2/3rd of my deaths went as follows:

>advance onto WP1 or 2
>try my best to pixel hunt but soviet tank = no thermals so I don't see ♥♥♥♥, especially not beyond maybe a klick and half
>roll into an open area because there's not really any cover
>being the lead tank, the ATGM launcher acquires me first and launches after a hot minute or two of driving across the plain
>Commander spots the launch and calls the target, I immediately stop the tank and start looking, probably use spacebar because I can't see it, still can't see it even using auto slew.
>eventually notice the white pixels in the middle of the screen, that seems to be getting bigger, and then notice the flaming exhaust on either sides of the missiles
>Pedal to the metal, I attempt to juke the missile by driving perpendicular and stopping at the last moment. Toggle smoke screen if I find the time.
>The missile hits anyway because by the time I get perpendicular I hardly have enough speed to induce significant lead anyway.
>Bail out, either get the second tank behind what little cover I can find, or behind the flaming wreck of the former lead tank.
>Still don't know where the launcher is beyond a vague bearing. Might eventually spot it by baiting a shot and using the wreck to eat the missile for me.
>And then I either die baiting shots or finally spot the launcher, and then struggle to range it because I have a hard time using the soviet coincidence rangefinder but that's another thing entirely.

So, the most astute readers will have seen the part where I roll out in open field and that's the first part that goes wrong, obviously. Step 1 is changing approach path to use more cover, provided there is cover available at all.
My main issue is really just spotting the damn thing. The ol' eyebal Mk1 just doesn't cut it for me even if I stick my head against the monitor, I run 1920x1680 so as I said, anything beyond a klick is tough to make out, beyond 1.5 is a miracle, beyond 2 is hopeless.

Is there a "proper" way to scan the field? Similar to how you're supposed to scant he skies a certain way in a plane?
Is there a way to toggle hud elements for targets? At the very least for the commander designated target? I'm a filthy casual tbh, I can somewhat handle the bigger ranges with NATO tanks since they at least have thermals to help highlight targets, but soviets lack those on the current roster. Don't get me started on nighttime fighting.

Spotting matters aside, what's the proper tactic to engage ATGM launchers? Sometimes I'm lucky to have a second or third tank to jump in if the launcher hasn't already destroyed the whole platoon by the time I'm trying to switch vehicles.

In none of the scenarios I had smoke artillery to cover my approach, and regular artillery was pointless as I had no clue where the launcher was in the first place, neither visually nor with an orange dot on the map. And the tanks I had didn't have the far launching smoke barrels that you see on some soviet vehicles.

Any help would be appreciated!
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Memento Mori Nov 8, 2024 @ 10:31am 
I believe you have trouble with the mission with bunch of WP-s, and the main objective is a town? I beat that by stopping before leaving cover and using binoculars to see everything. Then go forwards, and do everything again. Take it slow, and spot. That usually gets you the win. FYI I have a 1920x1080 monitor, so its not a resolution problem
NvMe 令 Nov 8, 2024 @ 11:28pm 
guy above is right, just before you go over the top of a hill or raise ground, use your binos to poke your head above, you are in no position to fire your gun but you are able to look above from your cover without you taking too much fire. You can also go into settings and disable the grass which helps

Once you spot your target or ATGM crew, go forward enough for your gun to depress low enough to fire (people tend to say soviet tanks had excellent hull down positions but from experience its best to go forward a little bit more since the guns dont fire most of the time when its depressed) and once you fired, quickly put your tank into reverse (dosen't help that soviet tanks in game has terrible reverse speed) and repeat. You are basically playing a game of chicken since you will die a lot when trying to figure out how low you can depress your gun to fire but you will learn the optimal time to expose yourself since cresting is the most dangerous thing to do when you have more than 2 targets pointing at your direction.

In regards to locating targets, if you played flight sims knowing the silhouettes of aircraft is crucial and same goes for GHPC. You cant rely on the automatic detection system since it takes too long.

The M2 is easily spotted by its "dog ears" ATGMs especially when they pop up (that means the crew sees a target and is preparing to fire). They tend to explode after getting hit by any main gun from a mbt.

The M60s are pretty tall and their camo paint job makes them stand out in certain landscapes. Try to not fire into the gun breech since even AP rounds instantly stop and you basically did zero damage. Aim for the lower front hull, if shooting the turret look for the jerry cans on the side and shoot at it since the turret magazine is pretty much aligned with the 2 jerry cans outside.

M1s are the greatest threat (as expected) and they are hard to locate by eyes at distance since their paint job hides them really well along with a decently low height means that you never want to fight M1s head on. If flanking them is not an option wait for them to turn their turrets to the 3 o clock or 9 o clock position and then fire into the rear area of the turret. This should be enough to cook of most of the magazine but sometimes even after this M1s can still be considered "alive" and still a threat.

in general you want to take it slow, each time you are about to go over any hill or ridge just stop what you are doing and just keep your head on a swivel. Look out for antennas, moving turrets or oddly shaped non-natural wildlife objects in the distance. And command your platoon to stop too! Have them wait behind you as you engage targets, once majority of the targets have been softened up command your platoon to follow you to finish them off. Never rush forward into the enemy since even with the T80B you will instantly get blown upby a single sabot shot from a M60.

Regarding pure night fighting (no flares) in Soviet vehicles, best way to learn is to set up the tank you want to use at night at the gun range and learn to range in targets. For example the T-55's night vision is ranged to around 800m without adjustments and the shell tends to fly torwards the top right of the cross hair box. Thats how i do it anyway, there is definitely better ways to learn night fighting in Soviet vehicles.
Last edited by NvMe 令; Nov 8, 2024 @ 11:33pm
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