Sengoku Dynasty

Sengoku Dynasty

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Jemor Sep 2, 2024 @ 11:32pm
Disappearing food and other items.
I've killed a couple of boar and tried to place the meat in the food storage but it disappears. It's not on the ground and trying to work out the transfer from my inventory to storage is a nightmare, is that going to improve? and where would my meat be?
I only bought this yesterday and didn't check how far advanced it was. I knew it had been out awhile and in early access, but it seems to be lacking quite a bit still.
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Showing 1-15 of 17 comments
Cadvan Sep 2, 2024 @ 11:58pm 
Maybe your villagers used it to cook?
Or to eat?
Jemor Sep 3, 2024 @ 1:01am 
Originally posted by Cadvan:
Maybe your villagers used it to cook?
Or to eat?

No... I had about 25 steaks that I transferred and I only have 5 villagers. Actually this was the 2nd time it disappeared as I tried to transfer 5 steaks before this. It just doesn't make it into the box in the food storage. Other things transfer in just fine. though I think the transfer process is very clunky.
Solarrius Sep 3, 2024 @ 8:17am 
It might be that is automatically consumed, many times i add stuff to any of the storage, if there any recipes using that ingredient, they just disappear and being added in fact to that queue.
You might have a villages working on a recipe that needs meat.

This happens even if at night and technically no villager is working at that hour, the game just queues the resources.
Salty_Johnson Sep 3, 2024 @ 9:29am 
hold shift and click to transfer the entire stack. however, if you think that process is clunky... just wait until you have to harvest ice! Build your village next to the lake NE of Segi, plop down 2 mining buildings, set everything up (assign villager, set recipes, set workload), and then realize you have to go out every single day of winter to verify the resource still exists on your doorstep just for your villagers to do their work. Absolute genius amirite?!?!?! Absolutely ridiculous and asinine IMHO.
Jemor Sep 4, 2024 @ 12:36am 
Thank you all for your help. I've got it now.
Winter's Embers Sep 4, 2024 @ 2:20am 
There also seems to be an issue with the perk that increases stack sizes creating a negative addition to the stacks you place inside storage. Production and consumption only happen at 1800 but if your production workstation that uses meat is short of what you want, some will immediately be taken to fill up the material needs of the workstation. Otherwise, it is very likely the bug that a lot of people have reported. It is known but there's no official word on a solution yet.
Gamu Sep 4, 2024 @ 8:33am 
open your dynasty tab then priorities. set the items you want your villagers to consume. I checked cooked food and uncheck the ingr. since cooked food gives more food points. make your own storage too then store ur personal stuff there so they wont consume it.
Spy_SpoTt3d Sep 28, 2024 @ 12:16am 
It's probably the same bug I have.
In my first save, I had the bug with iron ore.
I tried restarting a new save to see if that would change anything, but nope.
When I put a worker in the workshop and set up multiple recipes (I don't know which one is causing the bug), my resources keep disappearing, but nothing gets crafted.
I have the same issue at the hunter's lodge (I didn't have this problem in the first save, by the way).
If I set up crafting for arrows and put feathers in the general storage, the feathers keep disappearing.

To quickly check if the bug is present, go to storage and move resources (take an item in the storage page and move it to another slot in the next row, still in the storage page).
As soon as you move your resources, if the number of any item decreases, then you have the bug.
MudSnow Sep 28, 2024 @ 8:57am 
When items disappear instantly when you add them to storage, it means they used them instantly because your supply was already negative of that item. That means you need to make a lot more of it to keep a supply in storage.
ützebütz Sep 28, 2024 @ 10:23am 
I have the same problem with iron. I put over 100 in my storage and it immediatly disappears. Happened several times. And no, it's not crafted into anything like steel or so.
Spy_SpoTt3d Sep 29, 2024 @ 2:12am 
Originally posted by MudSnow:
When items disappear instantly when you add them to storage, it means they used them instantly because your supply was already negative of that item. That means you need to make a lot more of it to keep a supply in storage.

In my first save, I lost 600+ iron.
Is it 'normal' to craft the forge, set up the recipe, farm 600 iron the next day, and lose it all?
I don't think so.
And by the way, at the end of the day, nothing requiring iron was produced.

For me, it’s more like this:
The game has a recipe with multiple items (let’s take arrows for example).
If one of the components is missing (let's imagine you have 0 stone in storage, 200 sticks, and 200 feathers), the game puts the recipe into 'wait for resources' mode and removes the available resources from storage. Then, it checks again to see if all the required resources are present.
But instead of checking if all resources are available before taking them out, the game removes all the available resources required for the recipe first and then checks if it's complete.
So, every time the storage is refreshed by adding or moving items, the verification for the recipe in 'wait for resources' is triggered, taking out the available resources, but the recipe remains in 'wait for resources' because the stone is still missing.
That's why i can see, every time the storage is actualised, the stick and feather decrase by a number equivalent to the number required for craft the arrow.

I don't know how exactly the verification is coded, but it should be something like:

If one resource is missing from a recipe at the end of the day, put the recipe in 'wait for resources'.
When the storage is updated :
If all resources are present, take out the resources and remove the recipe from the 'wait for resources' list.
If not all resources are present, do nothing.

But right now, it seems like this:

If one resource is missing from a recipe at the end of the day, put the recipe in 'wait for resources'.
When the storage is updated :
Check if the resource is available and take it out. Then check again if any resource is still missing. If yes, do nothing. If not, remove the recipe from 'wait for resources'.

The developers probably want something more dynamic than my simple solution. However, this issue can still be solved by adding a status to each resource in the 'wait mode'.

For example, let's take arrows again.
If you need 15 stones, 15 sticks, and 15 feathers, and you have 0 stones but more than enough sticks and feathers, the game can remove the sticks and feathers while setting their status to "taken" (using 0/1 or true/false flags). Then, a simple verification can prevent the resources already taken from being removed again.

For missing resources:

Calculate the missing resources as: resources needed - resources taken.
If resources missing = 0, set the status to 1 (or true).
When the status of all resources is 1, the recipe can be removed from 'wait for resources'.
You would also need a function to calculate resources needed and probably a buffer for the resources already taken, ensuring it doesn't exceed the required amount.

This method can be more dynamic and avoids unnecessary depletion of available resources.
Last edited by Spy_SpoTt3d; Sep 29, 2024 @ 3:13am
Lacrima Oct 17, 2024 @ 1:53pm 
I have this problem with grass and straw. I have tried moving it within the general storage on another empty slot and it did not change, still disappearing.

I am guessing there is not fix for this?
Jemor Oct 18, 2024 @ 9:30pm 
Originally posted by Lacrima:
I have this problem with grass and straw. I have tried moving it within the general storage on another empty slot and it did not change, still disappearing.

I am guessing there is not fix for this?

If you have a worker on straw this will happen as it takes 100 grass to fill the straw maker. When the straw is done the worker will take anymore grass immediately to make straw. To fix this I don't have straw workers, I just do it myself... I fill with grass then take the straw and immediately fill with grass again and leave if to make straw... them I can use it whenever I need to just filling with grass every time I take straw. I have a straw maker in every village and I don't have any workers on it.

Hope that makes sense and is helpful.
Last edited by Jemor; Oct 18, 2024 @ 9:32pm
Lacrima Oct 19, 2024 @ 10:35am 
Originally posted by Jemor:
Originally posted by Lacrima:
I have this problem with grass and straw. I have tried moving it within the general storage on another empty slot and it did not change, still disappearing.

I am guessing there is not fix for this?

If you have a worker on straw this will happen as it takes 100 grass to fill the straw maker. When the straw is done the worker will take anymore grass immediately to make straw. To fix this I don't have straw workers, I just do it myself... I fill with grass then take the straw and immediately fill with grass again and leave if to make straw... them I can use it whenever I need to just filling with grass every time I take straw. I have a straw maker in every village and I don't have any workers on it.

Hope that makes sense and is helpful.

Yes! thank you so much!
brian Nov 28, 2024 @ 6:05pm 
I'm wondering what is going on with workers and items myself. I always seem to be running out of tools, despite having my guys crafting them every day. Now, I get that they also all USE tools to craft, so maybe there is some attrition...but I have some things I craft that just don't seem to be created. UI says I have all the mats, says 2 will be produced each day, and no one is using, e.g. Copper Kama. But at end of day, the mats are gone and there are no Kama in any of my storages. Am I doing something wrong?
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Date Posted: Sep 2, 2024 @ 11:32pm
Posts: 17