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Also Devs, if you see this, you might want to consider sticking to one game and actually finishing it instead of branching and making so many...seems scammy and asset flip oriented when done like this.
I know they are going for historical accuracy, and history in most places had been pretty terrible to women during this time period, but I also hope that they take modern players and current values into heavy consideration.
Japanese culture is beautiful in many respects and I would love nothing more than to be able experience that beauty in this game as a kimono clad swordswoman hell-bent on raising a dynasty from nothing and rising to power against all odds.
Also, I play medieval dynasty and love it to bits and pieces, but playing as some random dude with a terrible bowl cut that you CANT CHANGE EVER gets pretty old after a while. 😅
I know the dev team for MD and SD are totally different so there are going to be major differences, but I super hope SD's dev team learns from MD's player feedback and strives to be more inclusive in character creation at the very least.
Just my 2 cents.
You know the dev is not the same, but only the publisher ?
Dev team is Superkami for Sengoku Dynasty.
Dev team is Render Cube for Medieval Dynasty.
Not the same Dev only same editor.
It's like musique, you get Major, labels end finaly artist. But Universal Music Groupe do not do music they're just the Major who regroup multiples Label as G-Unit Records or Lava Records.
G-Unit Records do not do music either but 50 Cent, or Lil' Scrappy do it under this Label :)
so both of them do music totally independently one from the other but they share the same Label (G-unit Record) and the same Major (Universal Music Group).
See it like it : Render Cube and Superkami both do games and share the same editor (Toplitz) and the same distributor (Steam).
Is it better ?
Well Japan got female Daymio (clan leader) and female Warrior (Onna-bushi/Onna-musha)
So this one could clearly alow this.
Having the hability to choose what you play is never a political Agenda or an historical revision.
The reaction you get in the game based on your gender is :)
I hope that become a thing : player get the right to adjust it.
Not imposing basic toxyc human beaviour on player, even if it could seems to be a political agenda it is still something i agree to :)
Ginchiyo Tachibana
Naotora Li
Tomoe Gozen
...to name a few.
Not that Western cultures didn't have their fair share of female warriors (that "historical accuratists" love to ignore) like Artemesia of Caria, Boudica, Tomyris, Cynane, Zenobia, etc. So as far as I'm concerned, Medieval Dynasty's "historical accuracy therefor female warriors can't exist" argument is bull. Female warriors did exist. Maybe not in the numbers that you had your Alexander the Greats and Julius Caesars, but they existed.
Personally, it would be nice if I could have a male/male relationship in the game, but I'm not going to be expecting the developers to try to "shoehorn" that in if it doesn't fit the game otherwise. I don't need to be pandered, and I don't feel "insecure" playing as something that I personally don't identify with. After all, there are plenty of games where I'm "forced" to play as a woman, even though I don't identify as such. And I'm not complaining, some of my favorite games have women protagonists.
Apologies for the rant. Hope it was coherent.
We are not feeling insecure about that. We only wish that we can play as a female protagonist. Because we can immerge more in the story if we play as our gender. I am talking about myself. I think it's just gonna help the feminine community to be more present on the gaming universe. I think it's important for that, but it's only a wish, I will buy the game also, but just not enjoy as much as If I can have a character customisation with a gender. It's about the immersive aspect and I think they are plenty and plenty of games who we can't play as female and it needed to change. Woman have their place too.
Ive played plenty of games as a male protag and enjoyed them well enough because they were based around a fully fleshed out predertemined character. (Final fantasy 7, Nier, God of war, assassins creed, etc.)
But for games where the story isnt meant to be totally centered around a specific character and the story can stand firmly on its own regardless of player character gender etc, (dragon age, dragons dogma, skyrim, Monster Hunter, etc) I definitely enjoy the game more when I can customize my character to feel like 'me' and im sure there are a lot of people who feel the same way I do.
It really boils down to what direction they want to take with this game.
My main gripe with MD is that there really isnt an excuse NOT to allow female player characters. The game itself is very loosely focused on the main protags back story. The primary focus of the game is building up your village, worker management, resource management, and survival. The story about Racimir is very loosely in focus. Yeah you meet some of his uncles old buddies and learn some crazy stories about your uncles 'adventuring days'. But honestly, you can go through the entire game not knowing any of that and succeed in playing the game and enjoying the game just fine.
The game itself does not hinge on what gender the player character is at all.
I could be a lady in that game and it would change nothing about the actual gameplay and nothing about the protags story.
Well, aside from maybe the child creation mechanic, but I'd totes be fine losing a season for a prego -> yay heir! cutscene. In fact, that could even add a layer of difficulty to the game because you'd have to plan out your food and resource stores ahead of time to account for that lost season. But i digress.
So with SD, if they do go the route of centering the game around a specific character and not allowing character gender selection, I hope they do it much better than MD did.
But if they want to put the focus on the story itself and the gameplay rather than the PC, I really hope they allow gender choice in the character customization.
Either way I plan to get the game and play it when it comes out because I love survival and community building games, but it'd certainly add to my enjoyment if I could play as a lady.
Clearly, the era allows for this element of choice (hypothetically, they could go even further and let you pick race, considering the example of Yasuke), so it all depends on whether the creator wants to bother with this element in order to enrich the game and make it more representative (rather than shoehorning you into a narrowly defined protagonist cobbled together from stereotypes), or it's considered low priority and beyond scope as it may be felt it's not worth the additional hours of work, especially in cases where the developer themselves is not personally invested in that kind of choice as they already have a specific kind of hero in mind.
The funny thing is, options for male/male relationships should be almost expected for the game if it makes a claim for historical accuracy, considering the practice of wakashudo among the samurai caste.
Though, I don't know if this game has a focus on samurai anyway (which is fine, not everyone was a samurai in Japan back in the day after all), I get the impression it's more about "peasants".