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I do appreciate that inventory management has a rather large player-side bias in the sense that I can access any item from storage from any village. This obviously benefits villagers who can take food or beverages from their own storage, but it also helps players when we're building, retrieving implements, or grabbing goods to sell to a merchant or other village.
Maybe a good compromise would be adding storage capacity based on towns instead of buildings--no matter how many wood storage units I create in village #1, I don't increase my wood storage capacity until I found a second village. That would also potentially encourage people to create additional villages (in case the quest line doesn't prompt them enough).
Thanks for the reply though :) I appreciate all the work you do on the forum on top of the testing you're doing in the game :)
NPC's will need only those storages they will directly access. So, if you have a farming village, you will need a general storage building (for seedbags) and a food storage building (for harvests). NPC's get their Needs items without needing access to that exact building as long as you have one built somewhere.
I do get the idea of making multiple villages more valuable, especially if/when they expand the map beyond where it currently is. And storage has always been the top of the list of player discussion.
There's still a lot of work to be done with inventory and storage so my suggestion would be for you to offer your observations and insights in the Suggestions forum and/or the feeback forum here on Steam or on the Toplitz Official Discord. Posts here in general tend to disappear fast and the devs are more likely to see them in the dedicated forums. They check those often and do read and consider all player input.