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https://www.youtube.com/watch?v=wbKC9T3clTM
As I understand it, Russian tanks (at least in this time period?) were not designed to reverse quickly as their primary tactic would be to advance on and overwhelm their opponent with superior numbers. Therefore they would be firing and continuing to advance - and therefore smoke and dust from the last shot would be inconsequential as it would now be behind the vehicle. Essentially, the idea would be to overwhelm American "quality" with Russian "quantity."
Again, as I understand it, American tactics would involve utilising cover and performing what I believe is referred to as a "berm drill." Essentially, they'd prefer to remain hidden from their opponent (preferably using the down-slope of a hill) until it is time to engage them, move forward just far enough to provide the main gun with a clear line of site to its target, take the shot, and then immediately return to cover. The smoke from the gun and the dust kicked up by the shot would be beneficial in obscuring the vehicles exact location from their opponent. The idea would then to be to reposition and repeat the berm drill until hopefully the opponent that is attempting to overwhelm them with superior numbers has been defeated. Again, essentially the idea would be to take out Russian "quantity" with American "quality" that is only exposed for as much time as is needed to line up / take their shot.
https://www.youtube.com/watch?v=BOvTisxvcc0
One person has pointed out berm drills, and their description is mostly spot on, sans using the smoke to obscure. It's more protection, but because that main gun has kicked up everything remotely loose in front of the gun, they pull back because it gives off a signature that bad guys look for and fire back at, in the attempt to kill that bad guy.
Of course, what makes a difference is the environment. The drier, the dustier and bigger signature. The wetter, the better.
Personally, I think the developers have done a great job at replicating this and it just keeps getting better with each new release.
As some one who spent a lot of time in the Abrams ( and around other tanks) , you are wrong,
and those tank in real life do have recoil little push up/back abit and seeing russia tank more recoil than M1 with stabilization and this game aint got any of that. BMP 2 also if go full auto then it actually getting push back with its huge recoil of its autocannon
Exception would be if you were shooting for a really distant targets ~3km or so, depending on the projectile speed. Then the smoke could be just cleared enough that you could at least somewhat be capable of observing your hits.
https://www.youtube.com/watch?v=-bsDP5DznDQ&t=943s&ab_channel=TanksinSpace
I agree with you
Source: 25 years as a tank crewman