Gunner, HEAT, PC!

Gunner, HEAT, PC!

strykerpsg Feb 13, 2024 @ 9:10pm
Commander's machine gun
Didn't the commander's MG work on the M-60 and M-1 when initially released? I was chugging through some of the new scenarios and wanted to kill some BRDMs with the .50. It was no longer an option on the weapons selection, just main and coax.
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Showing 1-4 of 4 comments
BobobVanBlob Feb 13, 2024 @ 11:29pm 
It works on both M60 but it's never been available on the M1 since it's a crew animation item.
Dooby Feb 14, 2024 @ 12:51pm 
Originally posted by BobobVanBlob:
It works on both M60 but it's never been available on the M1 since it's a crew animation item.

It can be used under armor as well but It's not been implemented yet.
strykerpsg Feb 14, 2024 @ 6:36pm 
Originally posted by BobobVanBlob:
It works on both M60 but it's never been available on the M1 since it's a crew animation item.

Isn't it part of the cycled weapons key? It was before, but now only find the 105mm and 7.62 coax.
CrazyhorseB34 (Banned) Feb 14, 2024 @ 6:54pm 
The weapon currently modeled on the Commander's Weapon Station (CWS) on the M-1 and IPM-1 in game is completely incorrect. The CWS is only too be used under armor. The M-1 used the M-2 HB .50 M-48 Tank Turret Type machine gun. The weapon portrayed in the game currently is completely incorrect. Just clearly stating honest facts.
I just checked the M-85s on The M- 60A1 and M-60A3, they both work fine. They are the second weapon when you select. The 240 is third for some reason. The M-85 night sight has not been implemented yet but the reticles do illuminate. For future ref... the M-1 CWS did not have a night sight nor did the reticle illuminate.
Last edited by CrazyhorseB34; Feb 14, 2024 @ 10:00pm
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Date Posted: Feb 13, 2024 @ 9:10pm
Posts: 4