Sengoku Dynasty

Sengoku Dynasty

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I'm really not understanding these resources when it comes to later stage village work. (Not mad or salty, just confused and need help understanding where I'm going wrong.) Any time I try to create something advanced to get more resources, it's always 0 production. I have so many extra foragers and fisherman to try to get extra ingredients to make advanced things, yet it's always 0. I tried turning off the basics in the priorities to see if it would stop them from being consumed so I can save them for cooking recipes, but everything is still marked at 0 production on recipes, and my overall production just completely drops. I need more people to maintain the needs, yet new people vastly increase my needs. I'm not understanding at all how to balance this after the first year. I have over 30 people, and everything is in the red. It feels like I spend most of my time after the 1st year 2nd season doing all their work, and any time I go to explore for even day, I end up spending the rest of the season trying to recover resources. I hoped putting people on special projects would lower resource consumption, but they still need resources and also stop bringing in their original job (logical). I'm not understanding how you're supposed to keep up with the growing community. I have to keep creating so many basic production duplicates that I can't even put anyone on any of the last 3 production type buildings. The only thing I have in the positives are the defense and spiritual needs, but those are the easiest to manage. Even when I turn off priorities in the food section for things like mushrooms so I can save them for meals, they're still not used in recipes, keeping the advanced meals at 0 production, and still losing the food points completely. Did I move to fast? Are you supposed to do mad amounts of harvesting before moving the village forward to have crazy amounts of extras? I'm getting tired of doing all their work and only being able to explore 2 days out of each season while still struggling on resources.
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Showing 1-15 of 40 comments
Claartje Nov 19, 2024 @ 2:54pm 
I have no idea what you are doing wrong, but have you activated production? You have to specify a percentage of what they have to make. Will it go wrong there?
Gwen Nov 19, 2024 @ 3:01pm 
I have 35 people and everything is in the green, They are ecstatic.
In the priority, you need to produce the items closer to number one, the most. As an example, I have the tavern setup I do produce excellent meals as much as I can and reduce the production of lower grade cook meals. I have only one fisherman, one hunter and one forager for mushroom and other food, I have 5 farmers for the fields. The villagers only eat cooked food, I do not forbid them to eat anything. I have 2 other cooks who work on medium grade food. I try to reduce that food
For maintenance, I produce chiselled stones. They are numbers one. I also move all my loggers where the premium conifers are. I do not log any conifers or deciduous anymore. For the health, it is the same I reduce the lower grade potions and produce as much as I can of the higher grade ones.

You cannot continue producing lower grade items, you will get stuck.
Last edited by Gwen; Nov 19, 2024 @ 3:17pm
Atma Nov 19, 2024 @ 4:10pm 
There seems to be a bug currently when assigning jobs that need tools that sometimes the game will switch your tool to something incompatible (my woodcutter's adze gets randomly switched to a LOG for some reason, which... you cannot use to debark a tree).

When this happens, it shows that they don't have a proper tool, and production is stopped.

Maybe something like this be happening?
Yoshiko Nov 19, 2024 @ 5:48pm 
Originally posted by Taicho Beardo:
I'm really not understanding these resources when it comes to later stage village work. (Not mad or salty, just confused and need help understanding where I'm going wrong.) Any time I try to create something advanced to get more resources, it's always 0 production. I have so many extra foragers and fisherman to try to get extra ingredients to make advanced things, yet it's always 0. I tried turning off the basics in the priorities to see if it would stop them from being consumed so I can save them for cooking recipes, but everything is still marked at 0 production on recipes, and my overall production just completely drops. I need more people to maintain the needs, yet new people vastly increase my needs. I'm not understanding at all how to balance this after the first year. I have over 30 people, and everything is in the red. It feels like I spend most of my time after the 1st year 2nd season doing all their work, and any time I go to explore for even day, I end up spending the rest of the season trying to recover resources. I hoped putting people on special projects would lower resource consumption, but they still need resources and also stop bringing in their original job (logical). I'm not understanding how you're supposed to keep up with the growing community. I have to keep creating so many basic production duplicates that I can't even put anyone on any of the last 3 production type buildings. The only thing I have in the positives are the defense and spiritual needs, but those are the easiest to manage. Even when I turn off priorities in the food section for things like mushrooms so I can save them for meals, they're still not used in recipes, keeping the advanced meals at 0 production, and still losing the food points completely. Did I move to fast? Are you supposed to do mad amounts of harvesting before moving the village forward to have crazy amounts of extras? I'm getting tired of doing all their work and only being able to explore 2 days out of each season while still struggling on resources.

Should check the actual trend. If you're playing on hardcore theres almost no way to trend towards ecstatic until your tools are improved and or get large shrines (and eventually liberate temple area)
Taicho Beardo Nov 20, 2024 @ 1:09pm 
I somewhat fixed it yesterday, but it took a lot of time. I had to turn off all basics in the priorities tab for related areas. They were consuming all the basic items before anything could be crafted. Any recipe I needed never had any of the items the needed because they were instantly gone. My villagers have always been basically maxed happiness, and I haven't wanted that to crash, as I don't know how it affects things.



Originally posted by Gwen:
I also move all my loggers where the premium conifers are. I do not log any conifers or deciduous anymore. For the health, it is the same I reduce the lower grade potions and produce as much as I can of the higher grade ones.

You cannot continue producing lower grade items, you will get stuck.

How are you getting by with that? So many of the things I need to craft specifically ask for conifer. I had purchased some premium items to see if they offered reduced cost on anything because I was clean out of all my logs, and I couldn't craft a wide variety of items saying I didn't have the right wood.

Tbh, I feel like I'm a bit cursed in life. lol Once I made the post, it started to improve. It's still not perfect, but I went from no backup logs to 250+. It's like once I complain, it fixes itself so I look like a jackass. lmao. I still have a few items that need fixing, but I feel like I'm getting on the right path.

As for paper, do you just chop down the paper trees? I started a harvest, but haven't seen a way to utilize those trees yet, and haven't seen where the content is going. I haven't been back to my main village yet. Does the product of it go straight to the logging storage?
Gwen Nov 20, 2024 @ 2:54pm 
Many buildings ask for any logs, any planks. If I need premium deciduous I will go cut them myself. For the paper I have not started it since I have not free the region which gives me paper trees.
Taicho Beardo Nov 20, 2024 @ 3:50pm 
Originally posted by Gwen:
Many buildings ask for any logs, any planks. If I need premium deciduous I will go cut them myself. For the paper I have not started it since I have not free the region which gives me paper trees.

That was a another thing that confused me. I figured when you freed a region and made the bridges, your main town would now have access. But I didn't get access until I made my second village in Atanari. Can you only make a village in a freed area? I had misunderstood the monk, and didn't make my second village until hitting level 13. So I had 3 areas freed by then. I never tried seeing if I could create a village in a captured area. If you can place a village still, is harvesting unavailable until it's freed?
Gwen Nov 20, 2024 @ 3:58pm 
You can create a village in a region which is not free. Your villagers cannot be scheduled to recover the resources. You have to free the region for that.
Winter's Embers Nov 20, 2024 @ 3:59pm 
For Needs, it isn't enough to add on to what you are producing. You must replace earlier products with better ones completely if you are to maintain labor through the latter stages of Needs.
You've already got some of the answer: turn off ALL priorities except those items you are producing solely for Needs consumption. The people will use anything and everything that you don't uncheck the box for so uncheck them all.
Choose 1 item per Need and 1 item only. Making 3 different types of meals is wasteful. Concentrate on one. Making 3 different beverages just ties up too many people.
For my village of 94, I am making Excellent Meat Meals that uses rice, meat, and edible mushroom. For heating, fish-based oil. You can use canola as you like but fish oil is more easily controlled and leads to zero production on materials (fish). Beverages is Doburoku. Maintenance is Fruit Planks. Health is 10 anti-poison concoctions coupled with 4 Choyuza (and I'll be completely phasing out the APC's soon. Security is just guard towers. Spiritual is totally handled by the Choyuza. Luxury is the wild card as I have 2 Tea Houses, 1 Tailor making 6 villager clothing. I could focus solely on the Tailor but I like the look of the Tea Houses and wanted to use them since I had stockpiled over 6,000 tea leaves :lunar2019grinningpig: )
Know the most efficient items. Sometimes an item may give the most points per unit but is far from efficient. Chiseled stone was mentioned here. This requires 2 workers (1 miner for stone, 1 stone mason) to make 37 chiseled stone at max bonuses. That's only if you provide the chisels yourself (which I recommend). Each one is worth 22 for about 800 maintenance per 2 workers. Fruit Planks are available on in the Temple region but they are far more efficient. 2 workers, 1 cutting fruit logs, 1 making fruit planks. 294 total planks worth 9 maintenance each or about 2,700 maintenance per 2 workers (again, assuming you provide the tools). You have to balance the number of workers versus the amount gained. Some items are worth it, some are not.
Get regional unlocks that fit your design as you grow. Some regions give resource access if you build a village there but most will at least unlock tools and/or buildings that will help you even if you don't plan to build a village.
Later on in the game, when you've consolidated your workers into the most efficient jobs, you'll have a glut of unemployment. In most games, this is bad. In Sengoku, it's great. it means you have available workforce for anything. At 94 people, I have 42 unemployed workers spread across 2 villages and I'm happy about it. The last 6 people are going to require extra Needs beyond what I'm making in three categories. I have the workforce ready to go.
Atma Nov 20, 2024 @ 4:30pm 
It would be helpful if the Priority checkmarks wouldn't reset every single time you load the game.
Taicho Beardo Nov 20, 2024 @ 5:45pm 
At this point, I'm struggling with water and healing. It's hard to keep enough crops to consistently use throughout the year between the specialty crafting requirements. Water and herbs go like crazy. I've had to consistently go out and buy some herbs just to keep up.

I'm also having trouble getting my workers to actually bring the water back. I have them assigned to the advanced well, but the well is always full when I check back. The number goes up when assigned, but they never seem to actually collect it consistently. I have 4 advanced wells going and 2 troughs, yet it still says I'm under producing. Those are just about my last 2 head scratchers. The cops a little too. Even when I buy an abundance of crops, they never fill the whole field. They're actually always 2 units short of filling half the field.
Gwen Nov 20, 2024 @ 7:56pm 
The farmers will always do 23 squares max (if you have the perks setup), so only build fields that are 5 by 5. I have 7 of them (5 X 5) 3 water fields and 4 land fields but i have only 5 farmers. I think I have to much farmers I may move one to something else. I have to much stuff. Do your cooks produce tea and the other drinking option. There is also the water calabash you can create at the workshop.
The lotus for the healing potion go pretty fast, do not make to much of this one, make the other potions.
Last edited by Gwen; Nov 20, 2024 @ 7:58pm
Taicho Beardo Nov 20, 2024 @ 10:21pm 
calabash? I haven't seen that anywhere yet. I'm definitely struggling keeping up with herbs and mushrooms for a consistent meal set. I keep having to jump back and forth.

I'm still trying to find everything I can craft. Finding new options is a bit confusing sometimes with the menus in menus with sometimes extra sub-menus/ "!" extra menus.

I get confused sometimes too because I won't have a new added person, but all of a sudden more is needed. Like I had everything in the green earlier, didn't get anyone new, didn't change anything. Then all of a sudden, the day changes and 4 things go red. The biggest one that confused me was the spiritual needs. I had +600 something daily production with the shrines, and then I was -800 on it the next day suddenly.
Winter's Embers Nov 21, 2024 @ 3:57am 
Originally posted by Taicho Beardo:
calabash? I haven't seen that anywhere yet. I'm definitely struggling keeping up with herbs and mushrooms for a consistent meal set. I keep having to jump back and forth.

I'm still trying to find everything I can craft. Finding new options is a bit confusing sometimes with the menus in menus with sometimes extra sub-menus/ "!" extra menus.

I get confused sometimes too because I won't have a new added person, but all of a sudden more is needed. Like I had everything in the green earlier, didn't get anyone new, didn't change anything. Then all of a sudden, the day changes and 4 things go red. The biggest one that confused me was the spiritual needs. I had +600 something daily production with the shrines, and then I was -800 on it the next day suddenly.

This is because your production line ran out of materials for the finished product. Check the jobs you have assigned to producing items for that need.
Taicho Beardo Nov 21, 2024 @ 3:11pm 
I keep readjusting them, but that's what's confusing me with some of the previous comments of having plenty of people not working. I have every working, but something ends up coming up short. I'm struggling to figure out where it is I'm not placing my workers right for my updated progression. I want to do some of the more advanced construction projects, but I can't afford to have people away multiple seasons. The single season ones are easy cause you can just assign people the last night after production is complete without getting a hiccup in production. But I have my max I think 42 people right now, and something is always up short. I keep running to go buy the missing products to keep things moving, but I'm dropping a LOT of money each season on this, and I'm almost out of major camps to right and loot for the fighter banners to sell.

Any recommendations on keeping berries or mushrooms up without assigning 4+ foragers? I'm also low on my heat production even though moving away from the charcoal and focusing on the fish oils. I keep running out of water to keep up with the multiple productions needing it.
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Date Posted: Nov 19, 2024 @ 2:22pm
Posts: 40