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In general the progression system lacks logicall sense. I can make some items in bronze only, others in iron, yet others in steel, if I can buy leather somewhere. It is not locked behind metalurgy technology, but entirely arbitrary region liberation. So you know how to work with iron, you have the equipment for it, but you absolutely cant do it because you havent built a random bridge and killed a bandit. How does that teach you metallurgy of tanning? The progression can be still linked to liberation, but then there should be some logical reason. Like a wise expert who will teach you if you rid his village from invaders or something. Right now its very gamey and unclear.
Also, what I'm finding now (having liberated all but 3 regions) is that the endgame is going to be a huge bore. There are a bunch of high-level buildings I'd like to build (monastery, mansion) and high-level items I'd like to make (samurai armor), but I'm only going to be able to make them once I've completed every mission in the game. And by that point, what for? I guess I'll have a nice-looking village and good items, but there won't be anything left to accomplish...