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I skipped most of the content I had seen already in the last game, since I only played it a couple months ago as I just got the Go Outside achievement. This game still has quite a few laughs and great unique moments, but that price point is just... scary. I got 5 hours out of all this new content. For me, that's a $35 price tag when not on sale and I only got it for $21. I paid $4 per hour of content, most of which was running down the same halls over and over just to find every new ending.
Worst of all was the Skip Button ending, which, while yes, does give you a skip button, this is a game founded on its dialogue. I was being drained of motivation just listening to the narrator ramble for the sake of rambling, hoping there was some gold writing in there I've come to trust from the games. It really is better to just spam the skip button through that section, even though every other part of the game has trained you to enjoy the Narrator talking.
It's absolutely a good investment for someone who doesn't own the first game. This is a pure upgrade. But yeah, for someone who's already played the first game, even a 40% off sale is too steep at that current price.
Sounds like you just stopped liking the Stanley Parable. I loved that dialogue and spent an entire hour in that section enjoying it and was pretty happy when they patched in a way to revisit that section.
Well the problem is the skip button just existing as a concept.
For the game to make a point about its existence, it needs to be something the player wants to press, meanwhile to make a point about how much normal players unlike "Cookie9" don't want a button, there needs to be unique dialogue that proves players do actually want to listen and will abstain from skipping.
What you get is the game trying to get you to press the button and intentionally give up dialogue, in a game where dialogue is the reward mechanism (such as the bottom of mind control facility and escape endings very much highlighting this). The end result is barely rewarding dialogue drawn out long enough to encourage engagement with this new mechanic. It could have been improved if say, there were two paths to this like in much of the rest of the game. One where the Narrator is proud of his skip button before it falls apart, happy that Stanley skips only the boring parts where he's absent or rambling, and one where the Narrator becomes increasingly uncomfortable as Stanley just presses the button quickly while the Narrator is still saying things of interest, but ultimately ending the same way.
Instead, we have the game trying to engage us philosophically through means of intentional boredom, which runs counter to the enjoyability of playing a game. I wouldn't say it's whining at all. To say I can't negatively judge something I enjoy is just pure... 'fanboyism'. To act like the game has no flaws.
As for the other comment, it's doubtful I just stopped liking the game, seeing as I enjoyed my experience from TSP2 onwards. I do think it's possible a large problem was how much content it gates off. Someone who's played Stanley Parable and knows all the endings already probably has no interest in replaying unchanged content, and yet, this ending is required to unlock the bucket which holds the the majority of new endings to play. Perhaps this ending should have been there right from the start if you hit that you've played the game before, rather than being after 3 other endings, just so it can be gotten out of the way immediately.
Long Answer: Yes
If you hated the original why are you even here?