Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This won't be "total war shogun 2 but fps". So - both in MD and SD target is start family and keep prosperity in village. So there won't be making nation, conquers, big battles etc. It will be similiar - start family and keep village properity and safety
FD - build a farming powerhouse to pass on to your children
LD - build a lumber business to pass on and become the Mayor of the community
MD - build and lead a community to pass on to your offspring
SD - build and lead a community to pass on to your offspring and become a Legend known by the entire country
That last part is just my guess. I don't think the game intends to alter history but to co-exist with history in a make believe world. How do you build and protect a thriving community without becoming a perceived threat to the existing Warlords? If this is the challenge this game is offering then I see good times coming.
That is my hope anyway. Time will tell.
Then not worth of playing even for free :(
well.. as all survival games after a week you will get bored because ther will be nothing to do. So just buy this game if you have nothing to do at the moment.. i bought it today because im so bored of Starfield.. actually.. you know what.. both games are same.. a few days play time and nothing to do anymore..
To each their own. Not every title will appeal to everyone. However, the full scope of the game is not yet apparent. No, this will not be similar to most games set in Feudal Japan (war games like Nobunaga's Ambition and the like or Total War; hell, it won't even be like Inindo!). But the challenge has already risen far above what the original OP has questioned. Building is *not* a means to an end with the exception of the Special Projects (and even these are going through significant changes). Buildings have specific purposes and your 'end' at the moment is to provide for the refugees you bring into your village. The buildings give them the places to work to create food, beverages, heating items, and more. Your job will continue to be to provide them the workplaces, tools, and equipment necessary to carry on their tasks as well as manage those tasks to ensure efficiency without waste.
Not the most accurate comparison. Starfield was fully released. And yes, it sucked. I played for a while, did everything there was to do, and put it aside because of it's full release status. Sengoku is two updates into a year-long Early Access with so many features still waiting to be implemented. I have also done everything there is to do in this game (full Dynasty Legend, max population, full automation of every need for every citizen). But I haven't put Sengoku away yet. I'm on re-start number 51. I have several saves with "everything" done (so much so that I put an "I've officially beaten the game" thread in the Discord
I look at the Starfield icon in my Steam Library and feel disgust. I look at the Sengoku icon in my Steam Library and get excited about what's next.
That's a *huge* difference.
I haven't followed Sengoku Dynasty and probably wouldn't have if my thread hadn't been necroed. Interesting to know that it's already grown beyond what I was asking about. I do like games where you start with nothing and build something impressive yourself but I've played a lot of them and nowadays I tend to more quickly reach the point where I feel like I've "won" and there's nothing left to do. I like when a game continues to throw things at you that incentivize further growth and it sounds like Sengoku is providing some of that so that's cool.
Sengoku is far from complete. The amazing part is how playable it is even in such an incomplete state where bugs like to rear up and smack you in the nose on occasion. If a game like this can garner feelings like that already, imagine what it will be Q4 of next year?
Right now, you do start with nothing (a shipwreck survivor) and you will reach a point where you feel you've won (but it's *DAMN* hard work to get there; took me almost 40 hours of play to get to that point). Yet, there's enough there to get me through those 40 hours and, while I've "beaten the game" so to speak, I'm not actually done with that saved game. I just ran into enough bugs at maximum everything that I can't go on until fixes come! So, I'd say give the game another 6 months to cook. It'll still be EA then but it'll be so much bigger than it is right now. I think you'll like it.
Also, come on over to the Toplitz Discord. It's a lot more interactive there (even the devs show up on occasion). You can follow the game's progress in a much better fashion than the Steam pages allow.