Gunner, HEAT, PC!

Gunner, HEAT, PC!

Zero Nov 10, 2023 @ 5:34am
When does the crew bail out?
Not sure how it works exactly, or maybe I plainly overlook some things.

For example, I played a mission with two T55 in my platoon, and they got annihilated by 2 M113 xD They shot both times into the huge coaxial mg gap and probably killed the loader. Tanks were immediately lost. AAR showed damage to the mg and loader, nothing else, but the tank was given up very easily, twice.

At the same time, hulls on BMP are annoying, because no matter how much you hit that tiny turret with any kind of 105mm ammo, you must pinpoint hit the gunner directly, and even then, the crew won't bail, even though they cannot continue the fight.

P.S.:A more visual and clearer feedback about crew conditions in the AAR would be nice. I do not think it is necessary to know if the crew's toe was hit 100 times. There is too much to read, though.
Originally posted by ActionScripter:
Crews bail out under these conditions:
  • The fighting compartment is unsafe (uncontained fire in compartment or spilling in from breached firewall/bulkhead)
  • The fighting compartment is being pierced by munitions (random chance, rising with each successive penetration until it reaches a 100% chance)
  • The vehicle can neither move nor shoot, due to either mechanical destruction or crew losses
  • (For non-troop-carrying vehicles ONLY) The gunner is incapacitated, rendering the vehicle combat ineffective
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Showing 1-15 of 20 comments
Twelvefield Nov 12, 2023 @ 1:51pm 
If on an immobile vehicle there's a crew hatch and it's open, then the crew has bailed. For some vehicles that's really hard to spot, I agree. Also some vehicles very much resist being killed even though they possibly are already out of the mission.
dfebruary Nov 13, 2023 @ 4:59am 
Originally posted by Zero:
Not sure how it works exactly, or maybe I plainly overlook some things.

For example, I played a mission with two T55 in my platoon, and they got annihilated by 2 M113 xD They shot both times into the huge coaxial mg gap and probably killed the loader. Tanks were immediately lost. AAR showed damage to the mg and loader, nothing else, but the tank was given up very easily, twice.

At the same time, hulls on BMP are annoying, because no matter how much you hit that tiny turret with any kind of 105mm ammo, you must pinpoint hit the gunner directly, and even then, the crew won't bail, even though they cannot continue the fight.

P.S.:A more visual and clearer feedback about crew conditions in the AAR would be nice. I do not think it is necessary to know if the crew's toe was hit 100 times. There is too much to read, though.
If a vehicle is abandoned it's hatches are open, but open hatches are hard to spot and if a crewmember is dead his hatch won't be open which can further add to the confusion

Hopefully once modelled crews get added like the roadmap promised we would get bailing animations
BobobVanBlob Nov 13, 2023 @ 5:52am 
There is one exception to this (as of this post), the BMPs, they don't open their hatches when a bailout occurs
orcbuster Nov 13, 2023 @ 9:09am 
There is also an exception with internal overpressure making the hatches pop open without the crew bailing. So open hatches are not a 100% surefire way to tell either.
Zero Nov 13, 2023 @ 1:51pm 
I am talking more about the bailout trigger, not visual confirmation. It is annoying that crews do not seem to panic when a M113 and BMP get hit by multiple cannon rounds by multiple tanks.

While a tank crew bailed out because the loader was killed by a mg fire.
A developer of this app has indicated that this post answers the original topic.
ActionScripter  [developer] Nov 13, 2023 @ 3:28pm 
Crews bail out under these conditions:
  • The fighting compartment is unsafe (uncontained fire in compartment or spilling in from breached firewall/bulkhead)
  • The fighting compartment is being pierced by munitions (random chance, rising with each successive penetration until it reaches a 100% chance)
  • The vehicle can neither move nor shoot, due to either mechanical destruction or crew losses
  • (For non-troop-carrying vehicles ONLY) The gunner is incapacitated, rendering the vehicle combat ineffective
DopaTrain Nov 16, 2023 @ 2:19pm 
Why would you bail out if your Gunner died? Surely you'd just drive off?
xtremist Nov 17, 2023 @ 2:08am 
Originally posted by DopaTrain:
Why would you bail out if your Gunner died? Surely you'd just drive off?
Don't call me Shirley!
Rimbecano Nov 19, 2023 @ 11:05pm 
Originally posted by Zero:
I am talking more about the bailout trigger, not visual confirmation. It is annoying that crews do not seem to panic when a M113 and BMP get hit by multiple cannon rounds by multiple tanks.

While a tank crew bailed out because the loader was killed by a mg fire.

I have definitely killed PCs by panic alone. I had one crew bail after I sent a round right under the gunner's seat without touching anything critical.
Rimbecano Nov 19, 2023 @ 11:08pm 
Originally posted by DopaTrain:
Why would you bail out if your Gunner died? Surely you'd just drive off?

A tank has a big "Shoot me before I smack you with 105mm of death" sign on it, and once the gunner is gone, it still has the sign without being able to deliver on the threat. Would you like to be sitting inside such a huge lead-magnet with no ability to return fire?
Pindie Dec 2, 2023 @ 9:22am 
Originally posted by Rimbecano:
Originally posted by DopaTrain:
Why would you bail out if your Gunner died? Surely you'd just drive off?

A tank has a big "Shoot me before I smack you with 105mm of death" sign on it, and once the gunner is gone, it still has the sign without being able to deliver on the threat. Would you like to be sitting inside such a huge lead-magnet with no ability to return fire?
I think he has a point, a dismounted crewman is defenseless, can be machinegunned by anybody, hit by mortar shells or cluster monitions. For tankers to bail the inside of the vehicle must feel more dangerous than the outside (as in be on fire).
Last edited by Pindie; Dec 2, 2023 @ 9:22am
Kropotkin ☭ Dec 2, 2023 @ 11:07am 
Shouldn't a detonated ammo rack also result in a bailout/retreat? I'm not a tanker but I feel like a tank crew wouldn't want to stick around in combat after the bustle rack goes off just behind them
orcbuster Dec 2, 2023 @ 12:04pm 
Originally posted by Kropotkin ☭:
Shouldn't a detonated ammo rack also result in a bailout/retreat? I'm not a tanker but I feel like a tank crew wouldn't want to stick around in combat after the bustle rack goes off just behind them
Still not combat ineffective at that stage.
Kropotkin ☭ Dec 2, 2023 @ 12:37pm 
I'm aware. But your entire ammunition load exploding just behind you and setting your tank on fire isn't a very nice experience and reasonably at least some crews would not want to stick around in combat afterwards. At least a random chance of bailout is I think a reasonable thing.
dfebruary Dec 2, 2023 @ 12:46pm 
Originally posted by Kropotkin ☭:
I'm aware. But your entire ammunition load exploding just behind you and setting your tank on fire isn't a very nice experience and reasonably at least some crews would not want to stick around in combat afterwards. At least a random chance of bailout is I think a reasonable thing.
No not really, according to doctrine at least if the blow out panels worked correctly the abrams crew is supposed to keep staying in combat, they have as small hull rack anyway

If the ammo rack is penetrated leading to the fire spreading into the crew compartment, well, that's a completely different deal and leads to bail out in the game
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Date Posted: Nov 10, 2023 @ 5:34am
Posts: 20