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Once you spot your target or ATGM crew, go forward enough for your gun to depress low enough to fire (people tend to say soviet tanks had excellent hull down positions but from experience its best to go forward a little bit more since the guns dont fire most of the time when its depressed) and once you fired, quickly put your tank into reverse (dosen't help that soviet tanks in game has terrible reverse speed) and repeat. You are basically playing a game of chicken since you will die a lot when trying to figure out how low you can depress your gun to fire but you will learn the optimal time to expose yourself since cresting is the most dangerous thing to do when you have more than 2 targets pointing at your direction.
In regards to locating targets, if you played flight sims knowing the silhouettes of aircraft is crucial and same goes for GHPC. You cant rely on the automatic detection system since it takes too long.
The M2 is easily spotted by its "dog ears" ATGMs especially when they pop up (that means the crew sees a target and is preparing to fire). They tend to explode after getting hit by any main gun from a mbt.
The M60s are pretty tall and their camo paint job makes them stand out in certain landscapes. Try to not fire into the gun breech since even AP rounds instantly stop and you basically did zero damage. Aim for the lower front hull, if shooting the turret look for the jerry cans on the side and shoot at it since the turret magazine is pretty much aligned with the 2 jerry cans outside.
M1s are the greatest threat (as expected) and they are hard to locate by eyes at distance since their paint job hides them really well along with a decently low height means that you never want to fight M1s head on. If flanking them is not an option wait for them to turn their turrets to the 3 o clock or 9 o clock position and then fire into the rear area of the turret. This should be enough to cook of most of the magazine but sometimes even after this M1s can still be considered "alive" and still a threat.
in general you want to take it slow, each time you are about to go over any hill or ridge just stop what you are doing and just keep your head on a swivel. Look out for antennas, moving turrets or oddly shaped non-natural wildlife objects in the distance. And command your platoon to stop too! Have them wait behind you as you engage targets, once majority of the targets have been softened up command your platoon to follow you to finish them off. Never rush forward into the enemy since even with the T80B you will instantly get blown upby a single sabot shot from a M60.
Regarding pure night fighting (no flares) in Soviet vehicles, best way to learn is to set up the tank you want to use at night at the gun range and learn to range in targets. For example the T-55's night vision is ranged to around 800m without adjustments and the shell tends to fly torwards the top right of the cross hair box. Thats how i do it anyway, there is definitely better ways to learn night fighting in Soviet vehicles.