Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) Use sabot for long range work against all targets. In my experience, sabot can deal with basically every target. Bradleys go boom with centre mass shots about 80% of the time anyway and the over-penetration helps when targets are behind dirt mounds.
2) Always A/B test the image on your rangefinder with the reference image. If the image on the rangefinder matches that with the reference image (meaning image of the target when rangefinder is switched off), your range is most likely correct. Such A/B testing IME is also very useful when you need to fine-tune range.
The rangefinder is at least much easier than the M60A1's but maybe that's because my 1980s SLR cameras have the same split-image circle for focusing in the middle of the lenses, so I'm just used to it. Just find a decent vertical thing at the same range, usually the turret on a tank. I like to hit E really quick to compare my focusing to the non-rangefinding image, usually you'll see something jump out if you're wrong on the range.
This wont help as much with u for the rangefinder but theres a IRL abrams TC who plays and Ive watched him work on m60a1s. What he did was shoot the gun a lot, get a 'feel' for the trajectory, and then basically didnt even mess with ranging unless it was 1.5km+
It worked amazingly well..