Sengoku Dynasty

Sengoku Dynasty

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Fafurion Nov 12, 2024 @ 10:48am
4
Early/Mid Game Tips
Exploration/Combat:

You cannot swim in the ocean, it will kill you really fast, but you can cross the majority of rivers even if they seem too deep, your character just wont move forward if you can’t cross so no worries about drowning in-land.

You can find recruits anywhere in the world by just exploring every season, but I’ve had the most luck by following the same pattern as the start of the game, most refugees are arriving by boat, so I fast travel to Sosogi and follow the entire western coast line down, every season this was at least 5 new recruits. Then visit every village and you should find 1-3 more.

Wild Animals are busted af and bears will one shot you instantly even in Samurai Armor (Boars will do it in 2-3 hits). There is no pause function while in Menus so make sure if youre going to do any Dynasty management or look at the map you keep your ear open for any bear/boar/wolf/fox sounds, move far away if you hear them. One time I was working on the temple bridge project and a black bear phased through the floor and one-shot me, making me lose 8k coins. Not fun.

Bows-are-useless mid/late game unless you are hunting and then it’s fine I guess but you won’t be manually hunting for long, I made the mistake of going archer my first playthrough and even with Master Arrows and a Longbow + all the talents it still took 4 headshots to kill an enemy pirate/ashigaru, 5 to kill an unarmored Samurai. Meanwhile my Masterwork Tantu can 1-2 shot anything without any talents. So yeah, this isn’t skyrim stealth archer time. I think the bows are bugged atm where it only uses the damage of the arrow and doesnt add in the damage of the bow itself, because master arrows fired from a shortbow/half-bow/longbow all seemed to do the same damage. If this gets fixed and you can add the 39 damage from the longbow it may become super good, but for now archery just isnt worth the points invested or the resources lost making arrows. So you can start as an archer just dont put any of your warrior talents into archery unless you want to regret it later as there’s no respec.

Your storages have limited space, found that out the hard way, so make sure youre building every storage type you can and putting resources where they belong so your general storage doesnt fill up too fast. Sell every piece of armor you find that you wont be using since they will just clutter your general storage, they cant be equipped by your villagers and for some reason they cant be placed in the armory storage. (Devs Id kill for a mining storage box too please)

(More advanced) You can cheese the early game quite heavily by just running to the Deserters Camp in Segi at the start of the game and making a mad dash for the Deserter Leaders hoard. This will give you an Iron Helm and Armor and you can just die after you loot it with barely any penalty, you’ll get to keep the stuff which makes clearing earlier camps a lot easier.

Legend Points-

Way of the leader, you get these everytime your dynasty level increases, you complete quests/special projects etc. All of the passive ‘Effective’ for your villagers is good, anything that affects only you is bad, unlocking all of the extra buildings should be your priority especially the
Travelers Outpost. I have about 30 of them around my map just to jump a
round looking for refugees and to manually collect some late game stuff like ironsand. Accumulation of Wealth is also important as youre going to be swimming in extra resources eventually and you cant just delete stuff, nor can you sell to an NPC that is out of cash. And with the Trade/Barter deals talents you can make trade posts in your villages that NPCs will spawn at, meaning you can sell/buy in your own village without having to travel.


Way of the Craftsman, you get these by building/harvesting resources and also making items manually. Completely ignore all of the harvesting talents and focus solely on the building ones, you’re the only one that can build in this game, and it takes an insane amount of hammers to do so even with talents. I recommend turning faster building on so you can at least ignore the animations. Other talents that are good are the stamina/food ones, anything that buffs your PC outside of harvesting.

Way of the Warrior, you get these by beating criminals, pretenders and animals into the dirt. Focus entirely on melee as stated before, and heavy armor talents. Start with talents that reduce stamina drain imo, then pick whatever, Dash Strike is fun and can make fights a lot easier if youre using a polearm to just hit and run, but parrying is even more fun if you like souls type games. Just be weary of enemy parry, they cheat and can auto-parry even if they’re mid full-swing to parry you. I’ve even had some enemies parry me from behind by teleporting to face the right way lol.

Way of the Monk, you won’t get alot of these unless you constantly visit shrines which I didn’t really bother doing, and after 40 hours + full map clear including every project and 100 pop I only have 6 talents. I went Warrior Apprentice into Craftsman focus for the extra Stamina.

Village management-

First village isn’t ‘terribly’ important as you can get all major resources from just 3 regions leaving your first village to be wherever you want. But seeing as how long you have to play to actually get your last village it’s fairly important. I recommend Iwasaki Region for your first village, it has access to iron and will let you basically skip the entire copper/bronze phase, while also providing what I consider the best building in the game. To the east of the region right on the river is an iron ore processing station which is required to build in order to liberate Iwasaki. If you build your base near the station you can assign one worker to it and it will generate 150 iron ore per day, the equivalent of 3 NPCs working in a mining building. Iwasaki also unlocks iron tools, so you can skip the copper/tin/bronze logistical nightmare and go straight into great tools. I built directly across the river from the processing station in between the thug and outlaw camp. Its a great flat area and theres no wild animal spawns, plus you only need to travel south a bit into eastern swamps for clay and later for ironsand. You can buy Bronze for the construction of the project in Iwasaki, and also inside chests/on enemies in the world.

You don’t have to build additional buildings to have more villagers working the job you need if the current building has room for another bench. If you go into Furniture and then production, click on the building listed and youll see the workbenches you need to assign jobs, then try to find a spot for it in your current building. So if you need 3 foragers, dont build 3 forager huts, build 2 more forager workbenches inside your current forager hut. Woodworkers can only get 1 more ‘bench’ for a total of 2, so you will need to build quite a few of those bad boys if you wanna relax and just build.

Straw is made by acquiring a drying rack, which is hidden af under village structures->
Production and storage structures->Drying Rack. You can then use that straw to make fishing nets and rope early before you can transition to rope from Hemp. I really wish fishing nets were able to be made at the tailor, you’ll be manually making fishing nets for the whole game unless you have a spare villager to assign to just making 2-3 fishing nets a day (devs please)

If you assign a worker to a job and the job doesn’t update to 100%, just unassign the job (not the worker) and re-assign it. It will fill the meter to 100% without having to hold the + symbol down for an hour. I do this everytime I change seasons and have to change productions for farms/forager.

Fishing is king early game as you’ll want your hunters collecting fur ASAP, and you don’t get access to a kitchen for a long while meaning you would have to cook for your people, except fish can be eaten raw (Sushi time). Once you unlock Rice youll full-switch to that as its the easiest way to keep your people fed and then you can switch your fishermen over to making oil out of those fish. That is until Sushi is added to the game, Ramen too please, (please devs) ;(

Don’t assign an NPC to a well. In the morning craft 10 buckets yourself and drop em in, by the time you get back theyll all be full and its 2500 beverage. A Worker can only do 600 or so a day, complete waste of an assignment.

NPCs are also awful at making medicine, and gathering mushrooms would require 4 full-time foragers just to meet healing brew demands. Instead buy/craft burn ointments and mosquito repellents etc. You can be in the negative for medicine as long as your supply is high enough to fulfill it. Or just set healing (and beverage =/) to around 30% in the gameplay settings.

Foragers should absolutely only be used for sticks and stones at the beginning of the game, and then switched full-time to grass for straw and mushrooms for food/meds. Once you have a mining post you will make 4x the stone there that a forager could gather, and a woodcutting station can be assigned to turn logs into sticks which is also way more efficient.

Your villagers will prioritize the highest quality goods every time, so if you start a village in Temple for fruit/paper trees your wood choppers making firewood for example will use that over conifer etc first. If you move to a new area that has better trees, move ALL of your wood cutters to that new village and switch them over to the better quality logs. Every build says ‘any log’ so theres no reason to keep harvesting conifer after you’ve unlocked a new tier of tree. Just keep moving your tree cutters to new villages that have better tiers of tree. This goes for everything, but at least for food/beverages/healing/maintenance you can go into priorities and turn off the resources you don’t want them consuming. If you started making chiseled stone, that would be a good one to turn off since villagers will decimate your supply for the maintenance of their wooden houses. The Dynasty storage system makes it so you have access to that stuff anywhere anyway so no reason to keep them in the OG village.

(More Advanced) The 3 regions you need in order to automate every relevant resource are Temple, River bank/central plains and Eastern/Coastal swamps.

Projects-

If you can change seasons and are ready to do so, wait until the evening event where it says all your villagers have completed their tasks, assign however many you need to the project and change the season, in the morning you can re-assign them to their jobs without loss of productivity. (I typically use all my farmers and foragers since they change production in different seasons anyway)

If anyone feels like I left something out or disagrees with something, feel free to add comments.
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Showing 1-15 of 22 comments
Skywalker Nov 12, 2024 @ 11:13am 
Thank you for your work.
SimuLord Nov 12, 2024 @ 11:33am 
Agreed that bows don't seem to be calculating damage correctly. As I've upgraded through the arrow levels damage has remained constant. Reminds me a bit of ranged combat in Oblivion (the human pincushions that all bandits/outlaws seem to become, especially lategame.)

Bears are bad news in Medieval Dynasty too; the only way to survive an encounter with one seems to be "shoot it, run away, wait for it to lose interest, return to the scene of the crime, repeat until bear dead." And with the arrow problem above plus bears' insane damage amounts, this effectively renders bears immortal.
Kryten Nov 12, 2024 @ 11:35am 
Add to the bear problem that the spawns seem to be either buggy or unbalanced sometimes. The amount of bears I have seen in areas sometimes was just not normal and way too high.
Dragon Nov 12, 2024 @ 12:41pm 
This player Sengoku's hard.

Originally posted by Fafurion:
I really wish fishing nets were able to be made at the tailor, you’ll be manually making fishing nets for the whole game unless you have a spare villager to assign to just making 2-3 fishing nets a day (devs please)

No problem, that's a great suggestion. It will perhaps be a less effective recipe, as it is not a dedicated fishing (net-making) workplace. You can expect it to be added in the upcoming patch.

Originally posted by Fafurion:
and you don’t get access to a kitchen for a long while meaning you would have to cook for your people

Have you tried upgrading your Sunken Hearth fireplace to a workplace variant? You can then just assign people to cook for themselves in their houses. We had to make this workplace variant opt-in, otherwise, you would get all Sunken Hearths on the workplace list, and you only need a few.

Originally posted by Fafurion:
That is until Sushi is added to the game, Ramen too please, (please devs) ;(
Well, sushi is already in the game. In the Sengoku era, it was a little bit different - Narezushi. And we will definitely add more historic meals. I am not sure if ramen falls into that category, but there is a lot of interesting stuff to explore.

Originally posted by Fafurion:
Your villagers will prioritize the highest quality goods every time

Unless you manually sort your consumption differently in the Priority tab.

And a quick note on some additional points:
- We are aware of bow and arrow issues, and we are working to fix them so that ranged combat is relevant. Indeed the game should calculate damage based on the bow and the arrow.
- Yes, there are too many bears in some places, and we are working to fix that problem.
SimuLord Nov 12, 2024 @ 1:41pm 
Originally posted by Dragon:
Well, sushi is already in the game. In the Sengoku era, it was a little bit different - Narezushi. And we will definitely add more historic meals. I am not sure if ramen falls into that category, but there is a lot of interesting stuff to explore.

Ramen dates back only to the Meiji Restoration in Japan (post-1868.) A similar dish is attested in China in the 18th century, but still long after the Sengoku period ended with Tokugawa's ascension in 1603.

Similarly, your point about narezushi is also interesting. Nigiri sushi (the fish-on-rice-ball sushi we know and love in the West) is first attested in 1824. Narezushi is much older and first appears in the historical record around the same time the Roman Empire was at its height in Europe.

The more you know!
Last edited by SimuLord; Nov 12, 2024 @ 1:44pm
gduncan230 Nov 13, 2024 @ 3:27am 
A great piece of info thanks. Does anyone know where exactly the "Deserters Camp"is with the iron helmet etc?
John787 Nov 13, 2024 @ 4:10am 
I also thank you for the info.
Fafurion Nov 13, 2024 @ 6:52am 
Originally posted by gduncan230:
A great piece of info thanks. Does anyone know where exactly the "Deserters Camp"is with the iron helmet etc?

Segi Region, east of Segi village [i.imgur.com]
Ar3Man Nov 13, 2024 @ 10:46am 
This is extremely helpful, the best tips for advance players too. No one have mentioned ore processing station can used by player at all, I build my second village Age in that region but not near station, make me wonder if I could move my village to there as well... I hope isn't too late. No idea how could I move village
Fafurion Nov 13, 2024 @ 11:10am 
you cant demolish a village bell, but you can move it by holding down T on it if your hammer is equipped. I placed my bell near the ice lake in the wrong region, picked it up and walked it all the way to where I actually wanted it to be. Not sure if you have to destroy any buildings first or not.
Ar3Man Nov 13, 2024 @ 11:15am 
Originally posted by Fafurion:
you cant demolish a village bell, but you can move it by holding down T on it if your hammer is equipped. I placed my bell near the ice lake in the wrong region, picked it up and walked it all the way to where I actually wanted it to be. Not sure if you have to destroy any buildings first or not.
We can easily move the bell a little bit, just wondering if we could move it far away if the village have other building, let me test it out
Dragon Nov 13, 2024 @ 12:12pm 
Originally posted by Ar3Man:
Originally posted by Fafurion:
you cant demolish a village bell, but you can move it by holding down T on it if your hammer is equipped. I placed my bell near the ice lake in the wrong region, picked it up and walked it all the way to where I actually wanted it to be. Not sure if you have to destroy any buildings first or not.
We can easily move the bell a little bit, just wondering if we could move it far away if the village have other building, let me test it out
Yes, you can! You can move the entire village piece by piece if you so desire. Just remember that if you move any houses (beds) or workplaces outside the village radius, they will get unassigned.
Neon Ninja Nov 13, 2024 @ 12:14pm 
Originally posted by Dragon:
This player Sengoku's hard.

Originally posted by Fafurion:
I really wish fishing nets were able to be made at the tailor, you’ll be manually making fishing nets for the whole game unless you have a spare villager to assign to just making 2-3 fishing nets a day (devs please)

No problem, that's a great suggestion. It will perhaps be a less effective recipe, as it is not a dedicated fishing (net-making) workplace. You can expect it to be added in the upcoming patch.

Originally posted by Fafurion:
and you don’t get access to a kitchen for a long while meaning you would have to cook for your people

Have you tried upgrading your Sunken Hearth fireplace to a workplace variant? You can then just assign people to cook for themselves in their houses. We had to make this workplace variant opt-in, otherwise, you would get all Sunken Hearths on the workplace list, and you only need a few.

Originally posted by Fafurion:
That is until Sushi is added to the game, Ramen too please, (please devs) ;(
Well, sushi is already in the game. In the Sengoku era, it was a little bit different - Narezushi. And we will definitely add more historic meals. I am not sure if ramen falls into that category, but there is a lot of interesting stuff to explore.

Originally posted by Fafurion:
Your villagers will prioritize the highest quality goods every time

Unless you manually sort your consumption differently in the Priority tab.

And a quick note on some additional points:
- We are aware of bow and arrow issues, and we are working to fix them so that ranged combat is relevant. Indeed the game should calculate damage based on the bow and the arrow.
- Yes, there are too many bears in some places, and we are working to fix that problem.
It is so awesome that we can have our villagers cooking for themselves in their own huts/houses.

Loving the game by the way!! I hopes the devs will also fix the problems mentioned regarding the enemy parry. "They cheat and can auto-parry even if they’re mid full-swing to parry you. I’ve even had some enemies parry me from behind by teleporting to face the right way lol." I've had the same issues with combat/parrying. If these will get fixed, combat will continue to get better and better!

Also please add the Mining Storage box too!
Last edited by Neon Ninja; Nov 13, 2024 @ 12:24pm
Ar3Man Nov 13, 2024 @ 2:35pm 
Need a sort list function of workplace now is randomly with no order.

Does anyone know how many bell we could get at last? Just wanna to build my Mid game New Town with large mansion.
Kxr Nov 13, 2024 @ 5:08pm 
Originally posted by Fafurion:
Exploration/Combat:

You cannot swim in the ocean, it will kill you really fast, but you can cross the majority of rivers even if they seem too deep, your character just wont move forward if you can’t cross so no worries about drowning in-land.

You can find recruits anywhere in the world by just exploring every season, but I’ve had the most luck by following the same pattern as the start of the game, most refugees are arriving by boat, so I fast travel to Sosogi and follow the entire western coast line down, every season this was at least 5 new recruits. Then visit every village and you should find 1-3 more.

Wild Animals are busted af and bears will one shot you instantly even in Samurai Armor (Boars will do it in 2-3 hits). There is no pause function while in Menus so make sure if youre going to do any Dynasty management or look at the map you keep your ear open for any bear/boar/wolf/fox sounds, move far away if you hear them. One time I was working on the temple bridge project and a black bear phased through the floor and one-shot me, making me lose 8k coins. Not fun.

Bows-are-useless mid/late game unless you are hunting and then it’s fine I guess but you won’t be manually hunting for long, I made the mistake of going archer my first playthrough and even with Master Arrows and a Longbow + all the talents it still took 4 headshots to kill an enemy pirate/ashigaru, 5 to kill an unarmored Samurai. Meanwhile my Masterwork Tantu can 1-2 shot anything without any talents. So yeah, this isn’t skyrim stealth archer time. I think the bows are bugged atm where it only uses the damage of the arrow and doesnt add in the damage of the bow itself, because master arrows fired from a shortbow/half-bow/longbow all seemed to do the same damage. If this gets fixed and you can add the 39 damage from the longbow it may become super good, but for now archery just isnt worth the points invested or the resources lost making arrows. So you can start as an archer just dont put any of your warrior talents into archery unless you want to regret it later as there’s no respec.

Your storages have limited space, found that out the hard way, so make sure youre building every storage type you can and putting resources where they belong so your general storage doesnt fill up too fast. Sell every piece of armor you find that you wont be using since they will just clutter your general storage, they cant be equipped by your villagers and for some reason they cant be placed in the armory storage. (Devs Id kill for a mining storage box too please)

(More advanced) You can cheese the early game quite heavily by just running to the Deserters Camp in Segi at the start of the game and making a mad dash for the Deserter Leaders hoard. This will give you an Iron Helm and Armor and you can just die after you loot it with barely any penalty, you’ll get to keep the stuff which makes clearing earlier camps a lot easier.

Legend Points-

Way of the leader, you get these everytime your dynasty level increases, you complete quests/special projects etc. All of the passive ‘Effective’ for your villagers is good, anything that affects only you is bad, unlocking all of the extra buildings should be your priority especially the
Travelers Outpost. I have about 30 of them around my map just to jump a
round looking for refugees and to manually collect some late game stuff like ironsand. Accumulation of Wealth is also important as youre going to be swimming in extra resources eventually and you cant just delete stuff, nor can you sell to an NPC that is out of cash. And with the Trade/Barter deals talents you can make trade posts in your villages that NPCs will spawn at, meaning you can sell/buy in your own village without having to travel.


Way of the Craftsman, you get these by building/harvesting resources and also making items manually. Completely ignore all of the harvesting talents and focus solely on the building ones, you’re the only one that can build in this game, and it takes an insane amount of hammers to do so even with talents. I recommend turning faster building on so you can at least ignore the animations. Other talents that are good are the stamina/food ones, anything that buffs your PC outside of harvesting.

Way of the Warrior, you get these by beating criminals, pretenders and animals into the dirt. Focus entirely on melee as stated before, and heavy armor talents. Start with talents that reduce stamina drain imo, then pick whatever, Dash Strike is fun and can make fights a lot easier if youre using a polearm to just hit and run, but parrying is even more fun if you like souls type games. Just be weary of enemy parry, they cheat and can auto-parry even if they’re mid full-swing to parry you. I’ve even had some enemies parry me from behind by teleporting to face the right way lol.

Way of the Monk, you won’t get alot of these unless you constantly visit shrines which I didn’t really bother doing, and after 40 hours + full map clear including every project and 100 pop I only have 6 talents. I went Warrior Apprentice into Craftsman focus for the extra Stamina.

Village management-

First village isn’t ‘terribly’ important as you can get all major resources from just 3 regions leaving your first village to be wherever you want. But seeing as how long you have to play to actually get your last village it’s fairly important. I recommend Iwasaki Region for your first village, it has access to iron and will let you basically skip the entire copper/bronze phase, while also providing what I consider the best building in the game. To the east of the region right on the river is an iron ore processing station which is required to build in order to liberate Iwasaki. If you build your base near the station you can assign one worker to it and it will generate 150 iron ore per day, the equivalent of 3 NPCs working in a mining building. Iwasaki also unlocks iron tools, so you can skip the copper/tin/bronze logistical nightmare and go straight into great tools. I built directly across the river from the processing station in between the thug and outlaw camp. Its a great flat area and theres no wild animal spawns, plus you only need to travel south a bit into eastern swamps for clay and later for ironsand. You can buy Bronze for the construction of the project in Iwasaki, and also inside chests/on enemies in the world.

You don’t have to build additional buildings to have more villagers working the job you need if the current building has room for another bench. If you go into Furniture and then production, click on the building listed and youll see the workbenches you need to assign jobs, then try to find a spot for it in your current building. So if you need 3 foragers, dont build 3 forager huts, build 2 more forager workbenches inside your current forager hut. Woodworkers can only get 1 more ‘bench’ for a total of 2, so you will need to build quite a few of those bad boys if you wanna relax and just build.

Straw is made by acquiring a drying rack, which is hidden af under village structures->
Production and storage structures->Drying Rack. You can then use that straw to make fishing nets and rope early before you can transition to rope from Hemp. I really wish fishing nets were able to be made at the tailor, you’ll be manually making fishing nets for the whole game unless you have a spare villager to assign to just making 2-3 fishing nets a day (devs please)

If you assign a worker to a job and the job doesn’t update to 100%, just unassign the job (not the worker) and re-assign it. It will fill the meter to 100% without having to hold the + symbol down for an hour. I do this everytime I change seasons and have to change productions for farms/forager.

Fishing is king early game as you’ll want your hunters collecting fur ASAP, and you don’t get access to a kitchen for a long while meaning you would have to cook for your people, except fish can be eaten raw (Sushi time). Once you unlock Rice youll full-switch to that as its the easiest way to keep your people fed and then you can switch your fishermen over to making oil out of those fish. That is until Sushi is added to the game, Ramen too please, (please devs) ;(

Don’t assign an NPC to a well. In the morning craft 10 buckets yourself and drop em in, by the time you get back theyll all be full and its 2500 beverage. A Worker can only do 600 or so a day, complete waste of an assignment.

NPCs are also awful at making medicine, and gathering mushrooms would require 4 full-time foragers just to meet healing brew demands. Instead buy/craft burn ointments and mosquito repellents etc. You can be in the negative for medicine as long as your supply is high enough to fulfill it. Or just set healing (and beverage =/) to around 30% in the gameplay settings.

Foragers should absolutely only be used for sticks and stones at the beginning of the game, and then switched full-time to grass for straw and mushrooms for food/meds. Once you have a mining post you will make 4x the stone there that a forager could gather, and a woodcutting station can be assigned to turn logs into sticks which is also way more efficient.

Your villagers will prioritize the highest quality goods every time, so if you start a village in Temple for fruit/paper trees your wood choppers making firewood for example will use that over conifer etc first. If you move to a new area that has better trees, move ALL of your wood cutters to that new village and switch them over to the better quality logs. Every build says ‘any log’ so theres no reason to keep harvesting conifer after you’ve unlocked a new tier of tree. Just keep moving your tree cutters to new villages that have better tiers of tree. This goes for everything, but at least for food/beverages/healing/maintenance you can go into priorities and turn off the resources you don’t want them consuming. If you started making chiseled stone, that would be a good one to turn off since villagers will decimate your supply for the maintenance of their wooden houses. The Dynasty storage system makes it so you have access to that stuff anywhere anyway so no reason to keep them in the OG village.

(More Advanced) The 3 regions you need in order to automate every relevant resource are Temple, River bank/central plains and Eastern/Coastal swamps.

Projects-

If you can change seasons and are ready to do so, wait until the evening event where it says all your villagers have completed their tasks, assign however many you need to the project and change the season, in the morning you can re-assign them to their jobs without loss of productivity. (I typically use all my farmers and foragers since they change production in different seasons anyway)

If anyone feels like I left something out or disagrees with something, feel free to add comments.
:steamthumbsup:
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Date Posted: Nov 12, 2024 @ 10:48am
Posts: 22