Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://store.steampowered.com/app/1072420/
i think its more down to SE's business model then their games. I personal dont have a problem with them thou. Game are games, and what dev company hasnt done scummy stuff lately?
I'd guess two major problems, games plagued by performance issues on PC for SE games are pretty common (Nier Automata, Nier Replicant, FF7Remake, Left Alive) among with not too stellar PC controls, you can always use a controller though.
Not to mention they garnered a reputation for releasing games on PC and dropping support right after. Nier automata needed a massive outrage near the release of Replicant for them to drop a patch on the game (4 years after release), Replicant got one patch 3 month after release, but many people still need the fan fix to make the game playable and afaik FF7Remake got a whole load of 0 patches since it released on the epic store one year prior.
Left alive got 1 patch after release and abandoned (To be fair I think this was done on all platforms since it was a cash grab title anyway).
Just to make a point here, Nier Automata got several patches on consoles and had a bit more features than the PC version (you could buff other players by praying at their corpse on consoles), Platinum games even had their name removed from the developer list on the steam page after release to distance themselves.
Can't blame people for being sceptical that this will be a minimum effort port that will be abandoned right after release, it is the SE way.
You're... half-right.
Hakama did develop the Rune Factory games, with Marvelous (and either Natsume or XSeed in North America) publishing it.
And Hakama did start developing this game... about 9 years ago.
But then, Hakama went bankrupt in mid-development, and RF5 was shut down.
But, Marvelous sometime later bought the rights to the series, and even hired on a number of the former dev staff (including the creator of the series, I believe).
And then some time ago, Marvelous resumed development of RF5.
And it finally came out.
So yeah, this new game is, technically, 10 years old.
And had gone through a couple different developers.
Likely, if Marvelous ever do an RF6, it'll at least be a more consistent game development, as they no longer have to work with a dead company's old coding, and can instead built it from scratch themselves.
That's tricky to answer, as they do a number of things people hate.
My personal gripe with them is you have to register an account with SE's websites and servers to verify you own the game (meaning Steam is irrelevant).
So, if those servers are ever shut down, you're screwed.
Plus, slow and clunky interfaces also are a bit off a turn-off for me with them.
It's not a deal-breaker for me... but it does make me very leery of buying their stuff.
I'm just basically now hoping that RF6 is basically a "proper" next gen console game rather than a smorgasborg of half-implemented ideas due to being limited to a sudden change of consoles (from what was supposed to be a 3DS game->to suddenly Switch game)