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https://thesovietarmourblog.blogspot.com/p/81mm-smoke-grenades.html
Presence of smoke grenade launchers on soviet tanks is very easy to spot. You can clearly see them on east german T-72 in their 1989 military parade which can be found on youtube. So year 1992 as introduction is wrong. Not to mention that also other warsaw pact armies had introduced smoke grenade launchers on their tanks in 1980s.
The question is thus not of existence of this capability but rather how much it was available in 1985. Specifically for East German tanks. And here I can say that the first basic T-72 with optical rangefinder obtained by East Germany in 1978 from the USSR did not have them.
Also further East German T-72 which differed from the basic ones with laser rangefinder (in soviet documents designated as early T-72M) still lacked smoke grenade launchers (no matter if delivered from the USSR, Czechoslovakia or Poland).
But in 1983 East Germany started to receive late subvariant of T-72M from the USSR and these finally had smoke grenade launchers. And from 1985 East Germany started to receive late T-72M with smoke grenade launchers also from production in Poland and Czechoslovakia.
Total number T-72 variants delivered to East Germany by the end of year 1985 (including command variants):
- 35x basic T-72 with optical rangefinder, 39 carried 125mm rounds, steel turret, composite front hull of 80+105+20, gill side armor from soviet production
- 31x early T-72M (in east german service designated still T-72) with laser rangefinder, 39 carried 125mm rounds, steel turret, composite front hull of 80+105+20, full side skirts from soviet production
- 219x early T-72M (in east german service designated still T-72) with laser rangefinder, 39 carried 125mm rounds, steel turret, composite front hull of 80+105+20, gill side armor from czechoslovak and polish production
- 69x late T-72M (in east german service designated T-72M) with laser rangefinder, 44 carried 125mm rounds, steel turret, composite front hull of 80+105+20, full side skirts and smoke grenade launchers from soviet production
- 9x late T-72M (in east german service designated T-72M) with laser rangefinder, 44 carried 125mm rounds, steel turret, composite front hull of 80+105+20, full side skirts and smoke grenade launchers from czechoslovak/polish production
Secondly, in the 70s, thermal imaging was incredibly rare, expensive and unreliable and barely used. So nice story. That 5000 m detection number is a nice story too, it is like my wifi, it is supposed theoretically to have the range of 50 m, but after 10m I loose the signal.
Also if you think something in this game is unrealistic maybe name what it is instead of talking about it vaguely.
Also wdym "controls on this game are confusing" they are extremely simple, the whole point of this game is being an accessible and cheap simulator (unlike "steel beasts"), i was able to get the hang of it in my very first mission and killed an M1 with a T-55A
Im not agreeing with his post but you misunderstand. He didnt say smoke launchers were introduced in 1992, he is talking about the *type* of smoke. He is saying that the WP didnt have smoke that could obscure a laser or thermals.
My in game experience has been the WP pact will f**k with the LRF, not the thermals.
Dude I replied to your original long rant. TLDR you are complaining about a lot of stuff thats literally already in game, its like you watched someone else play 1 scenario over their shoulder for 2 minutes and then ran off to type a 30 point essay on things to fix. Most notably is your complaints/suggestions to put in a gunnery range, when theres literally not only a gunnery range but vehicle specific training missions for all the vehicles.
I see. However any dense smoke will stop laser. One doesn't need anything special. Actually not even smoke just fog and laser will have problem to get through or get proper range information. See for example how laser guided bombs cannot be used in bad weather (and that are target designation lasers not just range information lasers).
Current smokes in game cannot stop thermals anyway so as I see it that complain was about issue which is not an issue in game.
Woah, it's a Mustang.
Nothing special is needed for a LRF, however smoke to blind thermals does require special ingredients