The Stanley Parable: Ultra Deluxe

The Stanley Parable: Ultra Deluxe

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How to drop bucket? (spoilers)
When i go down the maintenance hatch and go to the bucket destroyer i cant find out how to drop the bucket
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Showing 16-30 of 32 comments
Monokuma May 4, 2022 @ 7:16am 
Originally posted by Cruxin:
Originally posted by monad:
You've probably realized by now there are no actual choices in this game.

obviously false but ok
Are predetermined choices really a choice at all?
It's the illusion of free will.
Cruxin May 4, 2022 @ 7:25am 
...all choices ever are predetermined
Monokuma May 4, 2022 @ 7:30am 
Originally posted by Cruxin:
...all choices ever are predetermined
Then you have to agree there's no actual choices, then?
Cruxin May 4, 2022 @ 7:51am 
Originally posted by Monokuma:
Originally posted by Cruxin:
...all choices ever are predetermined
Then you have to agree there's no actual choices, then?
no bcos thats not what choice means lol
Monokuma May 4, 2022 @ 7:53am 
Originally posted by Cruxin:
Originally posted by Monokuma:
Then you have to agree there's no actual choices, then?
no bcos thats not what choice means lol
But if choices are predetermined, then we never had a choice to begin with, right?
Cruxin May 4, 2022 @ 7:54am 
Originally posted by Monokuma:
Originally posted by Cruxin:
no bcos thats not what choice means lol
But if choices are predetermined, then we never had a choice to begin with, right?
im not going to keep repeating myself
__m__Yn_F_onY__d May 4, 2022 @ 12:05pm 
Originally posted by Mr. Black Beaver:
Wouldn't doing this just create a paradox where you are infinitely choosing the opposite door of which one you chose to go through?
Yes, it's paradoxical. No, that doesn't imply an infinite loop, just that the state cannot be satisfied.

Originally posted by Cruxin:
Originally posted by Monokuma:
Originally posted by Cruxin:
...all choices ever are predetermined
Then you have to agree there's no actual choices, then?
no bcos thats not what choice means lol
When I said 'choice', I meant an act of free will. If that's not you meant, please elaborate. It sounds like we agree fundamentally, but had some miscommunication in semantics.
MessiahofMelons May 4, 2022 @ 2:29pm 
Originally posted by monad:
Originally posted by Mr. Black Beaver:
Wouldn't doing this just create a paradox where you are infinitely choosing the opposite door of which one you chose to go through?
Yes, it's paradoxical. No, that doesn't imply an infinite loop, just that the state cannot be satisfied.

Originally posted by Cruxin:
no bcos thats not what choice means lol
When I said 'choice', I meant an act of free will. If that's not you meant, please elaborate. It sounds like we agree fundamentally, but had some miscommunication in semantics.
You genuinly believe there is no act of free will in this game. With achivments like "Play all of tuesday" and ton's of optional side gags
Last edited by MessiahofMelons; May 4, 2022 @ 2:29pm
__m__Yn_F_onY__d May 5, 2022 @ 1:20am 
Originally posted by MessiahofMelons:
You genuinly believe there is no act of free will in this game. With achivments like "Play all of tuesday" and ton's of optional side gags
You are Stanley. This is the first principle of the game, stated even before any walking through doorways. Stanley is an elaborate hunk of metal with electricity running through it. He only exists as a series of states of this hunk of metal. Do you genuinely believe the hunk of metal has free will?
lieutenantkirtar May 5, 2022 @ 3:50am 
The "hunk of metal" has as much free will as you do.
cheesebUrger May 5, 2022 @ 4:44am 
I just want to throw my hat into the ring of this whole "choice" thing:

While TSP certainly has different paths you can choose from, it never gives you actual freedom. The game recognizes this contradiction. It's reflected in how the intended path (the one where you shut down the Mind Control Facility) is all about Stanley gaining the ability to make his own choices; yet when you exercise this ability in further playthroughs, the narrator gets pissed at you most of the time. I also feel like the part in TSPUD's version of the blue door ending where the narrator walls you in during Firewatch also excellently illustrates this point.

So yes, TSP certainly has choices, but not actual freedom
lieutenantkirtar May 5, 2022 @ 5:32am 
This game just purposly draws attention to its designed nature.

People don't ask if you have freedom or choices in say Mario because that game doesn't ask you to think about it.
__m__Yn_F_onY__d May 6, 2022 @ 1:05pm 
Originally posted by cheesebUrger:
The game recognizes this contradiction. It's reflected in how the intended path ...
Even immediately when you reach the freedom ending you lose apparent agency over your actions while The Narrator pontificates on the feeling of liberation.
Space Captain Sam Apr 20, 2023 @ 6:17pm 
Originally posted by monad:
You've probably realized by now there are no actual choices in this game.
I read this comment and recognized the problem immediately: you have no bucket.
idoit Apr 24, 2023 @ 6:23pm 
Originally posted by Space Captain Sam:
Originally posted by monad:
You've probably realized by now there are no actual choices in this game.
I read this comment and recognized the problem immediately: you have no bucket.
that is most likely the problem. monad (most likely) does not have the bucket within their possesion.
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