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MD is complete. It receives QOL updates and expansions but what's there is pretty much what's there.
SD in still in progress. Player input has helped shaped the game significantly. The team has radically altered their own game in order to meet the needs of the players. While this is similar to MD, MD's core gameplay is done. SD's is far from it.
Simulation and building are the key to the game right now. There is little in the way of combat and there's a setting in the game (unlimited HP) that renders combat to someone else's problem. However, as the game is incomplete, you can only get so far with population before things begin to break down. The balance and production for pops 1-40 works extremely well (as long as you don't adjust the Needs slider). The content needed for population greater than 40 isn't in the game yet so you will really struggle (and ultimately fail) as you get bigger.
Production itself in MD is real-time and based on ticks. Production in SD is turn-based. Every day at 1800 (easily marked on your seasonal compass marker), production occurs. You have all day to get things in order. Because certain aspects of the game are still under construction or suffering bugs, you WILL have to do a lot of manual work in storages, tool production, etc to supplement NPC production but that NPC production is extremely well balanced not only to meet your needs but to make full automation of all Needs very much possible. You just have to learn the systems, the recipes, etc. If you're good at in-depth simulation, you'll probably do well.
MD has more to do, more to build, true, but SD is still waiting for player input to help shape the rest of Early Access. Our opinions do matter and I could make a long list of things in the game that changed because of the thoughtful and in-depth suggestions and feedback done by players. MD will likely not change it's core gameplay ever again. It's set. Small changes will come but here, in SD, changes can come that are absolutely game-changing. For instance, production was based on a season-by-season approach. Players complained (especially MD players playing SD) that it wasn't fast enough. So, now the production is daily. Caught a lot of people by surprise and a lot of those same complainers are now complaining they can't keep up! :)
It is GOING to be a Dynasty-genre game. It isn't there yet but there's enough to do, enough replayability even with an incomplete game, that I just surpassed 700 hours of game time.
Map size is slightly smaller but there's more to the map that hasn't been added. From the early days of testing, there's a whole lot more map out there. It, like much of the end-game content, will come.
Sengoku has 3 current NPC villages and a Monastery filled with NPCs. There aren't many quests yet (1 per village) but there are a total 13 vendors with various goods.
Mine work is.... a bit different here. There are none. Right now, the only way to mine iron is to use a mining station building and assign workers there. There is a special project that will enhance this considerably if you build within its radius. It's been a rough go getting it to work though. Iron has limited uses right now and the only other 'mining' resources are stone, clay, and ice. Consider mining to be "in progress."
I despised MD for it's reliance on coin-based technology. I played it a few hours and tossed it aside as a grind fest of tedium that bored me to tears. Sadly, SD has adopted a similar style but I'm still dedicated to ending that practice (and I think I'm making progress but don't tell JC!) I believe SD is superior not because it's better than MD. Because it's different from MD, it has its own game play, it's own style, and, most importantly, it's own identity. There's so much left for the game to introduce and being here, helping influence those decisions as a player, is the primary reason I stay.
TL:DR MD is complete but stuck in the mire of grinding. SD is growing and, right now, isn't stuck in grinding nearly as bad. I can fully automate a village with 5 people and get enough materials to expand with a minimum of effort on my part.
I recommend SD for the growth it still has coming and the gameplay that already exists.
Both have a great world to explore, it is just different continents and culture, wjhat makes it worth playing both. Winter's Embers has told a lot of facts, so i just wanna leave one thing: both are great fun and with this update, SD became better now.
As a solo player I enjoy them both a lot.
LOL, you make it sound like buying a car or a house. The price of the game is practically nothing, most people wasted more time and money this week on junk food and television.
Just buy it. Try it. If you don't like it, move on.
While you're not entirely wrong, many, such as myself, try to balance their budget some and don't have the finances to spend willy-nilly.
I don't buy junk food for the same reason. That price adds up. Especially these days. Money's already tight as is, so spending 10$ on one bag of candy doesn't make sense.
When it comes to games, I tend to give myself a budget for each month, roughly at 50$.
So I try to be a little frugal with what I get. There's a lot of games out there, after all. With a game like this that are both similar to one another, it makes more sense to get one.
Which is why I swing by here, to find out people's recommendations.
Huge thanks to Winter for that, by the way. The detailed breakdown is much appreciated.
The scary part is, since that posting, the game radically changed again, rendering some of what I said obsolete!!! There is so much more to the Needs system now, a lot less need to grind as your villagers are now more productive then ever.
Combat changed as well but only thatthere's a lot more bandits to poke with a Yari.
There are 3 new fast travel locations to make moving around even easier.
Balance has been improved immensely and the coin-based stuff has been re-thought out to be a little less grindy (told you I was wearing them down!!!)
Sure, the game isn't complete but for someone looking to purchase it right now, there's still so much in the game to keep you busy.
And it's only getting better!
Why everyone talk about money all the time? It's not the problem at all. What matter is TIME. I already have MD and like it. But I don't want to play 20 hours SD to know it was a complete copy/paste to Japan culture. Reading some players experience help a lot.
If your fine to buying everything blind, without reading anything, your clearly the kind of person to post bad reviews all the time because you just don't know what you buy. I can buy everything I want, I even can buy a house every damn year. But i'm limited in time. I can't play everything, so I get infos to buy and play what I really want for my taste.
IMO, judging people like you did is one of the worst aspect of humanity...