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The basic concept of the current needs is this:
If you maintain the needs for the orange smiley, there is no change in happiness.
If you provide enough for a green smiley in one need, happiness will increase by 1 which equates to a 5% production boost. Each need provided for in the green increases this for a maximum of 6 bonus to happiness and a +30% bonus to production.
If you fail to provide for a need to orange smiley, happiness will decrease by 2. Yes, double the penalty. This equates to a -10% production per drop! By this calculation, for six needs, you would lose 12 happiness and suffer a -60% production penalty.
Happiness is adjusted by these values at season change. So, if you get your happiness up to +2, meeting the minimum orange smiley needs will keep your people at +2 happiness indefinitely as maintaining the needs does not change happiness (in either direction).
You said you ignored needs so that means you didn't provide any! -2 happiness and -10% production every season for every need! No wonder your people were mad. Meeting orange needs is not equivalent to ignoring needs. Far from it. Always always always meet the orange needs or your village will tank just as you experienced. Only do green smiley once in a while when you add new people.
With ignored I meant that I did not myself bring the goods.
1) Hunter. Bring in 16 meat every season.
2) Water Field: Rice. Plant every season available (spring, summer, fall)
3) Land Field: Garlic. Plant in summer and fall. Every other year, skip fall.
4) Hearth with Cooking Pot. Excellent Meat Meal x8
Now, you will have to supply 8 oil every season (not difficult as it can usually be found in the three loot areas next to Sosogi (priestess, fisher camp, sick-guy hut). 8 Excellent Fish meals provide 1,280 meals per season. (8 x 160).
Now, expand on this. Use 3 more NPC.
In Spring, use the above land field to grow tea leaves. One crop will last the whole year.
2) Well: Bring in 74 water every season.
3) Fisher: Bring in 8 fish every season.
4) Hearth with Cooking Pot. Set 1 to craft 8 oil every season (1 fish, 1 water). Set 2 more to craft Tea, 32 each.
This will craft the oil you need for the meat meals and provide (64 x 15) 960 Beverages every season.
Later on, you can add plenty of Health by creating Sickness medicine, which adds only 2 more NPC.
1) Forager gathering Chrysanthemum
2) Hearth with Cooking Pot.
You're already making water and garlic so all you have to add is flowers. Adjust the earlier amounts to include what you need for sickness meds.
The idea here is to try and find a good balance. Mix and match ingredients.
For instance, Clay is good for maintenance but has to be gathered by hand.
Planks give the same amount and you can automate it along with firewood, sticks, and even bark.
A single logger with high-tier axes can bring in enough logs to provide what you need for production.
Firewood should be converted to coal since you get 2 coal per 1 firewood and coal stacks to 50. You can automate it along with your wood production. All the numbers I showed in the image earlier in this thread? Done with 13 npc workers. And they make everything but the axes, adzes, knives, and nets. Plus, they don't make their full capacity in most jobs.
Food does expire. Depending on the type, it can spoil very quickly. That's where rot comes from.