Gunner, HEAT, PC!

Gunner, HEAT, PC!

I'mDirtyDan Jan 31, 2023 @ 1:19am
Controller support
I am looking for something to use for my channel and I am very unhappy with the greedy Wthunder economy and want something a little better. Does this have controller support? I have an Xbox one controller
< >
Showing 1-6 of 6 comments
deees Jan 31, 2023 @ 2:29am 
There is limited joystick support. This guide should get you started: https://steamcommunity.com/sharedfiles/filedetails/?id=2879005912
That said, I don't think you will be happy with a gamepad for gunnery.
Even with a 16bit sensor Warthog, the joystick input isn't "smooth", (no/low priority by developer.)
While I use a Belkin gamepad adapted for left-hand use, be aware that combined mouse and joystick input isn't supported and will result in erratic mouse movement.
If you can remap the analog input to keystokes you won't have the problem.

Hopefully when the tanks with dual-axis stablization get added, the developer will add some customization, (smoothing) to the joystick response curve.
In real-life, the gunner is aiming a stabilized mirror and the FCS is aiming the turret/gun.
dragoon44a Jan 31, 2023 @ 8:51am 
I used an Xbox 1 controller for a bit. I found it was decent replicating an actual gunners power controller, especially when using the shoulder buttons as a palm switch and and mapping the lase button (most power controllers have these functions on the controller so the gunner doesn't have to take his Mellon out of the sight). I did find the joystick sensitivity lacking when tracking moving targets, as in it just didn't seem to be capable of those fine movements. I didn't dig too far into tweaking the settings though before I switched back to mouse and keyboard so this could have just been a tweaking thing.
CaveMan Apr 26, 2023 @ 3:48pm 
Seems that when using the Xbox One controller to accelerate it does not switch gears, always in gear 1... anyone know a fix?
deees Apr 27, 2023 @ 1:28am 
Originally posted by Costanza:
Seems that when using the Xbox One controller to accelerate it does not switch gears, always in gear 1... anyone know a fix?
You're most likely running into the "auto-centering" feature of the forward/reverse/left/right directional commands. This is something needed for players that want to drive tanks like they are FPS characters. (I.e., tapping on the keyboard.)

I've requested that there be an option to disable it and allow the vehicle speed to be set to a constant rate without having to repeatedly tap or hold the joystick. So far that request has been rejected or ignored.

As a workaround, I have my gamepad configured to remap the directional keys for forward/reverse to Cruise speed increase/decrease when a convenient shoulder button is held. (The cruise speed feature could almost resolve the issue with the autocentering, but doesn't work in reverse.) With the number of immutable saplings in the game, backing up is something that needs to be available.

Note: If you've using a analog joystick for driving and a mouse for aiming, you might experience a bug that causes erratic mount movement when aiming. If you use software to assign keyboard input to the analog axes, you won't experience this behavior.
CaveMan Apr 27, 2023 @ 9:51am 
Originally posted by deees:
Originally posted by Costanza:
Seems that when using the Xbox One controller to accelerate it does not switch gears, always in gear 1... anyone know a fix?
You're most likely running into the "auto-centering" feature of the forward/reverse/left/right directional commands. This is something needed for players that want to drive tanks like they are FPS characters. (I.e., tapping on the keyboard.)

I've requested that there be an option to disable it and allow the vehicle speed to be set to a constant rate without having to repeatedly tap or hold the joystick. So far that request has been rejected or ignored.

As a workaround, I have my gamepad configured to remap the directional keys for forward/reverse to Cruise speed increase/decrease when a convenient shoulder button is held. (The cruise speed feature could almost resolve the issue with the autocentering, but doesn't work in reverse.) With the number of immutable saplings in the game, backing up is something that needs to be available.

Note: If you've using a analog joystick for driving and a mouse for aiming, you might experience a bug that causes erratic mount movement when aiming. If you use software to assign keyboard input to the analog axes, you won't experience this behavior.

I see, much appreciated! I will give it a try. I have no doubt that we'll get to the point where it will be easier, growing pains are no fun sometimes.
Enzymehardcore Apr 29, 2023 @ 4:03pm 
Work's fine with Xbox One Controller and this setup:

LT: Palm Switch
RT: Fire
LB: Steering left
LR: Steering right
Left Stick forward/backward
Left Stick Click: Lase
Right Stick: Looking
Right Stick Click: Zoom
A: Move Forward faster
B: Move Forward slower
X: Night Sight/Thermal
Y: Change Gunnersight/Commander Outside
Start: Change View
Back: Map
Dpad:
Up: Range increase
Down: Range decrease
Left: Toggle Stabilizer
Right: Next Weapon
Rest on Keyboard


With this setup i have a little bit trouble with the autoranging in the m1 and m60tts, it is not accurate and i missfiring much. With ranging, toggle palm switch and hold estimate it works...


Sorry for my english....
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jan 31, 2023 @ 1:19am
Posts: 6