Sengoku Dynasty

Sengoku Dynasty

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Capped on Villagers?
That was surprising... very surprising. Do I get rid of villages as I progress south? I have the entire top of the map & working on the rebel region on the coast.
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population is caped by dynasty level and one get max 100 villagers at dynasty level 20. villagers wont leave your villages unless you screw up their needs/demands and spend some seasons in that way.
So do I nuke the bell and make a new village elsewhere?
Jorund Jan 9 @ 10:33am 
The main quest will give you more bells, not sure how many but I've gotten 2 extra so far
Originally posted by Jorund:
The main quest will give you more bells, not sure how many but I've gotten 2 extra so far

The extra bells are useless if your capped and cant take on any more villagers. Im actually stuck now. At a point I cant take any more villagers, being at the max. So I cant develop any further.
SirKlasu Jan 10 @ 2:51am 
yes you get more bells off from main quest line up to 4 villages. one can always move villagers between villages and one can also move alarm bell around map if one wish to change location of their village. of course that will only move bell tower itself not buildings.
Famine Jan 10 @ 3:54am 
you can always move people to a different village.

click the person in population, you can reassign their house. the only tasks that MUST be in a specific region, are the mining and carpentry tasks for local resources. like Ice mining in winter, premium trees or fruit trees, and types of ore or clay. each building can have two workstations. and each person must live in that village in order to work there (but anyone can work on any special project anywhere).

so, as its always possible to move people to new beds in new houses, you can build in a specific area until you run out of room. you just need enough flat space to build, which can be tricky for farms (5x5, 4x6, or 3x8, farmers use 23 spaces for work).

micromanaging all your villagers at least twice a year is a must. as new buildings and recipes become available, new choices are more labor-efficient but often require several seasons of advanced planning as the default is 4 days per season, 16 days per year.


side note, once a paper tree is debarked, you get a premium deciduous debarked log and the paper bark.
SirKlasu Jan 10 @ 12:34pm 
number of workstations isnt fix for two. amount of workstations vary depending on building and floor space that building have. if i recall correct i have like 8 workstations in one forager hut.
How do you move people to new beds in new houses in the same village?
Summanus Feb 17 @ 6:06am 
Wait, so 100 villagers is the maximum I can have spread across all of my villages?

Is 4 the maximum number of bells you can get?

Can you set up an outpost for resource collection in a region without a bell, or are you limited to only populating 4 of the 10 regions?

I've only got my first village so far and it has 24 villagers and I was hoping to add at least another 10 because at the moment the village is still very small. But it sounds like you have to keep each village small or you'll run out of people to exploit regional production :/
Jarlim Feb 17 @ 6:24am 
Originally posted by Summanus:
Wait, so 100 villagers is the maximum I can have spread across all of my villages?

Is 4 the maximum number of bells you can get?

Can you set up an outpost for resource collection in a region without a bell, or are you limited to only populating 4 of the 10 regions?

I've only got my first village so far and it has 24 villagers and I was hoping to add at least another 10 because at the moment the village is still very small. But it sounds like you have to keep each village small or you'll run out of people to exploit regional production :/


At dynasty lvl 20 the max is 100 villagers total, put whereever. At dynasty 19 is the rank you can recieve the 3rd extra bell from the abbot for a total of 4 villages. No outposts.
Last edited by Jarlim; Feb 17 @ 6:25am
Summanus Feb 17 @ 6:35am 
Originally posted by Jarlim:
Originally posted by Summanus:
Wait, so 100 villagers is the maximum I can have spread across all of my villages?

Is 4 the maximum number of bells you can get?

Can you set up an outpost for resource collection in a region without a bell, or are you limited to only populating 4 of the 10 regions?

I've only got my first village so far and it has 24 villagers and I was hoping to add at least another 10 because at the moment the village is still very small. But it sounds like you have to keep each village small or you'll run out of people to exploit regional production :/


At dynasty lvl 20 the max is 100. At dynasty 19 is the rank you can recieve the 3rd extra bell from the abbot for a total of 4 villages. No outposts.

Ok, thanks for the info :steamthumbsup:

So am I wasting my time perfecting my starting village in the first region then?
If you can only exploit a max of 4 regions at a time and only have 1 or 2 big villages (or 4 small villages), then it kinda sounds like I should just leave the first region as just a tiny outpost and then get rid of it when Enjiro becomes available.

In fact, it kinda sounds like settling in Sosogi and the mountain region is a bad idea, because combined they give you copper & tin, but Enjiro can give you both by itself. If you can only populate 4 regions then it kinda seems like you more or less have to sacrifice Sosogi and the mountains for Enjiro at some point.

Or are you forced to keep Sosogi, because of Toshichi?
Last edited by Summanus; Feb 17 @ 6:36am
Jarlim Feb 17 @ 6:40am 
It's unfortunate that all of them feel useless because copper/tin for bronze gets so quickly replaced by iron, then steel. My 4 are: Sosogi which i turned into a production building area cuz i didn't wanna move it. Iwasaki area for iron(which is just storage and miners for iron which has become next to useless). The coastal swamp for ironsand/clay and Temple area for fruit/paper trees and also iron. I bypassed anywhere with tin and just mined about 500 myself which took care of every possible use of bronze for my entire game.
Summanus Feb 17 @ 6:55am 
Hmmm, thats... disappointing. I thought I understood from the marketing videos and info that you could take over every region eventually (the whole map), but obviously not. Its a bit misleading as it suggests you can unify all regions under your control.

I was just working out that to cover all necessities I would need Enjiro, Central Plains, Eastern Swamp and Temple Region (max'd out at 4 regions) at the end, but I've realised from your description that once you move on to higher tier tools/gear then the earlier regions become useless, so probably Enjiro doesn't even need to be developed properly.

Seems like its a case of exploiting regions early on and then quickly abandoning them to exploit the next ones.

I guess Toshichi and his sister are getting exiled then :steamhappy:
Last edited by Summanus; Feb 17 @ 7:04am
Originally posted by Summanus:
Its a bit misleading as it suggests you can unify all regions under your control.

Not misleading at all, you do need to take control of all zones. It seems you inferred that there needs to be a village in every zone which is not the case.

No regions get abandoned
Last edited by PakaNoHida; Feb 17 @ 9:09am
Summanus Feb 17 @ 9:39am 
Originally posted by PakaNoHida:
Originally posted by Summanus:
Its a bit misleading as it suggests you can unify all regions under your control.

Not misleading at all, you do need to take control of all zones. It seems you inferred that there needs to be a village in every zone which is not the case.

No regions get abandoned

To be fair, it says:

"Take full advantage of the vast world. Begin with a single house, build workshops, forges, taverns and then expand your settlements into multiple flourishing communities throughout the valley."

Now that doesn't expressly say that you can build in every region throughout the valley but its vague enough that it does somewhat imply it. "Take full advantage" is perhaps a poor choice of words. Its not a massive leap to assume it means you can build all over the map in the same playthrough, like you could with Medieval Dynasty.

And at no point during the early game or tutorial does it tell you that you will be limited to only 4 bells, so people only find out once they reach end-game (or someone else tells them).

Its not that big of a deal really (its still a good game), and its certainly not worth getting into a protracted fight over, but I think anyone who has played MD could conceivably understand why someone might arrive at that conclusion from the information given on the store page.
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