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The problem is not new and has already been addressed that the balancing is not balanced and urgently needs to be improved.
See the following thread, where a lot has already been compiled on the subject of "balancing". We have no choice but to wait for the next update.
https://steamcommunity.com/app/1702010/discussions/0/4292566217060028907/
Greets Xander
You must be doing something wrong.
Therefore, a new bag must be assigned after each season change. This also applies to other workstations such as wells.
Xander
Not every seed is vended in every season, so plan in advance.
The maximum sustainable field size, either land or water, is 25. So, a 5x5 square is, for the moment, the perfect size.
Seed bags last exactly 2 plantings. They won't break before the second planting is completed.
Farming unlocks at Dynasty Legend Level 9 or by purchasing blueprints from the Farming Trader. However, the tanning vat, which makes the leather required for Seed Bags, doesn't unlock until 11. You can purchase the tanning vat blueprint from the trader in the small work area in the south of Segi, just over the bridge away from the main village.
Each tile in a field produces an exact amount of crop. For a 5x5 field, I get 250 rice per planting. I haven't run the numbers for all the crops. Once you find out the numbers, you can plan accordingly.
Most recipes use *uncooked* rice. Narezushi and Sake both use cooked rice. You can see the difference when you look at the recipe. It is highly recommended to use only uncooked rice recipes until you have a significant population as cooked rice is insanely expensive in terms of material cost (10 uncooked rice per),
With daily production, you will need to devote a lot of labor to making seed bags. The leather cost is unnaturally high (4 leather per) so until you can make it yourself, you'll have to rely on the farming trader in Aratani for bags. His inventory is randomly selected so it may not always support your plans. It is best to ensure you have the ability to make leather before you expand farming beyond 1 or 2 simple crops.
Plan what you plant
What can be cooked?
What is in season?
Of those, what will give the most nett value, with the people available?
Simple, Solid or Excellent?
For instance, for my first season (spring), I have a forager gathering 1 slot Gobo and 2 slots garlic, which creates 3-4 Simple vegetable meals – enough for 3 people with left over Gobo that can be cooked on its own. Come summer, I can upscale this with one field Gobo and one field Garlic.
Note! Garlic can be foraged in the spring but planted only in Summer and Autumn
My forager then gathers Mushrooms for the Simple Fish Meal using Mushrooms.
Add a Millet field and you can cook Solid Meat Meals with the left-over garlic.
The left-over Gobo can be used in medicines or cook it for currency.
Rice = Sakiiiiii! Or later for some Excellent meals.
1 Rice field produces > 340 uncooked rice. Have you perhaps already queued the cooking with rice in the kitchen before the harvest? The 49-50 might have been left over after use?
NPC’s can plant 25 fields max at the moment. I think the 64 fields (8x8) is for self-planting or future expansion when NPC’s happiness and other tools will have an effect on their output.
You can plant multiple crops per field if you plant and harvest it yourself, you will need a hoe, bucket of fertiliser and a bucket of water and it takes at least 3 days to get to harvest ready.
As for leather, you can buy the recipes for tailoring and tanning in Segi – second season. PSSST it is fully refundable at the moment…….
1 seed bag can plant 50 fields thus it should last 2 days per NPC.
As a last note, just yesterday, I discovered the Sengoku Dynasty Official Guide that I got with the package deal in the beginning has also been updated with the latest information. Very helpful in planning all this.
Me da mucha rabia que los desarrolladores dejen las cosas así de mal hecha... También tengo el problema de que mis cultivos son de 8X8, hay muchas bolsas de semillas en los almacenes pero el trabajador sólo siembra una parte del cultivo. Por lo visto conocen este problema desde marzo del año pasado y les da igual... qué rabia, sacan los juegos a medio hacer y te los venden igual de caro. No soy hater, me gusta el juego pero por favor que intenten hacer las cosas bien por dios!
- El autoguardado te pega un lagazo tremendo cuando guarda la partida.
- Igual cuando los aldeanos terminan su día de trabajo, lagazo increíble.
- Los jefes de bandidos se buguean si te alejas un poco del campamento y no saben si seguirte o irse, se quedan como tontos y los matan muy fácil con arco
- Problema con los cultivos, que el trabajador no usa toda la superficie y siembra sólo una parte.
Un montonazo de cosas que están reportadas desde hace mucho tiempo y les da completamente igual, el juego sigue igual de roto...
Mucha pena y mucha rabia